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authorWarwick Allison <warwick.allison@nokia.com>2009-10-26 05:45:10 (GMT)
committerWarwick Allison <warwick.allison@nokia.com>2009-10-26 05:45:10 (GMT)
commit5d5630f19afdecf0d68092d852d0e49d78ffd7b4 (patch)
treedda9d9ece605856d62fa39cbc3ec85344c8d4534
parent91be655a7e893d34fdbdb71aa5a329b641c80992 (diff)
parentcc29b52707a556a83a90d207d3c7796a6ce27616 (diff)
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Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Conflicts: src/declarative/qml/qbitfield_p.h
-rw-r--r--src/declarative/qml/qbitfield_p.h4
-rw-r--r--src/declarative/qml/qmlcomponent.cpp2
-rw-r--r--src/declarative/qml/qmldom.cpp96
-rw-r--r--src/declarative/qml/qmldom.h20
-rw-r--r--src/declarative/qml/qmlxmlhttprequest.cpp9
-rw-r--r--src/gui/graphicsview/qgraphicstransform.cpp4
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp110
-rw-r--r--src/gui/math3d/qmatrix4x4.h4
-rw-r--r--src/gui/text/qfontdatabase_x11.cpp2
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp1
-rw-r--r--src/opengl/qglshaderprogram.cpp347
-rw-r--r--src/opengl/qglshaderprogram.h8
-rw-r--r--src/opengl/qwindowsurface_gl.cpp2
-rw-r--r--src/opengl/qwindowsurface_x11gl.cpp3
-rw-r--r--tests/auto/declarative/qmldom/tst_qmldom.cpp30
-rw-r--r--tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp69
16 files changed, 621 insertions, 90 deletions
diff --git a/src/declarative/qml/qbitfield_p.h b/src/declarative/qml/qbitfield_p.h
index 9804a18..a8cc9dc 100644
--- a/src/declarative/qml/qbitfield_p.h
+++ b/src/declarative/qml/qbitfield_p.h
@@ -139,11 +139,11 @@ QBitField QBitField::united(const QBitField &o)
rv.data = rv.ownData + 1;
if (bits > o.bits) {
::memcpy((quint32 *)rv.data, data, length * sizeof(quint32));
- for (quint32 ii = 0; ii < quint32(o.bits + 31) / 32; ++ii)
+ for (quint32 ii = 0; ii < (o.bits + quint32(31)) / 32; ++ii)
((quint32 *)rv.data)[ii] |= o.data[ii];
} else {
::memcpy((quint32 *)rv.data, o.data, length * sizeof(quint32));
- for (quint32 ii = 0; ii < quint32(bits + 31) / 32; ++ii)
+ for (quint32 ii = 0; ii < (bits + quint32(31)) / 32; ++ii)
((quint32 *)rv.data)[ii] |= data[ii];
}
return rv;
diff --git a/src/declarative/qml/qmlcomponent.cpp b/src/declarative/qml/qmlcomponent.cpp
index 12fb120..0894758 100644
--- a/src/declarative/qml/qmlcomponent.cpp
+++ b/src/declarative/qml/qmlcomponent.cpp
@@ -390,8 +390,6 @@ valid for components created directly from QML.
*/
QmlContext *QmlComponent::creationContext() const
{
- Q_D(const QmlComponent);
-
QmlDeclarativeData *ddata = QmlDeclarativeData::get(this);
if (ddata)
return ddata->context;
diff --git a/src/declarative/qml/qmldom.cpp b/src/declarative/qml/qmldom.cpp
index a0601d7..21eeb7c 100644
--- a/src/declarative/qml/qmldom.cpp
+++ b/src/declarative/qml/qmldom.cpp
@@ -1181,6 +1181,75 @@ QmlDomObject QmlDomValueValueSource::object() const
return rv;
}
+/*!
+ \class QmlDomValueValueInterceptor
+ \internal
+ \brief The QmlDomValueValueInterceptor class represents a value interceptor assignment value.
+
+ In QML, value interceptor are special write-intercepting types that may be
+ assigned to properties. Value interceptor inherit the QmlPropertyValueInterceptor
+ class. In the example below, the "x" property is being assigned the
+ Behavior value interceptor.
+
+ \qml
+Rectangle {
+ x: Behavior { NumberAnimation { duration: 500 } }
+}
+ \endqml
+*/
+
+/*!
+ Construct an empty QmlDomValueValueInterceptor.
+*/
+QmlDomValueValueInterceptor::QmlDomValueValueInterceptor():
+ d(new QmlDomBasicValuePrivate)
+{
+}
+
+/*!
+ Create a copy of \a other QmlDomValueValueInterceptor.
+*/
+QmlDomValueValueInterceptor::QmlDomValueValueInterceptor(const QmlDomValueValueInterceptor &other)
+: d(other.d)
+{
+}
+
+/*!
+ Destroy the QmlDomValueValueInterceptor.
+*/
+QmlDomValueValueInterceptor::~QmlDomValueValueInterceptor()
+{
+}
+
+/*!
+ Assign \a other to this QmlDomValueValueInterceptor.
+*/
+QmlDomValueValueInterceptor &QmlDomValueValueInterceptor::operator=(const QmlDomValueValueInterceptor &other)
+{
+ d = other.d;
+ return *this;
+}
+
+/*!
+ Return the value interceptor object.
+
+ In the example below, an object representing the Behavior will be
+ returned.
+ \qml
+Rectangle {
+ x: Behavior { NumberAnimation { duration: 500 } }
+}
+ \endqml
+*/
+QmlDomObject QmlDomValueValueInterceptor::object() const
+{
+ QmlDomObject rv;
+ if (d->value) {
+ rv.d->object = d->value->object;
+ rv.d->object->addref();
+ }
+ return rv;
+}
QmlDomValuePrivate::QmlDomValuePrivate()
: property(0), value(0)
@@ -1286,6 +1355,7 @@ QmlDomValue &QmlDomValue::operator=(const QmlDomValue &other)
\value Literal The QmlDomValue is a literal value assignment. Use QmlDomValue::toLiteral() to access the type instance.
\value PropertyBinding The QmlDomValue is a property binding. Use QmlDomValue::toBinding() to access the type instance.
\value ValueSource The QmlDomValue is a property value source. Use QmlDomValue::toValueSource() to access the type instance.
+ \value ValueInterceptor The QmlDomValue is a property value interceptor. Use QmlDomValue::toValueInterceptor() to access the type instance.
