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authorMartin Smith <msmith@trolltech.com>2010-01-05 10:35:09 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2010-01-07 10:38:55 (GMT)
commit00bb82912aecd664d14ea8d3d0d1d964db7a36d6 (patch)
treeb99ba00f948ef0d91d1ec114f7e6157b556f5eb6
parentc221327673f3bbc50c0cdb9de068e133b05c2740 (diff)
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doc: Replaced usses of rootState() with state machine pointer.
The root state of a QStateMachine is now the state machine itself. Task-number: QTBUG-6907 (cherry picked from commit 553e0cafa578ece64c07afa11571eca4c7b9444c)
-rw-r--r--doc/src/frameworks-technologies/animation.qdoc4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/frameworks-technologies/animation.qdoc b/doc/src/frameworks-technologies/animation.qdoc
index 8d34da4..985828a 100644
--- a/doc/src/frameworks-technologies/animation.qdoc
+++ b/doc/src/frameworks-technologies/animation.qdoc
@@ -352,11 +352,11 @@
QStateMachine *machine = new QStateMachine;
- QState *state1 = new QState(machine->rootState());
+ QState *state1 = new QState(machine);
state1->assignProperty(button, "geometry", QRect(0, 0, 100, 30));
machine->setInitialState(state1);
- QState *state2 = new QState(machine->rootState());
+ QState *state2 = new QState(machine);
state2->assignProperty(button, "geometry", QRect(250, 250, 100, 30));
QSignalTransition *transition1 = state1->addTransition(button,