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authorJørgen Lind <jorgen.lind@nokia.com>2011-05-08 08:53:56 (GMT)
committerJørgen Lind <jorgen.lind@nokia.com>2011-05-09 10:05:18 (GMT)
commitb4068161ecc7789e04054508f969fa924d0cc0b1 (patch)
tree3f1c95628a7358b2fe42d32aa018ce3636f93afc
parent3a93262bcf39de34c3655ca83642c1a5bb3a7d96 (diff)
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Fix the wayland windowsurface so that we have stencil and depth buffer
-rw-r--r--src/plugins/platforms/wayland/gl_integration/qwaylandglwindowsurface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/plugins/platforms/wayland/gl_integration/qwaylandglwindowsurface.cpp b/src/plugins/platforms/wayland/gl_integration/qwaylandglwindowsurface.cpp
index ebe4c7b..7929ccb 100644
--- a/src/plugins/platforms/wayland/gl_integration/qwaylandglwindowsurface.cpp
+++ b/src/plugins/platforms/wayland/gl_integration/qwaylandglwindowsurface.cpp
@@ -178,7 +178,7 @@ void QWaylandGLWindowSurface::resize(const QSize &size)
QWindowSurface::resize(size);
window()->platformWindow()->glContext()->makeCurrent();
delete mPaintDevice;
- mPaintDevice = new QGLFramebufferObject(size);
+ mPaintDevice = new QGLFramebufferObject(size,QGLFramebufferObject::CombinedDepthStencil);
}
QT_END_NAMESPACE