\value Object The QmlDomValue is an object assignment. Use QmlDomValue::toObject() to access the type instnace.
\value List The QmlDomValue is a list of other values. Use QmlDomValue::toList() to access the type instance.
*/
@@ -1314,6 +1384,8 @@ QmlDomValue::Type QmlDomValue::type() const
return PropertyBinding;
case QmlParser::Value::ValueSource:
return ValueSource;
+ case QmlParser::Value::ValueInterceptor:
+ return ValueInterceptor;
case QmlParser::Value::CreatedObject:
return Object;
case QmlParser::Value::SignalObject:
@@ -1359,6 +1431,14 @@ bool QmlDomValue::isValueSource() const
}
/*!
+ Returns true if this is a value interceptor value, otherwise false.
+*/
+bool QmlDomValue::isValueInterceptor() const
+{
+ return type() == ValueInterceptor;
+}
+
+/*!
Returns true if this is an object value, otherwise false.
*/
bool QmlDomValue::isObject() const
@@ -1423,6 +1503,22 @@ QmlDomValueValueSource QmlDomValue::toValueSource() const
}
/*!
+ Returns a QmlDomValueValueInterceptor if this value is a property value interceptor
+ type, otherwise returns an invalid QmlDomValueValueInterceptor.
+
+ \sa QmlDomValue::type()
+*/
+QmlDomValueValueInterceptor QmlDomValue::toValueInterceptor() const
+{
+ QmlDomValueValueInterceptor rv;
+ if (type() == ValueInterceptor) {
+ rv.d->value = d->value;
+ rv.d->value->addref();
+ }
+ return rv;
+}
+
+/*!
Returns a QmlDomObject if this value is an object assignment type, otherwise
returns an invalid QmlDomObject.
diff --git a/src/declarative/qml/qmldom.h b/src/declarative/qml/qmldom.h
index f344bb2..5816780 100644
--- a/src/declarative/qml/qmldom.h
+++ b/src/declarative/qml/qmldom.h
@@ -175,6 +175,7 @@ private:
friend class QmlDomComponent;
friend class QmlDomValue;
friend class QmlDomValueValueSource;
+ friend class QmlDomValueValueInterceptor;
QSharedDataPointer<QmlDomObjectPrivate> d;
};
@@ -225,6 +226,22 @@ private:
QSharedDataPointer<QmlDomBasicValuePrivate> d;
};
+class Q_DECLARATIVE_EXPORT QmlDomValueValueInterceptor
+{
+public:
+ QmlDomValueValueInterceptor();
+ QmlDomValueValueInterceptor(const QmlDomValueValueInterceptor &);
+ ~QmlDomValueValueInterceptor();
+ QmlDomValueValueInterceptor &operator=(const QmlDomValueValueInterceptor &);
+
+ QmlDomObject object() const;
+
+private:
+ friend class QmlDomValue;
+ QSharedDataPointer<QmlDomBasicValuePrivate> d;
+};
+
+
class Q_DECLARATIVE_EXPORT QmlDomComponent : public QmlDomObject
{
public:
@@ -244,6 +261,7 @@ public:
Literal,
PropertyBinding,
ValueSource,
+ ValueInterceptor,
Object,
List
};
@@ -259,12 +277,14 @@ public:
bool isLiteral() const;
bool isBinding() const;
bool isValueSource() const;
+ bool isValueInterceptor() const;
bool isObject() const;
bool isList() const;
QmlDomValueLiteral toLiteral() const;
QmlDomValueBinding toBinding() const;
QmlDomValueValueSource toValueSource() const;
+ QmlDomValueValueInterceptor toValueInterceptor() const;
QmlDomObject toObject() const;
QmlDomList toList() const;
diff --git a/src/declarative/qml/qmlxmlhttprequest.cpp b/src/declarative/qml/qmlxmlhttprequest.cpp
index 5117a00..eb7235b 100644
--- a/src/declarative/qml/qmlxmlhttprequest.cpp
+++ b/src/declarative/qml/qmlxmlhttprequest.cpp
@@ -1102,6 +1102,7 @@ void QmlXMLHttpRequest::abort()
void QmlXMLHttpRequest::downloadProgress(qint64 bytes)
{
+ Q_UNUSED(bytes)
m_status =
m_network->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
m_statusText =
@@ -1124,6 +1125,7 @@ void QmlXMLHttpRequest::downloadProgress(qint64 bytes)
void QmlXMLHttpRequest::error(QNetworkReply::NetworkError error)
{
+ Q_UNUSED(error)
m_status =
m_network->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
m_statusText =
@@ -1315,6 +1317,7 @@ static QScriptValue qmlxmlhttprequest_abort(QScriptContext *context, QScriptEngi
static QScriptValue qmlxmlhttprequest_getResponseHeader(QScriptContext *context, QScriptEngine *engine)
{
+ Q_UNUSED(engine)
QmlXMLHttpRequest *request = qobject_cast<QmlXMLHttpRequest *>(context->thisObject().data().toQObject());
if (!request) return context->throwError(QScriptContext::ReferenceError, QLatin1String("Not an XMLHttpRequest object"));
@@ -1333,6 +1336,7 @@ static QScriptValue qmlxmlhttprequest_getResponseHeader(QScriptContext *context,
static QScriptValue qmlxmlhttprequest_getAllResponseHeaders(QScriptContext *context, QScriptEngine *engine)
{
+ Q_UNUSED(engine)
QmlXMLHttpRequest *request = qobject_cast<QmlXMLHttpRequest *>(context->thisObject().data().toQObject());
if (!request) return context->throwError(QScriptContext::ReferenceError, QLatin1String("Not an XMLHttpRequest object"));
@@ -1350,6 +1354,7 @@ static QScriptValue qmlxmlhttprequest_getAllResponseHeaders(QScriptContext *cont
// XMLHttpRequest properties
static QScriptValue qmlxmlhttprequest_readyState(QScriptContext *context, QScriptEngine *engine)
{
+ Q_UNUSED(engine)
QmlXMLHttpRequest *request = qobject_cast<QmlXMLHttpRequest *>(context->thisObject().data().toQObject());
if (!request) return context->throwError(QScriptContext::ReferenceError, QLatin1String("Not an XMLHttpRequest object"));
