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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-01-04 07:54:34 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-01-04 07:54:34 (GMT) |
commit | 44065fd91ee36ff17075ae74c4756893721bf675 (patch) | |
tree | f1ca692da659bdc10d467eaa7525abefb4bbce1a | |
parent | 4c486619517cea4012a157995bce197c817d83e5 (diff) | |
parent | eb94abb952114e826e02ba4562d9048e77f46644 (diff) | |
download | Qt-44065fd91ee36ff17075ae74c4756893721bf675.zip Qt-44065fd91ee36ff17075ae74c4756893721bf675.tar.gz Qt-44065fd91ee36ff17075ae74c4756893721bf675.tar.bz2 |
Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.6-integration
* '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
Set serial number in QX11PixmapData::transformed
Avoid deep QImage copies in the OpenVG paint engine
Reset the OpenVG scissor after a native painting call-out
Fix configure's error message to report correct OpenGL qmake vars
Fix background brush for character format when writing to ODF document.
Also delete blitShader & simpleShader in ~QGLEngineSharedShaders
fix a memory leak in QGLEngineSharedShaders
Fixed QGLWidget::renderText().
Fixes painting artifacts when using CacheBackground in a QGraphicsView.
Remove superfluous enable/disable vertex arrtib arrays
Track which vertex attrib arrays are enabled in QGLContextPrivate
-rwxr-xr-x | configure | 6 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsview.cpp | 3 | ||||
-rw-r--r-- | src/gui/image/qpixmap_x11.cpp | 2 | ||||
-rw-r--r-- | src/gui/text/qtextodfwriter.cpp | 9 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 46 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager_p.h | 4 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 133 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 9 | ||||
-rw-r--r-- | src/opengl/qgl.cpp | 56 | ||||
-rw-r--r-- | src/opengl/qgl.h | 1 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 9 | ||||
-rw-r--r-- | src/openvg/qpaintengine_vg.cpp | 32 | ||||
-rw-r--r-- | src/openvg/qpixmapdata_vg.cpp | 2 | ||||
-rw-r--r-- | tests/auto/qtextodfwriter/tst_qtextodfwriter.cpp | 4 |
14 files changed, 152 insertions, 164 deletions
@@ -5107,7 +5107,7 @@ if [ "$PLATFORM_X11" = "yes" ]; then if [ $? != "0" ]; then echo "The OpenGL ES 1.x Common Lite Profile functionality test failed!" echo " You might need to modify the include and library search paths by editing" - echo " QMAKE_INCDIR_OPENGL, QMAKE_LIBDIR_OPENGL and QMAKE_LIBS_OPENGL in" + echo " QMAKE_INCDIR_OPENGL_ES1CL, QMAKE_LIBDIR_OPENGL_ES1CL and QMAKE_LIBS_OPENGL_ES1CL in" echo " ${XQMAKESPEC}." exit 1 fi @@ -5117,7 +5117,7 @@ if [ "$PLATFORM_X11" = "yes" ]; then if [ $? != "0" ]; then echo "The OpenGL ES 1.x functionality test failed!" echo " You might need to modify the include and library search paths by editing" - echo " QMAKE_INCDIR_OPENGL, QMAKE_LIBDIR_OPENGL and QMAKE_LIBS_OPENGL in" + echo " QMAKE_INCDIR_OPENGL_ES1, QMAKE_LIBDIR_OPENGL_ES1 and QMAKE_LIBS_OPENGL_ES1 in" echo " ${XQMAKESPEC}." exit 1 fi @@ -5127,7 +5127,7 @@ if [ "$PLATFORM_X11" = "yes" ]; then if [ $? != "0" ]; then echo "The OpenGL ES 2.0 functionality test failed!" echo " You might need to modify the include and library search paths by editing" - echo " QMAKE_INCDIR_OPENGL, QMAKE_LIBDIR_OPENGL and QMAKE_LIBS_OPENGL in" + echo " QMAKE_INCDIR_OPENGL_ES2, QMAKE_LIBDIR_OPENGL_ES2 and QMAKE_LIBS_OPENGL_ES2 in" echo " ${XQMAKESPEC}." exit 1 fi diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp index 3bb40fb..1569078 100644 --- a/src/gui/graphicsview/qgraphicsview.cpp +++ b/src/gui/graphicsview/qgraphicsview.cpp @@ -3365,7 +3365,8 @@ void QGraphicsView::paintEvent(QPaintEvent *event) #define X11 qt_x11Data #endif backgroundPainter.setCompositionMode(QPainter::CompositionMode_Source); - drawBackground(&backgroundPainter, exposedSceneRect); + QRectF