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author | Michael Brasser <michael.brasser@nokia.com> | 2009-12-10 03:03:46 (GMT) |
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committer | Michael Brasser <michael.brasser@nokia.com> | 2009-12-10 03:03:46 (GMT) |
commit | a02104fec44e2ea1953f73881d4d6c6cf12974e4 (patch) | |
tree | 92d177cdf2220debb641fbb522e1766eda9958b5 | |
parent | caa136ca80f5a85e4b28a24e33d8796f82044a28 (diff) | |
download | Qt-a02104fec44e2ea1953f73881d4d6c6cf12974e4.zip Qt-a02104fec44e2ea1953f73881d4d6c6cf12974e4.tar.gz Qt-a02104fec44e2ea1953f73881d4d6c6cf12974e4.tar.bz2 |
Have setRunning(true) continue the animation if alwaysRunToEnd/repeat is set.
If alwaysRunToEnd and repeat are set, and an animation is in the midst
of running to the end, then when we call start again the animation
should (smoothly) continue.
Reviewed-by: Leo
-rw-r--r-- | src/declarative/util/qmlanimation.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/declarative/util/qmlanimation.cpp b/src/declarative/util/qmlanimation.cpp index 357a03f..1b01741 100644 --- a/src/declarative/util/qmlanimation.cpp +++ b/src/declarative/util/qmlanimation.cpp @@ -247,6 +247,11 @@ void QmlAbstractAnimation::setRunning(bool r) d->running = r; if (d->running) { + if (d->alwaysRunToEnd && d->repeat + && qtAnimation()->state() == QAbstractAnimation::Running) { + qtAnimation()->setLoopCount(-1); + } + if (!d->connectedTimeLine) { QObject::connect(qtAnimation(), SIGNAL(finished()), this, SLOT(timelineComplete())); |