@@ -1358,6 +1363,7 @@ static QScriptValue qmlxmlhttprequest_readyState(QScriptContext *context, QScrip
static QScriptValue qmlxmlhttprequest_status(QScriptContext *context, QScriptEngine *engine)
{
+ Q_UNUSED(engine)
QmlXMLHttpRequest *request = qobject_cast<QmlXMLHttpRequest *>(context->thisObject().data().toQObject());
if (!request) return context->throwError(QScriptContext::ReferenceError, QLatin1String("Not an XMLHttpRequest object"));
@@ -1373,6 +1379,7 @@ static QScriptValue qmlxmlhttprequest_status(QScriptContext *context, QScriptEng
static QScriptValue qmlxmlhttprequest_statusText(QScriptContext *context, QScriptEngine *engine)
{
+ Q_UNUSED(engine)
QmlXMLHttpRequest *request = qobject_cast<QmlXMLHttpRequest *>(context->thisObject().data().toQObject());
if (!request) return context->throwError(QScriptContext::ReferenceError, QLatin1String("Not an XMLHttpRequest object"));
@@ -1388,6 +1395,7 @@ static QScriptValue qmlxmlhttprequest_statusText(QScriptContext *context, QScrip
static QScriptValue qmlxmlhttprequest_responseText(QScriptContext *context, QScriptEngine *engine)
{
+ Q_UNUSED(engine)
QmlXMLHttpRequest *request = qobject_cast<QmlXMLHttpRequest *>(context->thisObject().data().toQObject());
if (!request) return context->throwError(QScriptContext::ReferenceError, QLatin1String("Not an XMLHttpRequest object"));
@@ -1412,6 +1420,7 @@ static QScriptValue qmlxmlhttprequest_responseXML(QScriptContext *context, QScri
static QScriptValue qmlxmlhttprequest_onreadystatechange(QScriptContext *context, QScriptEngine *engine)
{
+ Q_UNUSED(engine)
QmlXMLHttpRequest *request = qobject_cast<QmlXMLHttpRequest *>(context->thisObject().data().toQObject());
if (!request) return context->throwError(QScriptContext::ReferenceError, QLatin1String("Not an XMLHttpRequest object"));
diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp
index a0b5493..93dc196 100644
--- a/src/gui/graphicsview/qgraphicstransform.cpp
+++ b/src/gui/graphicsview/qgraphicstransform.cpp
@@ -547,9 +547,7 @@ void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const
return;
matrix->translate(d->origin);
- QMatrix4x4 m;
- m.rotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
- *matrix *= m.toTransform(1024.0f); // Project back to 2D.
+ matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z());
matrix->translate(-d->origin);
}
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 00e8f15..5d624d8 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -58,6 +58,8 @@ QT_BEGIN_NAMESPACE
\sa QVector3D, QGenericMatrix
*/
+static const qreal inv_dist_to_plane = 1. / 1024.;
+
/*!
\fn QMatrix4x4::QMatrix4x4()
@@ -1103,7 +1105,111 @@ QMatrix4x4& QMatrix4x4::rotate(qreal angle, qreal x, qreal y, qreal z)
return *this;
}
-#ifndef QT_NO_VECTOR4D
+/*!
+ \internal
+*/
+QMatrix4x4& QMatrix4x4::projectedRotate(qreal angle, qreal x, qreal y, qreal z)
+{
+ // Used by QGraphicsRotation::applyTo() to perform a rotation
+ // and projection back to 2D in a single step.
+ if (angle == 0.0f)
+ return *this;
+ QMatrix4x4 m(1); // The "1" says to not load the identity.
+ qreal c, s, ic;
+ if (angle == 90.0f || angle == -270.0f) {
+ s = 1.0f;
+ c = 0.0f;
+ } else if (angle == -90.0f || angle == 270.0f) {
+ s = -1.0f;
+ c = 0.0f;
+ } else if (angle == 180.0f || angle == -180.0f) {
+ s = 0.0f;
+ c = -1.0f;
+ } else {
+ qreal a = angle * M_PI / 180.0f;
+ c = qCos(a);
+ s = qSin(a);
+ }
+ bool quick = false;
+ if (x == 0.0f) {
+ if (y == 0.0f) {
+ if (z != 0.0f) {
+ // Rotate around the Z axis.
+ m.setIdentity();
+ m.m[0][0] = c;
+ m.m[1][1] = c;
+ if (z < 0.0f) {
+ m.m[1][0] = s;
+ m.m[0][1] = -s;
+ } else {
+ m.m[1][0] = -s;
+ m.m[0][1] = s;
+ }
+ m.flagBits = General;
+ quick = true;
+ }
+ } else if (z == 0.0f) {
+ // Rotate around the Y axis.
+ m.setIdentity();
+ m.m[0][0] = c;
+ m.m[2][2] = 1.0f;
+ if (y < 0.0f) {
+ m.m[0][3] = -s * inv_dist_to_plane;
+ } else {
+ m.m[0][3] = s * inv_dist_to_plane;
+ }
+ m.flagBits = General;
+ quick = true;
+ }
+ } else if (y == 0.0f && z == 0.0f) {
+ // Rotate around the X axis.
+ m.setIdentity();
+ m.m[1][1] = c;
+ m.m[2][2] = 1.0f;
+ if (x < 0.0f) {
+ m.m[1][3] = s * inv_dist_to_plane;
+ } else {
+ m.m[1][3] = -s * inv_dist_to_plane;
+ }
+ m.flagBits = General;
+ quick = true;
+ }
+ if (!quick) {
+ qreal len = x * x + y * y + z * z;
+ if (!qFuzzyIsNull(len - 1.0f) && !qFuzzyIsNull(len)) {
+ len = qSqrt(len);
+ x /= len;
+ y /= len;
+ z /= len;
+ }
+ ic = 1.0f - c;
+ m.m[0][0] = x * x * ic + c;
+ m.m[1][0] = x * y * ic - z * s;
+ m.m[2][0] = 0.0f;
+ m.m[3][0] = 0.0f;
+ m.m[0][1] = y * x * ic + z * s;
+ m.m[1][1] = y * y * ic + c;
+ m.m[2][1] = 0.0f;
+ m.m[3][1] = 0.0f;
+ m.m[0][2] = 0.0f;
+ m.m[1][2] = 0.0f;
+ m.m[2][2] = 1.0f;
+ m.m[3][2] = 0.0f;
+ m.m[0][3] = (x * z * ic - y * s) * -inv_dist_to_plane;
+ m.m[1][3] = (y * z * ic + x * s) * -inv_dist_to_plane;
+ m.m[2][3] = 0.0f;
+ m.m[3][3] = 1.0f;
+ }
+ int flags = flagBits;
+ *this *= m;
+ if (flags != Identity)
+ flagBits = flags | Rotation;
+ else
+ flagBits = Rotation;
+ return *this;
+}
+
+#ifndef QT_NO_QUATERNION
/*!