backgroundExposedSceneRect = mapToScene(d->backgroundPixmapExposed.boundingRect()).boundingRect(); + drawBackground(&backgroundPainter, backgroundExposedSceneRect); d->backgroundPixmapExposed = QRegion(); } diff --git a/src/gui/image/qpixmap_x11.cpp b/src/gui/image/qpixmap_x11.cpp index 7008fbd..f3947ff 100644 --- a/src/gui/image/qpixmap_x11.cpp +++ b/src/gui/image/qpixmap_x11.cpp @@ -1932,6 +1932,8 @@ QPixmap QX11PixmapData::transformed(const QTransform &transform, x11Data->hd = (Qt::HANDLE)XCreatePixmap(X11->display, RootWindow(X11->display, xinfo.screen()), w, h, d); + x11Data->setSerialNumber(++qt_pixmap_serial); + #ifndef QT_NO_XRENDER if (X11->use_xrender) { XRenderPictFormat *format = x11Data->d == 32 diff --git a/src/gui/text/qtextodfwriter.cpp b/src/gui/text/qtextodfwriter.cpp index 1bd4dd6..5822d92 100644 --- a/src/gui/text/qtextodfwriter.cpp +++ b/src/gui/text/qtextodfwriter.cpp @@ -484,6 +484,10 @@ void QTextOdfWriter::writeBlockFormat(QXmlStreamWriter &writer, QTextBlockFormat if (format.pageBreakPolicy() & QTextFormat::PageBreak_AlwaysAfter) writer.writeAttribute(foNS, QString::fromLatin1("break-after"), QString::fromLatin1("page")); } + if (format.hasProperty(QTextFormat::BackgroundBrush)) { + QBrush brush = format.background(); + writer.writeAttribute(foNS, QString::fromLatin1("background-color"), brush.color().name()); + } if (format.hasProperty(QTextFormat::BlockNonBreakableLines)) writer.writeAttribute(foNS, QString::fromLatin1("keep-together"), format.nonBreakableLines() ? QString::fromLatin1("true") : QString::fromLatin1("false")); @@ -610,9 +614,12 @@ void QTextOdfWriter::writeCharacterFormat(QXmlStreamWriter &writer, QTextCharFor } if (format.hasProperty(QTextFormat::ForegroundBrush)) { QBrush brush = format.foreground(); - // TODO writer.writeAttribute(foNS, QString::fromLatin1("color"), brush.color().name()); } + if (format.hasProperty(QTextFormat::BackgroundBrush)) { + QBrush brush = format.background(); + writer.writeAttribute(foNS, QString::fromLatin1("background-color"), brush.color().name()); + } writer.writeEndElement(); // style } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index d28d5f3..326ea1f 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -218,6 +218,23 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) } +QGLEngineSharedShaders::~QGLEngineSharedShaders() +{ + QList<QGLEngineShaderProg*>::iterator itr; + for (itr = cachedPrograms.begin(); itr != cachedPrograms.end(); ++itr) + delete *itr; + + if (blitShaderProg) { + delete blitShaderProg; + blitShaderProg = 0; + } + + if (simpleShaderProg) { + delete simpleShaderProg; + simpleShaderProg = 0; + } +} + #if defined (QT_DEBUG) QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) { @@ -505,7 +522,27 @@ QGLShaderProgram* QGLEngineShaderManager::currentProgram() if (currentShaderProg) return currentShaderProg->program; else - return simpleProgram(); + return sharedShaders->simpleProgram(); +} + +void QGLEngineShaderManager::useSimpleProgram() +{ + sharedShaders->simpleProgram()->bind(); + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); + shaderProgNeedsChanging = true; +} + +void QGLEngineShaderManager::useBlitProgram() +{ + sharedShaders->blitProgram()->bind(); + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); + shaderProgNeedsChanging = true; } QGLShaderProgram* QGLEngineShaderManager::simpleProgram() @@ -716,6 +753,13 @@ bool QGLEngineShaderManager::useCorrectShaderProg() customSrcStage->setUniforms(currentShaderProg->program); } + // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it + // doesn't use are disabled) + QGLContextPrivate* ctx_d = ctx->d_func(); + ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true); + ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg->useTextureCoords); + ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg->useOpacityAttribute); + shaderProgNeedsChanging = false; return true; } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 1ec4cdc..a3464d4 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -344,6 +344,7 @@ public: */ QGLEngineSharedShaders(const QGLContext *context); + ~QGLEngineSharedShaders(); QGLShaderProgram *simpleProgram() { return simpleShaderProg; } QGLShaderProgram *blitProgram() { return blitShaderProg; } @@ -468,6 +469,9 @@ public: void setDirty(); // someone has manually changed the current shader program bool useCorrectShaderProg(); // returns true if the shader program needed to be changed + void useSimpleProgram(); + void useBlitProgram(); + QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index d3a9547..0f8e945 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -227,11 +227,6 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) pex->transferMode(BrushDrawingMode); -#ifndef QT_OPENGL_ES_2 - if (pex->inRenderText) - glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_SCISSOR_BIT); -#endif - glDisable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); @@ -242,21 +237,14 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) float vertexCoordinateArray[] = { -1, -1, 1, -1, 1, 1, -1, 1 }; float textureCoordinateArray[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - pex->shaderManager->blitProgram()->bind(); + pex->shaderManager->useBlitProgram(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); - pex->shaderManager->setDirty(); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glBindTexture(GL_TEXTURE_2D, m_texture); #ifdef QT_OPENGL_ES_2 @@ -283,11 +271,6 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glViewport(0, 0, pex->width, pex->height); pex->updateClipScissorTest(); - -#ifndef QT_OPENGL_ES_2 - if (pex->inRenderText) - glPopAttrib(); -#endif } void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph) @@ -413,8 +396,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush) void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->bind(); - shaderManager->setDirty(); + shaderManager->useSimpleProgram(); if (matrixDirty) updateMatrix(); @@ -745,6 +727,10 @@ void QGL2PaintEngineEx::beginNativePainting() QGLContext *ctx = d->ctx; glUseProgram(0); + // Disable all the vertex attribute arrays: + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) + glDisableVertexAttribArray(i); + #ifndef QT_OPENGL_ES_2 // be nice to people who mix OpenGL 1.x code with QPainter commands // by setting modelview and projection matrices to mirror the GL 1 @@ -804,34 +790,20 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) return; if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) { - glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glDisableVertexAttribArray(QT_OPACITY_ATTR); - lastTextureUsed = GLuint(-1); } if (newMode == TextDrawingMode) { - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); } if (newMode == ImageDrawingMode) { - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticVertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray); } if (newMode == ImageArrayDrawingMode) { - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); - glEnableVertexAttribArray(QT_OPACITY_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data()); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data()); glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data()); @@ -942,7 +914,6 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } prepareForDraw(currentBrush.isOpaque()); - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); #ifdef QT_OPENGL_CACHE_AS_VBOS glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, 0); @@ -984,20 +955,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) // Pass when high bit is set, replace stencil value with 0 glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); } - prepareForDraw(currentBrush.isOpaque()); - if (inRenderText) - prepareDepthRangeForRenderText(); - // Stencil the brush onto the dest buffer composite(vertexCoordinateArray.boundingRect()); - - if (inRenderText) - restoreDepthRangeForRenderText(); - glStencilMask(0); - updateClipScissorTest(); } } @@ -1036,13 +998,6 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, useSimpleShader(); glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d -#ifndef QT_OPENGL_ES_2 - if (inRenderText) { - glPushAttrib(GL_ENABLE_BIT); - glDisable(GL_DEPTH_TEST); - } -#endif - if (mode == WindingFillMode) { Q_ASSERT(stops && !count); if (q->state()->clipTestEnabled) { @@ -1083,10 +1038,8 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, glStencilMask(GL_STENCIL_HIGH_BIT); #if 0 glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); #else glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); @@ -1096,21 +1049,13 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, } else { glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff); } - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); glDrawArrays(GL_TRIANGLE_STRIP, 0, count); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); #endif } // Enable color writes & disable stencil writes glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - -#ifndef QT_OPENGL_ES_2 - if (inRenderText) - glPopAttrib(); -#endif - } /* @@ -1226,12 +1171,8 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect) boundingRect.right, boundingRect.top }; - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, rectVerts); - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); - - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); } // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans. @@ -1239,7 +1180,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i GLenum primitive) { // Now setup the pointer to the vertex array: - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); int previousStop = 0; @@ -1253,31 +1193,6 @@ void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, i glDrawArrays(primitive, previousStop, stop - previousStop); previousStop = stop; } - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); -} - -void QGL2PaintEngineExPrivate::prepareDepthRangeForRenderText() -{ -#ifndef QT_OPENGL_ES_2 - // Get the z translation value from the model view matrix and - // transform it using the ortogonal projection with z-near = 0, - // and z-far = 1, which is used in QGLWidget::renderText() - GLdouble model[4][4]; - glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]); - float deviceZ = -2 * model[3][2] - 1; - - glGetFloatv(GL_DEPTH_RANGE, depthRange); - float windowZ = depthRange[0] + (deviceZ + 1) * 0.5 * (depthRange[1] - depthRange[0]); - - glDepthRange(windowZ, windowZ); -#endif -} - -void QGL2PaintEngineExPrivate::restoreDepthRangeForRenderText() -{ -#ifndef QT_OPENGL_ES_2 - glDepthRange(depthRange[0], depthRange[1]); -#endif } /////////////////////////////////// Public Methods ////////////////////////////////////////// @@ -1297,10 +1212,7 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) if (qbrush_style(brush) == Qt::NoBrush) return; - - if (!d->inRenderText) - ensureActive(); - + ensureActive(); d->setBrush(brush); d->fill(path); } @@ -1362,7 +1274,6 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) if (opaque) { prepareForDraw(opaque); - glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, stroker.vertices()); glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2); @@ -1371,8 +1282,6 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) // d->prepareForDraw(true); // glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2); - glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - } else { qreal width = qpen_widthf(pen) / 2; if (width == 0) @@ -1518,8 +1427,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem { Q_D(QGL2PaintEngineEx); - if (!d->inRenderText) - ensureActive(); + ensureActive(); QOpenGL2PaintEngineState *s = state(); const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem); @@ -1538,7 +1446,7 @@ void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem ? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat) : d->glyphCacheType; - if (d->inRenderText || txtype > QTransform::TxTranslate) + if (txtype > QTransform::TxTranslate) glyphType = QFontEngineGlyphCache::Raster_A8; if (glyphType == QFontEngineGlyphCache::Raster_RGBMask @@ -1580,8 +1488,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly if (cache->width() == 0 || cache->height() == 0) return; - if (inRenderText) - transferMode(BrushDrawingMode); transferMode(TextDrawingMode); int margin = cache->glyphMargin(); @@ -1617,9 +1523,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly QBrush pensBrush = q->state()->pen.brush(); setBrush(pensBrush); - if (inRenderText) - prepareDepthRangeForRenderText(); - if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) { // Subpixel antialiasing without gamma correction @@ -1704,9 +1607,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::MaskTexture), QT_MASK_TEXTURE_UNIT); glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size()); - - if (inRenderText) - restoreDepthRangeForRenderText(); } void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int dataCount, const QPixmap &pixmap, QDrawPixmaps::DrawingHints hints) @@ -1854,11 +1754,9 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->shaderManager = new QGLEngineShaderManager(d->ctx); - if (!d->inRenderText) { - glDisable(GL_STENCIL_TEST); - glDisable(GL_DEPTH_TEST); - glDisable(GL_SCISSOR_TEST); - } + glDisable(GL_STENCIL_TEST); + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); #if !defined(QT_OPENGL_ES_2) glDisable(GL_MULTISAMPLE); @@ -1935,6 +1833,7 @@ void QGL2PaintEngineEx::ensureActive() glViewport(0, 0, d->width, d->height); d->needsSync = false; d->shaderManager->setDirty(); + d->ctx->d_func()->syncGlState(); setState(state()); } } @@ -2298,12 +2197,6 @@ QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const return s; } -void QGL2PaintEngineEx::setRenderTextActive(bool active) -{ - Q_D(QGL2PaintEngineEx); - d->inRenderText = active; -} - QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other) : QPainterState(other) { diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index c94c4f4..9a5c447 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -168,8 +168,7 @@ public: ctx(0), useSystemClip(true), addOffset(false), - inverseScale(1), - inRenderText(false) + inverseScale(1) { } ~QGL2PaintEngineExPrivate(); @@ -215,10 +214,6 @@ public: return shaderManager->getUniformLocation(uniform); } - - void prepareDepthRangeForRenderText(); - void restoreDepthRangeForRenderText(); - void clearClip(uint value); void writeClip(const QVectorPath &path, uint value); void resetClipIfNeeded(); @@ -228,7 +223,6 @@ public: void regenerateClip(); void systemStateChanged(); - static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; } static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); } static void cleanupVectorPath(QPaintEngineEx *engine, void *data); @@ -273,7 +267,6 @@ public: GLuint lastTextureUsed; bool needsSync; - bool inRenderText; bool multisamplingAlwaysEnabled; GLfloat depthRange[2]; diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 466e851..f5e46de 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -1484,6 +1484,8 @@ void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format) current_fbo = 0; default_fbo = 0; active_engine = 0; + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) + vertexAttributeArraysEnabledState[i] = false; } QGLContext* QGLContext::currentCtx = 0; @@ -1874,6 +1876,35 @@ void QGLContextPrivate::cleanup() { } +#define ctx q_ptr +void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) +{ + Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); + Q_ASSERT(glEnableVertexAttribArray); + + if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) + glDisableVertexAttribArray(arrayIndex); + + if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled) + glEnableVertexAttribArray(arrayIndex); + + vertexAttributeArraysEnabledState[arrayIndex] = enabled; +} + +void QGLContextPrivate::syncGlState() +{ + Q_ASSERT(glEnableVertexAttribArray); + for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { + if (vertexAttributeArraysEnabledState[i]) + glEnableVertexAttribArray(i); + else + glDisableVertexAttribArray(i); + } + +} +#undef ctx + + /*! \overload @@ -4378,9 +4409,9 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, int height = d->glcx->device()->height(); bool auto_swap = autoBufferSwap(); + QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine(); + qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL); QPaintEngine *engine = paintEngine(); - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true); QPainter *p; bool reuse_painter = false; if (engine->isActive()) { @@ -4400,11 +4431,6 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, setAutoBufferSwap(false); // disable glClear() as a result of QPainter::begin() d->disable_clear_on_painter_begin = true; - if (engine->type() == QPaintEngine::OpenGL2) { - qt_save_gl_state(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - } p = new QPainter(this); } @@ -4428,11 +4454,8 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, delete p; setAutoBufferSwap(auto_swap); d->disable_clear_on_painter_begin = false; - if (engine->type() == QPaintEngine::OpenGL2) - qt_restore_gl_state(); } - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false); + qgl_engine_selector()->setPreferredPaintEngine(oldEngineType); #else // QT_OPENGL_ES Q_UNUSED(x); Q_UNUSED(y); @@ -4480,9 +4503,9 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con &win_x, &win_y, &win_z); win_y = height - win_y; // y is inverted + QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine(); + qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL); QPaintEngine *engine = paintEngine(); - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(true); QPainter *p; bool reuse_painter = false; bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST); @@ -4496,8 +4519,6 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con setAutoBufferSwap(false); // disable glClear() as a result of QPainter::begin() d->disable_clear_on_painter_begin = true; - if (engine->type() == QPaintEngine::OpenGL2) - qt_save_gl_state(); p = new QPainter(this); } @@ -4526,13 +4547,10 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con } else { p->end(); delete p; - if (engine->type() == QPaintEngine::OpenGL2) - qt_restore_gl_state(); setAutoBufferSwap(auto_swap); d->disable_clear_on_painter_begin = false; } - if (engine->type() == QPaintEngine::OpenGL2) - static_cast<QGL2PaintEngineEx *>(engine)->setRenderTextActive(false); + qgl_engine_selector()->setPreferredPaintEngine(oldEngineType); #else // QT_OPENGL_ES Q_UNUSED(x); Q_UNUSED(y); diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h index 2076c46..b6cd128 100644 --- a/src/opengl/qgl.h +++ b/src/opengl/qgl.h @@ -393,6 +393,7 @@ private: friend class QOpenGLPaintEnginePrivate; friend class QGL2PaintEngineEx; friend class QGL2PaintEngineExPrivate; + friend class QGLEngineShaderManager; friend class QGLWindowSurface; friend class QGLPixmapData; friend class QGLPixmapFilterBase; diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 99c0f33..834ff96 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -257,6 +257,10 @@ private: class QGLTexture; +// This probably needs to grow to GL_MAX_VERTEX_ATTRIBS, but 3 is ok for now as that's +// all the GL2 engine uses: +#define QT_GL_VERTEX_ARRAY_TRACKED_COUNT 3 + class