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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-20 06:55:06 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-20 06:55:06 (GMT)
commit4ae09215de36fcfd17dc6875aca102d784d65012 (patch)
treea5d48397aba8ec4b9566ed839c71bee77eeecc24
parentb6d86906b5f2a5fa779bb9b899a6a945a1c3ea27 (diff)
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The shipped pvr2d.h/wsegl.h for PowerVR do not work with MBX
Reviewed-by: trustme
-rw-r--r--src/plugins/gfxdrivers/powervr/README7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/plugins/gfxdrivers/powervr/README b/src/plugins/gfxdrivers/powervr/README
index 322a6b2..513e7f5 100644
--- a/src/plugins/gfxdrivers/powervr/README
+++ b/src/plugins/gfxdrivers/powervr/README
@@ -31,9 +31,10 @@ strictly Unix-style markers.
* IMPORTANT: To build the QScreen plugin and the WSEGL library it depends *
* on, the pvr2d.h, wsegl.h headers for your platform are required. You *
* can find a copy of these headers in src/3rdparty/powervr for SGX based *
-* platforms like the TI OMAP3xxx. They may also work on MBX platforms too *
-* depending on how old your libEGL is. You can tell Qt where to find *
-* these headers by setting QMAKE_INCDIR_POWERVR in the mkspec. *
+* platforms like the TI OMAP3xxx. They probably will not work on MBX *
+* because of differences in the layout of certain PVR2D structures. *
+* You can tell Qt where to find the actual headers for your system by *
+* setting QMAKE_INCDIR_POWERVR in the mkspec. *
***************************************************************************
When you start a Qt/Embedded application, you should modify the QWS_DISPLAY