Multiples this matrix by another that rotates coordinates according
@@ -1448,8 +1554,6 @@ QTransform QMatrix4x4::toTransform() const
m[3][0], m[3][1], m[3][3]);
}
-static const qreal inv_dist_to_plane = 1. / 1024.;
-
/*!
Returns the conventional Qt 2D transformation matrix that
corresponds to this matrix.
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index 42d992e..ba74b89 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -207,6 +207,10 @@ private:
QMatrix4x4(int) { flagBits = General; }
QMatrix4x4 orthonormalInverse() const;
+
+ QMatrix4x4& projectedRotate(qreal angle, qreal x, qreal y, qreal z);
+
+ friend class QGraphicsRotation;
};
inline QMatrix4x4::QMatrix4x4
diff --git a/src/gui/text/qfontdatabase_x11.cpp b/src/gui/text/qfontdatabase_x11.cpp
index b582e4a..f184811 100644
--- a/src/gui/text/qfontdatabase_x11.cpp
+++ b/src/gui/text/qfontdatabase_x11.cpp
@@ -1456,7 +1456,7 @@ void qt_addPatternProps(FcPattern *pattern, int screen, int script, const QFontD
slant_value = FC_SLANT_OBLIQUE;
FcPatternAddInteger(pattern, FC_SLANT, slant_value);
- double size_value = qMax(1., request.pixelSize);
+ double size_value = qMax(qreal(1.), request.pixelSize);
FcPatternAddDouble(pattern, FC_PIXEL_SIZE, size_value);
int stretch = request.stretch;
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index bcc6bdb..a0810bc 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1263,6 +1263,7 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
QGLContext *ctx = d->ctx;
+ Q_UNUSED(ctx);
if (opaque) {
d->prepareForDraw(opaque);
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index 34114e4..d028522 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -42,6 +42,7 @@
#include "qglshaderprogram.h"
#include "qglextensions_p.h"
#include "qgl_p.h"
+#include <QtCore/private/qobject_p.h>
#include <QtCore/qdebug.h>
#include <QtCore/qfile.h>
#include <QtCore/qvarlengtharray.h>
@@ -200,8 +201,9 @@ QT_BEGIN_NAMESPACE
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#endif
-class QGLShaderPrivate
+class QGLShaderPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShader)
public:
QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
: shaderGuard(context)
@@ -211,6 +213,7 @@ public:
, hasPartialSource(false)
{
}
+ ~QGLShaderPrivate();
QGLSharedResourceGuard shaderGuard;
QGLShader::ShaderType shaderType;
@@ -227,6 +230,14 @@ public:
#define ctx shaderGuard.context()
+QGLShaderPrivate::~QGLShaderPrivate()
+{
+ if (shaderGuard.id()) {
+ QGLShareContextScope scope(shaderGuard.context());
+ glDeleteShader(shaderGuard.id());
+ }
+}
+
bool QGLShaderPrivate::create()
{
const QGLContext *context = shaderGuard.context();
@@ -306,9 +317,9 @@ void QGLShaderPrivate::deleteShader()
\sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
+ Q_D(QGLShader);
d->create();
}
@@ -323,13 +334,21 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
+ Q_D(QGLShader);
if (d->create() && !compileFile(fileName))
d->deleteShader();
}
+static inline const QGLContext *contextOrCurrent(const QGLContext *context)
+{
+ if (context)
+ return context;
+ else
+ return QGLContext::currentContext();
+}
+
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
@@ -343,14 +362,12 @@ QGLShader::QGLShader
\sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
+ Q_D(QGLShader);
#ifndef QT_NO_DEBUG
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it.");
+ qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
return;
}
#endif
@@ -368,14 +385,12 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(contextOrCurrent(context), type), parent)
{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
+ Q_D(QGLShader);
#ifndef QT_NO_DEBUG
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it.");
+ qWarning("QGLShader::QGLShader: \'context\' must be current context or sharing with it.");
return;
}
#endif
@@ -390,11 +405,6 @@ QGLShader::QGLShader
*/
QGLShader::~QGLShader()
{
- if (d->shaderGuard.id()) {
- QGLShareContextScope scope(d->shaderGuard.context());
- glDeleteShader(d->shaderGuard.id());
- }
- delete d;
}
/*!
@@ -402,6 +412,7 @@ QGLShader::~QGLShader()
*/
QGLShader::ShaderType QGLShader::shaderType() const
{
+ Q_D(const QGLShader);
return d->shaderType;
}
@@ -439,12 +450,14 @@ static const char redefineHighp[] =
*/
bool QGLShader::compile(const char *source)
{
+ Q_D(QGLShader);
if (d->isPartial) {
d->partialSource = QByteArray(source);
d->hasPartialSource = true;
return d->compile(this);
} else if (d->shaderGuard.id()) {
- QVarLengthArray<const char *> src;
+ QVarLengthArray<const char *, 4> src;
+ QVarLengthArray<GLint, 4> srclen;
int headerLen = 0;
while (source && source[headerLen] == '#') {
// Skip #version and #extension directives at the start of
@@ -459,21 +472,24 @@ bool QGLShader::compile(const char *source)
if (source[headerLen] == '\n')
++headerLen;
}
- QByteArray header;
if (headerLen > 0) {
- header = QByteArray(source, headerLen);
- src.append(header.constData());
+ src.append(source);
+ srclen.append(GLint(headerLen));
}
#ifdef QGL_DEFINE_QUALIFIERS
src.append(qualifierDefines);
+ srclen.append(GLint(sizeof(qualifierDefines) - 1));
#endif
#ifdef QGL_REDEFINE_HIGHP
if (d->shaderType == FragmentShader ||
- d->shaderType == PartialFragmentShader)
+ d->shaderType == PartialFragmentShader) {
src.append(redefineHighp);
+ srclen.append(GLint(sizeof(redefineHighp) - 1));
+ }
#endif
src.append(source + headerLen);
- glShaderSource(d->shaderGuard.id(), src.size(), src.data(), 0);
+ srclen.append(GLint(qstrlen(source + headerLen)));
+ glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
return d->compile(this);
} else {
return false;
@@ -481,6 +497,61 @@ bool QGLShader::compile(const char *source)
}
/*!