QGLContextPrivate { Q_DECLARE_PUBLIC(QGLContext) @@ -276,6 +280,9 @@ public: void cleanup(); + void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); + void syncGlState(); // Makes sure the GL context's state is what we think it is + #if defined(Q_WS_WIN) HGLRC rc; HDC dc; @@ -332,6 +339,8 @@ public: GLuint default_fbo; QPaintEngine *active_engine; + bool vertexAttributeArraysEnabledState[QT_GL_VERTEX_ARRAY_TRACKED_COUNT]; + static inline QGLContextGroup *contextGroup(const QGLContext *ctx) { return ctx->d_ptr->group; } #ifdef Q_WS_WIN diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp index 04fee08..117c910 100644 --- a/src/openvg/qpaintengine_vg.cpp +++ b/src/openvg/qpaintengine_vg.cpp @@ -200,6 +200,7 @@ public: QRegion scissorRegion; // Currently active scissor region. bool scissorActive; // True if scissor region is active. + bool scissorDirty; // True if scissor is dirty after native painting. QPaintEngine::DirtyFlags dirty; @@ -357,6 +358,7 @@ void QVGPaintEnginePrivate::init() rawVG = false; scissorActive = false; + scissorDirty = false; dirty = 0; @@ -984,6 +986,9 @@ static QImage colorizeBitmap(const QImage &image, const QColor &color) return dest; } +// defined in qpixmapdata_vg.cpp. +const uchar *qt_vg_imageBits(const QImage& image); + static VGImage toVGImage (const QImage & image, Qt::ImageConversionFlags flags = Qt::AutoColor) { @@ -1017,7 +1022,7 @@ static VGImage toVGImage break; } - const uchar *pixels = img.bits(); + const uchar *pixels = qt_vg_imageBits(img); VGImage vgImg = QVGImagePool::instance()->createPermanentImage (format, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); @@ -1061,7 +1066,7 @@ static VGImage toVGImageSubRect break; } - const uchar *pixels = img.bits() + bpp * sr.x() + + const uchar *pixels = qt_vg_imageBits(img) + bpp * sr.x() + img.bytesPerLine() * sr.y(); VGImage vgImg = QVGImagePool::instance()->createPermanentImage @@ -1083,7 +1088,7 @@ static VGImage toVGImageWithOpacity(const QImage & image, qreal opacity) painter.drawImage(0, 0, image); painter.end(); - const uchar *pixels = img.bits(); + const uchar *pixels = qt_vg_imageBits(img); VGImage vgImg = QVGImagePool::instance()->createPermanentImage (VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); @@ -1105,7 +1110,7 @@ static VGImage toVGImageWithOpacitySubRect painter.drawImage(QPoint(0, 0), image, sr); painter.end(); - const uchar *pixels = img.bits(); + const uchar *pixels = qt_vg_imageBits(img); VGImage vgImg = QVGImagePool::instance()->createPermanentImage (VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); @@ -2083,6 +2088,7 @@ void QVGPaintEngine::updateScissor() // so there is no point doing any scissoring. vgSeti(VG_SCISSORING, VG_FALSE); d->scissorActive = false; + d->scissorDirty = false; return; } } else @@ -2100,6 +2106,7 @@ void QVGPaintEngine::updateScissor() // so there is no point doing any scissoring. vgSeti(VG_SCISSORING, VG_FALSE); d->scissorActive = false; + d->scissorDirty = false; return; } } else @@ -2109,11 +2116,12 @@ void QVGPaintEngine::updateScissor() if (region.isEmpty()) { vgSeti(VG_SCISSORING, VG_FALSE); d->scissorActive = false; + d->scissorDirty = false; return; } } - if (d->scissorActive && region == d->scissorRegion) + if (d->scissorActive && region == d->scissorRegion && !d->scissorDirty) return; QVector<QRect> rects = region.rects(); @@ -2131,6 +2139,7 @@ void QVGPaintEngine::updateScissor() vgSetiv(VG_SCISSOR_RECTS, count * 4, params.data()); vgSeti(VG_SCISSORING, VG_TRUE); + d->scissorDirty = false; d->scissorActive = true; d->scissorRegion = region; } @@ -3166,15 +3175,15 @@ void QVGFontGlyphCache::cacheGlyphs if (!scaledImage.isNull()) { // Not a space character if (scaledImage.format() == QImage::Format_Indexed8) { vgImage = vgCreateImage(VG_A_8, scaledImage.width(), scaledImage.height(), VG_IMAGE_QUALITY_FASTER); - vgImageSubData(vgImage, scaledImage.bits(), scaledImage.bytesPerLine(), VG_A_8, 