+ \internal
+*/
+bool QGLShader::compile
+ (const QList<QGLShader *>& shaders, QGLShader::ShaderType type)
+{
+ Q_D(QGLShader);
+ QVarLengthArray<const char *, 16> src;
+ QVarLengthArray<GLint, 16> srclen;
+ if (!d->shaderGuard.id())
+ return false;
+ foreach (QGLShader *shader, shaders) {
+ if (shader->shaderType() != type)
+ continue;
+ const char *source = shader->d_func()->partialSource.constData();
+ int headerLen = 0;
+ if (src.isEmpty()) {
+ // First shader: handle the #version and #extension tags
+ // plus the precision qualifiers.
+ while (source && source[headerLen] == '#') {
+ // Skip #version and #extension directives at the start of
+ // the shader code. We need to insert the qualifierDefines
+ // and redefineHighp just after them.
+ if (qstrncmp(source + headerLen, "#version", 8) != 0 &&
+ qstrncmp(source + headerLen, "#extension", 10) != 0) {
+ break;
+ }
+ while (source[headerLen] != '\0' && source[headerLen] != '\n')
+ ++headerLen;
+ if (source[headerLen] == '\n')
+ ++headerLen;
+ }
+ if (headerLen > 0) {
+ src.append(source);
+ srclen.append(GLint(headerLen));
+ }
+#ifdef QGL_DEFINE_QUALIFIERS
+ src.append(qualifierDefines);
+ srclen.append(GLint(sizeof(qualifierDefines) - 1));
+#endif
+#ifdef QGL_REDEFINE_HIGHP
+ if (d->shaderType == FragmentShader ||
+ d->shaderType == PartialFragmentShader) {
+ src.append(redefineHighp);
+ srclen.append(GLint(sizeof(redefineHighp) - 1));
+ }
+#endif
+ }
+ src.append(source + headerLen);
+ srclen.append(GLint(qstrlen(source + headerLen)));
+ }
+ glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
+ return d->compile(this);
+}
+
+/*!
\overload
Sets the \a source code for this shader and compiles it.
@@ -555,6 +626,7 @@ bool QGLShader::compileFile(const QString& fileName)
*/
bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
{
+ Q_D(QGLShader);
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
@@ -588,21 +660,22 @@ bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
bool QGLShader::setShaderBinary
(QGLShader& otherShader, GLenum format, const void *binary, int length)
{
+ Q_D(QGLShader);
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
return false;
#endif
if (d->isPartial || !d->shaderGuard.id())
return false;
- if (otherShader.d->isPartial || !otherShader.d->shaderGuard.id())
+ if (otherShader.d_func()->isPartial || !otherShader.d_func()->shaderGuard.id())
return false;
glGetError(); // Clear error state.
GLuint shaders[2];
shaders[0] = d->shaderGuard.id();
- shaders[1] = otherShader.d->shaderGuard.id();
+ shaders[1] = otherShader.d_func()->shaderGuard.id();
glShaderBinary(2, shaders, format, binary, length);
d->compiled = (glGetError() == GL_NO_ERROR);
- otherShader.d->compiled = d->compiled;
+ otherShader.d_func()->compiled = d->compiled;
return d->compiled;
}
@@ -634,6 +707,7 @@ QList<GLenum> QGLShader::shaderBinaryFormats()
*/
QByteArray QGLShader::sourceCode() const
{
+ Q_D(const QGLShader);
if (d->isPartial)
return d->partialSource;
GLuint shader = d->shaderGuard.id();
@@ -658,6 +732,7 @@ QByteArray QGLShader::sourceCode() const
*/
bool QGLShader::isCompiled() const
{
+ Q_D(const QGLShader);
return d->compiled;
}
@@ -668,6 +743,7 @@ bool QGLShader::isCompiled() const
*/
QString QGLShader::log() const
{
+ Q_D(const QGLShader);
return d->log;
}
@@ -682,14 +758,16 @@ QString QGLShader::log() const
*/
GLuint QGLShader::shaderId() const
{
+ Q_D(const QGLShader);
return d->shaderGuard.id();
}
#undef ctx
#define ctx programGuard.context()
-class QGLShaderProgramPrivate
+class QGLShaderProgramPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShaderProgram)
public:
QGLShaderProgramPrivate(const QGLContext *context)
: programGuard(context)
@@ -713,6 +791,8 @@ public:
QList<QGLShader *> anonShaders;
QGLShader *vertexShader;
QGLShader *fragmentShader;
+
+ bool hasShader(QGLShader::ShaderType type) const;
};
QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
@@ -723,6 +803,15 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
}
}
+bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
+{
+ foreach (QGLShader *shader, shaders) {
+ if (shader->shaderType() == type)
+ return true;
+ }
+ return false;
+}
+
#undef ctx
#define ctx d->programGuard.context()
@@ -735,9 +824,8 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
{
- d = new QGLShaderProgramPrivate(QGLContext::currentContext());
}
/*!
@@ -749,9 +837,8 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent)
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(context), parent)
{
- d = new QGLShaderProgramPrivate(context);
}
/*!
@@ -759,11 +846,11 @@ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
*/
QGLShaderProgram::~QGLShaderProgram()
{
- delete d;
}
bool QGLShaderProgram::init()
{
+ Q_D(QGLShaderProgram);
if (d->programGuard.id() || d->inited)
return true;
d->inited = true;
@@ -801,22 +888,23 @@ bool QGLShaderProgram::init()
*/
bool QGLShaderProgram::addShader(QGLShader *shader)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
if (d->shaders.contains(shader))
return true; // Already added to this shader program.
if (d->programGuard.id() && shader) {
- if (!QGLContext::areSharing(shader->d->shaderGuard.context(),
+ if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
d->programGuard.context())) {
qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
return false;
}
- if (!shader->d->compiled)
+ if (!shader->d_func()->compiled)
return false;
- if (!shader->d->isPartial) {
- if (!shader->d->shaderGuard.id())
+ if (!shader->d_func()->isPartial) {
+ if (!shader->d_func()->shaderGuard.id())
return false;
- glAttachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
} else {
d->hasPartialShaders = true;
}
@@ -843,6 +931,7 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
*/
bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
@@ -908,6 +997,7 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour
bool QGLShaderProgram::addShaderFromFile
(QGLShader::ShaderType type, const QString& fileName)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
@@ -927,9 +1017,10 @@ bool QGLShaderProgram::addShaderFromFile
*/
void QGLShaderProgram::removeShader(QGLShader *shader)
{
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) {
+ Q_D(QGLShaderProgram);
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
QGLShareContextScope scope(d->programGuard.context());
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
d->linked = false; // Program needs to be relinked.
if (shader) {
@@ -947,6 +1038,7 @@ void QGLShaderProgram::removeShader(QGLShader *shader)
*/
QList<QGLShader *> QGLShaderProgram::shaders() const
{
+ Q_D(const QGLShaderProgram);
return d->shaders;
}
@@ -960,10 +1052,11 @@ QList<QGLShader *> QGLShaderProgram::shaders() const
*/
void QGLShaderProgram::removeAllShaders()
{
+ Q_D(QGLShaderProgram);
d->removingShaders = true;
foreach (QGLShader *shader, d->shaders) {
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id())
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
foreach (QGLShader *shader, d->anonShaders) {
// Delete shader objects that were created anonymously.
@@ -1009,6 +1102,7 @@ void QGLShaderProgram::removeAllShaders()
QByteArray QGLShaderProgram::programBinary(int *format) const
{
#if defined(QT_OPENGL_ES_2)
+ Q_D(const QGLShaderProgram);
if (!isLinked())
return QByteArray();
@@ -1044,6 +1138,7 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
{
#if defined(QT_OPENGL_ES_2)
// Load the binary and check that it was linked correctly.
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
@@ -1113,52 +1208,47 @@ QList<int> QGLShaderProgram::programBinaryFormats()
*/
bool QGLShaderProgram::link()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
if (d->hasPartialShaders) {
// Compile the partial vertex and fragment shaders.
- QByteArray vertexSource;
- QByteArray fragmentSource;
- foreach (QGLShader *shader, d->shaders) {
- if (shader->shaderType() == QGLShader::PartialVertexShader)
- vertexSource += shader->sourceCode();
- else if (shader->shaderType() == QGLShader::PartialFragmentShader)
- fragmentSource += shader->sourceCode();
- }
- if (vertexSource.isEmpty()) {
- if (d->vertexShader) {
- glDetachShader(program, d->vertexShader->d->shaderGuard.id());
- delete d->vertexShader;
- d->vertexShader = 0;
- }
- } else {
+ if (d->hasShader(QGLShader::PartialVertexShader)) {
if (!d->vertexShader) {
d->vertexShader =
new QGLShader(QGLShader::VertexShader, this);
}
- if (!d->vertexShader->compile(vertexSource)) {
+ if (!d->vertexShader->compile
+ (d->shaders, QGLShader::PartialVertexShader)) {
d->log = d->vertexShader->log();
return false;
}
- glAttachShader(program, d->vertexShader->d->shaderGuard.id());
- }
- if (fragmentSource.isEmpty()) {
- if (d->fragmentShader) {
- glDetachShader(program, d->fragmentShader->d->shaderGuard.id());
- delete d->fragmentShader;
- d->fragmentShader = 0;
- }
+ glAttachShader(program, d->vertexShader->d_func()->shaderGuard.id());
} else {
+ if (d->vertexShader) {
+ glDetachShader(program, d->vertexShader->d_func()->shaderGuard.id());
+ delete d->vertexShader;
+ d->vertexShader = 0;
+ }
+ }
+ if (d->hasShader(QGLShader::PartialFragmentShader)) {
if (!d->fragmentShader) {
d->fragmentShader =
new QGLShader(QGLShader::FragmentShader, this);
}
- if (!d->fragmentShader->compile(fragmentSource)) {
+ if (!d->fragmentShader->compile
+ (d->shaders, QGLShader::PartialFragmentShader)) {
d->log = d->fragmentShader->log();
return false;
}
- glAttachShader(program, d->fragmentShader->d->shaderGuard.id());
+ glAttachShader(program, d->fragmentShader->d_func()->shaderGuard.id());
+ } else {
+ if (d->fragmentShader) {
+ glDetachShader(program, d->fragmentShader->d_func()->shaderGuard.id());
+ delete d->fragmentShader;
+ d->fragmentShader = 0;
+ }
}
}
glLinkProgram(program);
@@ -1190,6 +1280,7 @@ bool QGLShaderProgram::link()
*/
bool QGLShaderProgram::isLinked() const
{
+ Q_D(const QGLShaderProgram);
return d->linked;
}
@@ -1201,6 +1292,7 @@ bool QGLShaderProgram::isLinked() const
*/
QString QGLShaderProgram::log() const
{
+ Q_D(const QGLShaderProgram);
return d->log;
}
@@ -1214,6 +1306,7 @@ QString QGLShaderProgram::log() const
*/
bool QGLShaderProgram::enable()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
@@ -1252,6 +1345,7 @@ void QGLShaderProgram::disable()
*/
GLuint QGLShaderProgram::programId() const
{
+ Q_D(const QGLShaderProgram);
return d->programGuard.id();
}
@@ -1265,6 +1359,7 @@ GLuint QGLShaderProgram::programId() const
*/
void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
{
+ Q_D(QGLShaderProgram);
if (!d->linked) {
glBindAttribLocation(d->programGuard.id(), location, name);
} else {
@@ -1312,6 +1407,7 @@ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
*/
int QGLShaderProgram::attributeLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
if (d->linked) {
return glGetAttribLocation(d->programGuard.id(), name);
} else {
@@ -1356,6 +1452,8 @@ int QGLShaderProgram::attributeLocation(const QString& name) const
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib1fv(location, &value);
}
@@ -1380,6 +1478,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[2] = {x, y};
glVertexAttrib2fv(location, values);
@@ -1408,6 +1508,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glVertexAttrib3fv(location, values);
@@ -1437,6 +1539,8 @@ void QGLShaderProgram::setAttributeValue
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glVertexAttrib4fv(location, values);
@@ -1464,6 +1568,8 @@ void QGLShaderProgram::setAttributeValue
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1487,6 +1593,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1510,6 +1618,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1533,6 +1643,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
glVertexAttrib4fv(location, values);
@@ -1563,6 +1675,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
void QGLShaderProgram::setAttributeValue
(int location, const GLfloat *values, int columns, int rows)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (rows < 1 || rows > 4) {
qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
return;
@@ -1612,6 +1726,8 @@ void QGLShaderProgram::setAttributeValue
void QGLShaderProgram::setAttributeArray
(int location, const GLfloat *values, int size, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1630,6 +1746,8 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector2D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1648,6 +1766,8 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector3D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1666,6 +1786,8 @@ void QGLShaderProgram::setAttributeArray