0, 0, scaledImage.width(), scaledImage.height()); + vgImageSubData(vgImage, qt_vg_imageBits(scaledImage), scaledImage.bytesPerLine(), VG_A_8, 0, 0, scaledImage.width(), scaledImage.height()); } else if (scaledImage.format() == QImage::Format_Mono) { QImage img = scaledImage.convertToFormat(QImage::Format_Indexed8); vgImage = vgCreateImage(VG_A_8, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); - vgImageSubData(vgImage, img.bits(), img.bytesPerLine(), VG_A_8, 0, 0, img.width(), img.height()); + vgImageSubData(vgImage, qt_vg_imageBits(img), img.bytesPerLine(), VG_A_8, 0, 0, img.width(), img.height()); } else { QImage img = scaledImage.convertToFormat(QImage::Format_ARGB32_Premultiplied); vgImage = vgCreateImage(VG_sARGB_8888_PRE, img.width(), img.height(), VG_IMAGE_QUALITY_FASTER); - vgImageSubData(vgImage, img.bits(), img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0, img.width(), img.height()); + vgImageSubData(vgImage, qt_vg_imageBits(img), img.bytesPerLine(), VG_sARGB_8888_PRE, 0, 0, img.width(), img.height()); } } origin[0] = -metrics.x.toReal() + 0.5f; @@ -3333,6 +3342,7 @@ void QVGPaintEngine::endNativePainting() d->brushType = (VGPaintType)0; d->clearColor = QColor(); d->fillPaint = d->brushPaint; + d->scissorDirty = true; restoreState(QPaintEngine::AllDirty); d->dirty = dirty; d->rawVG = false; @@ -3640,7 +3650,7 @@ void QVGCompositionHelper::drawCursorPixmap if (vgImage == VG_INVALID_HANDLE) return; vgImageSubData - (vgImage, img.bits() + img.bytesPerLine() * (img.height() - 1), + (vgImage, qt_vg_imageBits(img) + img.bytesPerLine() * (img.height() - 1), -(img.bytesPerLine()), VG_sARGB_8888_PRE, 0, 0, img.width(), img.height()); @@ -3666,15 +3676,17 @@ void QVGCompositionHelper::setScissor(const QRegion& region) vgSetiv(VG_SCISSOR_RECTS, count * 4, params.data()); vgSeti(VG_SCISSORING, VG_TRUE); + d->scissorDirty = false; d->scissorActive = true; d->scissorRegion = region; } void QVGCompositionHelper::clearScissor() { - if (d->scissorActive) { + if (d->scissorActive || d->scissorDirty) { vgSeti(VG_SCISSORING, VG_FALSE); d->scissorActive = false; + d->scissorDirty = false; } } diff --git a/src/openvg/qpixmapdata_vg.cpp b/src/openvg/qpixmapdata_vg.cpp index 358ec4d..7de2212 100644 --- a/src/openvg/qpixmapdata_vg.cpp +++ b/src/openvg/qpixmapdata_vg.cpp @@ -232,7 +232,7 @@ QPaintEngine* QVGPixmapData::paintEngine() const // This function works around QImage::bits() making a deep copy if the // QImage is not const. We force it to be const and then get the bits. // XXX: Should add a QImage::constBits() in the future to replace this. -static inline const uchar *qt_vg_imageBits(const QImage& image) +const uchar *qt_vg_imageBits(const QImage& image) { return image.bits(); } diff --git a/tests/auto/qtextodfwriter/tst_qtextodfwriter.cpp b/tests/auto/qtextodfwriter/tst_qtextodfwriter.cpp index cfcbcfb..a61de99 100644 --- a/tests/auto/qtextodfwriter/tst_qtextodfwriter.cpp +++ b/tests/auto/qtextodfwriter/tst_qtextodfwriter.cpp @@ -175,6 +175,10 @@ void tst_QTextOdfWriter::testWriteStyle1_data() "<style:style style:name=\"c4\" style:family=\"text\"><style:text-properties fo:font-style=\"italic\" fo:font-family=\"Sans\"/></style:style>"; QTest::newRow("bold+italic") << text1 << 25 << "<style:style style:name=\"c4\" style:family=\"text\"><style:text-properties fo:font-style=\"italic\" fo:font-weight=\"bold\" fo:font-family=\"Sans\"/></style:style>"; + QString colorText = "<span style=\"color: #00FF00; background-color: #FF0000;\"> Color Text </span>"; + QTest::newRow("green/red") << colorText << 3 << + "<style:style style:name=\"c4\" style:family=\"text\"><style:text-properties fo:font-family=\"Sans\" fo:color=\"#00ff00\" fo:background-color=\"#ff0000\"/></style:style>"; + } void tst_QTextOdfWriter::testWriteStyle1() |