void QGLShaderProgram::setAttributeArray
(int location, const QVector4D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
stride, values);
@@ -1746,6 +1868,8 @@ void QGLShaderProgram::setAttributeArray
*/
void QGLShaderProgram::disableAttributeArray(int location)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glDisableVertexAttribArray(location);
}
@@ -1772,6 +1896,8 @@ void QGLShaderProgram::disableAttributeArray(const char *name)
*/
int QGLShaderProgram::uniformLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
+ Q_UNUSED(d);
if (d->linked) {
return glGetUniformLocation(d->programGuard.id(), name);
} else {
@@ -1816,6 +1942,8 @@ int QGLShaderProgram::uniformLocation(const QString& name) const
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1fv(location, 1, &value);
}
@@ -1840,6 +1968,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setUniformValue(int location, GLint value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1i(location, value);
}
@@ -1865,6 +1995,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLuint value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1i(location, value);
}
@@ -1890,6 +2022,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[2] = {x, y};
glUniform2fv(location, 1, values);
@@ -1918,6 +2052,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glUniform3fv(location, 1, values);
@@ -1947,6 +2083,8 @@ void QGLShaderProgram::setUniformValue
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glUniform4fv(location, 1, values);
@@ -1974,6 +2112,8 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1998,6 +2138,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2022,6 +2164,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2047,6 +2191,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QColor& color)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
glUniform4fv(location, 1, values);
@@ -2074,6 +2220,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
*/
void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2101,6 +2249,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2128,6 +2278,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QSize& size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {size.width(), size.width()};
glUniform2fv(location, 1, values);
@@ -2155,6 +2307,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {size.width(), size.height()};
glUniform2fv(location, 1, values);
@@ -2234,6 +2388,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
}
@@ -2258,6 +2414,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
}
@@ -2283,6 +2441,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
}
@@ -2308,6 +2468,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
}
@@ -2333,6 +2495,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
}
@@ -2357,6 +2521,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
}
@@ -2382,6 +2548,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
}
@@ -2407,6 +2575,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
}
@@ -2432,6 +2602,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
}
@@ -2459,6 +2631,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
@@ -2486,6 +2660,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][
*/
void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat mat[3][3] = {
{value.m11(), value.m12(), value.m13()},
@@ -2519,6 +2695,8 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1iv(location, count, values);
}
@@ -2546,6 +2724,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
}
@@ -2574,6 +2754,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
if (size == 1)
glUniform1fv(location, count, values);
@@ -2611,6 +2793,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2636,6 +2820,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2661,6 +2847,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2747,6 +2935,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
}
@@ -2772,6 +2962,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix2x3fv, glUniform3fv, location, values, count,
QMatrix2x3, 2, 3);
@@ -2798,6 +2990,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix2x4fv, glUniform4fv, location, values, count,
QMatrix2x4, 2, 4);
@@ -2824,6 +3018,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix3x2fv, glUniform2fv, location, values, count,
QMatrix3x2, 3, 2);
@@ -2850,6 +3046,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
}
@@ -2875,6 +3073,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix3x4fv, glUniform4fv, location, values, count,
QMatrix3x4, 3, 4);
@@ -2901,6 +3101,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix4x2fv, glUniform2fv, location, values, count,
QMatrix4x2, 4, 2);
@@ -2927,6 +3129,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix4x3fv, glUniform3fv, location, values, count,
QMatrix4x3, 4, 3);
@@ -2953,6 +3157,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
}
@@ -2998,6 +3204,7 @@ bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context)
*/
void QGLShaderProgram::shaderDestroyed()
{
+ Q_D(QGLShaderProgram);
QGLShader *shader = qobject_cast<QGLShader *>(sender());
if (shader && !d->removingShaders)
removeShader(shader);
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index f2d70fa..d8b9a0c 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -101,11 +101,12 @@ public:
GLuint shaderId() const;
private:
- QGLShaderPrivate *d;
-
friend class QGLShaderProgram;
Q_DISABLE_COPY(QGLShader)
+ Q_DECLARE_PRIVATE(QGLShader)
+
+ bool compile(const QList<QGLShader *>& shaders, QGLShader::ShaderType type);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
@@ -286,9 +287,8 @@ private Q_SLOTS:
void shaderDestroyed();
private:
- QGLShaderProgramPrivate *d;
-
Q_DISABLE_COPY(QGLShaderProgram)
+ Q_DECLARE_PRIVATE(QGLShaderProgram)
bool init();
};
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 4547416..42e1c1e 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -364,7 +364,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
if (ctxpriv->eglSurface == EGL_NO_SURFACE) {
qWarning() << "hijackWindow() could not create EGL surface";
}
- qDebug("QGLWindowSurface - using EGLConfig %d", ctxpriv->eglContext->config());
+ qDebug("QGLWindowSurface - using EGLConfig %d", reinterpret_cast<int>(ctxpriv->eglContext->config()));
#endif
widgetPrivate->extraData()->glContext = ctx;
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
index 8ef239d..db81be2 100644
--- a/src/opengl/qwindowsurface_x11gl.cpp
+++ b/src/opengl/qwindowsurface_x11gl.cpp
@@ -124,6 +124,9 @@ void QX11GLWindowSurface::setGeometry(const QRect &rect)
bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy)
{
+ Q_UNUSED(area);
+ Q_UNUSED(dx);
+ Q_UNUSED(dy);
return false;
}
diff --git a/tests/auto/declarative/qmldom/tst_qmldom.cpp b/tests/auto/declarative/qmldom/tst_qmldom.cpp
index 77c13c3..8079a23 100644
--- a/tests/auto/declarative/qmldom/tst_qmldom.cpp
+++ b/tests/auto/declarative/qmldom/tst_qmldom.cpp
@@ -20,6 +20,7 @@ private slots:
void loadImports();
void testValueSource();
+ void testValueInterceptor();
private:
QmlEngine engine;
@@ -30,7 +31,6 @@ void tst_qmldom::loadSimple()
{
QByteArray qml = "import Qt 4.6\n"
"Item {}";
- //QByteArray qml = "<Item/>";
QmlDomDocument document;
QVERIFY(document.load(&engine, qml));
@@ -49,7 +49,6 @@ void tst_qmldom::loadProperties()
{
QByteArray qml = "import Qt 4.6\n"
"Item { id : item; x : 300; visible : true }";
- //QByteArray qml = "<Item id='item' x='300' visible='true'/>";
QmlDomDocument document;
QVERIFY(document.load(&engine, qml));
@@ -74,7 +73,6 @@ void tst_qmldom::loadChildObject()
{
QByteArray qml = "import Qt 4.6\n"
"Item { Item {} }";
- //QByteArray qml = "<Item> <Item/> </Item>";
QmlDomDocument document;
QVERIFY(document.load(&engine, qml));
@@ -148,6 +146,32 @@ void tst_qmldom::testValueSource()
QVERIFY(sourceValue.toBinding().binding() == "Math.min(Math.max(-130, value*2.2 - 130), 133)");
}
+void tst_qmldom::testValueInterceptor()
+{
+ QByteArray qml = "import Qt 4.6\n"
+ "Rectangle { height: Behavior { NumberAnimation { duration: 100 } } }";
+
+ QmlEngine freshEngine;
+ QmlDomDocument document;
+ QVERIFY(document.load(&freshEngine, qml));
+
+ QmlDomObject rootItem = document.rootObject();
+ QVERIFY(rootItem.isValid());
+ QmlDomProperty heightProperty = rootItem.properties().at(0);
+ QVERIFY(heightProperty.propertyName() == "height");
+ QVERIFY(heightProperty.value().isValueInterceptor());
+
+ const QmlDomValueValueInterceptor valueInterceptor = heightProperty.value().toValueInterceptor();
+ QmlDomObject valueInterceptorObject = valueInterceptor.object();
+ QVERIFY(valueInterceptorObject.isValid());
+
+ QVERIFY(valueInterceptorObject.objectType() == "Qt/Behavior");
+
+ const QmlDomValue animationValue = valueInterceptorObject.property("animation").value();
+ QVERIFY(!animationValue.isInvalid());
+ QVERIFY(animationValue.isObject());
+}
+
void tst_qmldom::loadImports()
{
QByteArray qml = "import Qt 4.6\n"
diff --git a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
index eb5c099..d8ab06e 100644
--- a/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
+++ b/tests/auto/qgraphicstransform/tst_qgraphicstransform.cpp
@@ -59,6 +59,8 @@ private slots:
void rotation();
void rotation3d_data();
void rotation3d();
+ void rotation3dArbitraryAxis_data();
+ void rotation3dArbitraryAxis();
};
@@ -88,7 +90,7 @@ static QTransform transform2D(const QGraphicsTransform& t)
{
QMatrix4x4 m;
t.applyTo(&m);
- return m.toTransform(0);
+ return m.toTransform();
}
void tst_QGraphicsTransform::scale()
@@ -255,6 +257,19 @@ void tst_QGraphicsTransform::rotation3d()
QVERIFY(fuzzyCompare(transform2D(rotation), expected));
+ // Check that "rotation" produces the 4x4 form of the 3x3 matrix.
+ // i.e. third row and column are 0 0 1 0.
+ t.setIdentity();
+ rotation.applyTo(&t);
+ QMatrix4x4 r(expected);
+ if (sizeof(qreal) == sizeof(float) && angle == 268) {
+ // This test fails, on only this angle, when qreal == float
+ // because the deg2rad value in QTransform is not accurate
+ // enough to match what QMatrix4x4 is doing.
+ } else {
+ QVERIFY(qFuzzyCompare(t, r));
+ }
+
//now let's check that a null vector will not change the transform
rotation.setAxis(QVector3D(0, 0, 0));
rotation.setOrigin(QVector3D(10, 10, 0));
@@ -276,6 +291,58 @@ void tst_QGraphicsTransform::rotation3d()
QVERIFY(transform2D(rotation).isIdentity());
}
+void tst_QGraphicsTransform::rotation3dArbitraryAxis_data()
+{
+ QTest::addColumn<QVector3D>("axis");
+ QTest::addColumn<qreal>("angle");
+
+ QVector3D axis1 = QVector3D(1.0f, 1.0f, 1.0f);
+ QVector3D axis2 = QVector3D(2.0f, -3.0f, 0.5f);
+ QVector3D axis3 = QVector3D(-2.0f, 0.0f, -0.5f);
+ QVector3D axis4 = QVector3D(0.0001f, 0.0001f, 0.0001f);
+ QVector3D axis5 = QVector3D(0.01f, 0.01f, 0.01f);
+
+ for (int angle = 0; angle <= 360; angle++) {
+ QTest::newRow("test rotation on (1, 1, 1)") << axis1 << qreal(angle);
+ QTest::newRow("test rotation on (2, -3, .5)") << axis2 << qreal(angle);
+ QTest::newRow("test rotation on (-2, 0, -.5)") << axis3 << qreal(angle);
+ QTest::newRow("test rotation on (.0001, .0001, .0001)") << axis4 << qreal(angle);
+ QTest::newRow("test rotation on (.01, .01, .01)") << axis5 << qreal(angle);
+ }
+}
+
+void tst_QGraphicsTransform::rotation3dArbitraryAxis()
+{
+ QFETCH(QVector3D, axis);
+ QFETCH(qreal, angle);
+
+ QGraphicsRotation rotation;
+ rotation.setAxis(axis);
+
+ QMatrix4x4 t;
+ rotation.applyTo(&t);
+
+ QVERIFY(t.isIdentity());
+ QVERIFY(transform2D(rotation).isIdentity());
+
+ rotation.setAngle(angle);
+
+ // Compute the expected answer using QMatrix4x4 and a projection.
+ // These two steps are performed in one hit by QGraphicsRotation.
+ QMatrix4x4 exp;
+ exp.rotate(angle, axis);
+ QTransform expected = exp.toTransform(1024.0f);
+
+ QVERIFY(fuzzyCompare(transform2D(rotation), expected));
+
+ // Check that "rotation" produces the 4x4 form of the 3x3 matrix.
+ // i.e. third row and column are 0 0 1 0.
+ t.setIdentity();
+ rotation.applyTo(&t);
+ QMatrix4x4 r(expected);
+ QVERIFY(qFuzzyCompare(t, r));
+}
+
QTEST_MAIN(tst_QGraphicsTransform)
#include "tst_qgraphicstransform.moc"