diff options
author | Alexis Menard <alexis.menard@nokia.com> | 2009-06-16 11:45:36 (GMT) |
---|---|---|
committer | Alexis Menard <alexis.menard@nokia.com> | 2009-06-16 11:45:36 (GMT) |
commit | 0fa15d71015adfd8895ef41a082fb9479bf4bb3d (patch) | |
tree | 4a03833f250b8b417ed0d6ff2225808d41e8277d | |
parent | 2ceb72068fbb9157a058a1788863b68a12d25646 (diff) | |
download | Qt-0fa15d71015adfd8895ef41a082fb9479bf4bb3d.zip Qt-0fa15d71015adfd8895ef41a082fb9479bf4bb3d.tar.gz Qt-0fa15d71015adfd8895ef41a082fb9479bf4bb3d.tar.bz2 |
Remove old legacy and fix documentation.
-rw-r--r-- | src/gui/graphicsview/graphicsview.pri | 1 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene.cpp | 12 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscene_p.h | 4 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp | 145 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h | 5 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicssceneindex.cpp | 27 | ||||
-rw-r--r-- | src/gui/graphicsview/qgraphicsscenelinearindex_p.h | 37 |
7 files changed, 198 insertions, 33 deletions
diff --git a/src/gui/graphicsview/graphicsview.pri b/src/gui/graphicsview/graphicsview.pri index 9dc4112..a4d142a 100644 --- a/src/gui/graphicsview/graphicsview.pri +++ b/src/gui/graphicsview/graphicsview.pri @@ -18,6 +18,7 @@ SOURCES += graphicsview/qgraphicsitem.cpp \ graphicsview/qgraphicsscene.cpp \ graphicsview/qgraphicsscene_bsp.cpp \ graphicsview/qgraphicsscenebsptreeindex_p.cpp \ + graphicsview/qgraphicsscenelinearindex.cpp \ graphicsview/qgraphicssceneindex.cpp \ graphicsview/qgraphicssceneevent.cpp \ graphicsview/qgraphicsview.cpp diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp index 0729a9d..328ab4c 100644 --- a/src/gui/graphicsview/qgraphicsscene.cpp +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -271,9 +271,8 @@ static void _q_hoverFromMouseEvent(QGraphicsSceneHoverEvent *hover, const QGraph QGraphicsScenePrivate::QGraphicsScenePrivate() : changedSignalMask(0), indexMethod(QGraphicsScene::BspTreeIndex), - bspTreeDepth(0), - lastItemCount(0), index(0), + lastItemCount(0), hasSceneRect(false), updateAll(false), calledEmitUpdated(false), @@ -1642,14 +1641,11 @@ int QGraphicsScene::bspTreeDepth() const { Q_D(const QGraphicsScene); QGraphicsSceneBspTreeIndex *bspTree = qobject_cast<QGraphicsSceneBspTreeIndex*>(d->index); - return bspTree ? bspTree->bspDepth() : 0; + return bspTree ? bspTree->bspTreeDepth() : 0; } void QGraphicsScene::setBspTreeDepth(int depth) { Q_D(QGraphicsScene); - if (d->bspTreeDepth == depth) - return; - if (depth < 0) { qWarning("QGraphicsScene::setBspTreeDepth: invalid depth %d ignored; must be >= 0", depth); return; @@ -1660,8 +1656,10 @@ void QGraphicsScene::setBspTreeDepth(int depth) qWarning("QGraphicsScene::setBspTreeDepth: can not apply if indexing method is not BSP"); return; } + if (bspTree->bspTreeDepth() == depth) + return; - bspTree->setBspDepth(depth); + bspTree->setBspTreeDepth(depth); } /*! diff --git a/src/gui/graphicsview/qgraphicsscene_p.h b/src/gui/graphicsview/qgraphicsscene_p.h index c63e121..db401ef 100644 --- a/src/gui/graphicsview/qgraphicsscene_p.h +++ b/src/gui/graphicsview/qgraphicsscene_p.h @@ -90,12 +90,10 @@ public: quint32 changedSignalMask; QGraphicsScene::ItemIndexMethod indexMethod; - int bspTreeDepth; + QGraphicsSceneIndex *index; int lastItemCount; - QGraphicsSceneIndex *index; - QRectF sceneRect; bool hasSceneRect; QRectF growingItemsBoundingRect; diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp index acadcbd..b19248a 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.cpp @@ -39,6 +39,40 @@ ** ****************************************************************************/ +/*! + \class QGraphicsSceneBspTreeIndex + \brief The QGraphicsSceneBspTreeIndex class provides an implementation of + a BSP indexing algorithm for discovering items in QGraphicsScene. + \since 4.6 + \ingroup multimedia + \ingroup graphicsview-api + \mainclass + + QGraphicsSceneBspTreeIndex index use a BSP(Binary Space Partitioning) + implementation to discover items quickly. This implementation is + very efficient for static scene. It has a depth that you can set. + The depth directly affects performance and memory usage; the latter + growing exponentially with the depth of the tree. With an optimal tree + depth, the index can instantly determine the locality of items, even + for scenes with thousands or millions of items. This also greatly improves + rendering performance. + + By default, the value is 0, in which case Qt will guess a reasonable + default depth based on the size, location and number of items in the + scene. If these parameters change frequently, however, you may experience + slowdowns as the index retunes the depth internally. You can avoid + potential slowdowns by fixating the tree depth through setting this + property. + + The depth of the tree and the size of the scene rectangle decide the + granularity of the scene's partitioning. The size of each scene segment is + determined by the following algorithm: + + The BSP tree has an optimal size when each segment contains between 0 and + 10 items. + + \sa QGraphicsScene, QGraphicsView, QGraphicsSceneIndex +*/ #include "qgraphicsscenebsptreeindex_p.h" @@ -61,7 +95,7 @@ static inline int intmaxlog(int n) } /*! - Constructs a private scene index. + Constructs a private scene bsp index. */ QGraphicsSceneBspTreeIndexPrivate::QGraphicsSceneBspTreeIndexPrivate(QGraphicsScene *scene) : QGraphicsSceneIndexPrivate(scene), @@ -78,6 +112,11 @@ QGraphicsSceneBspTreeIndexPrivate::QGraphicsSceneBspTreeIndexPrivate(QGraphicsSc /*! + This method will update the BSP index by removing the items from the temporary + unindexed list and add them in the indexedItems list. This will also + update the growingItemsBoundingRect if needed. This will update the BSP + implementation as well. + \internal */ void QGraphicsSceneBspTreeIndexPrivate::_q_updateIndex() @@ -223,6 +262,9 @@ void QGraphicsSceneBspTreeIndexPrivate::resetIndex() startIndexTimer(); } +/*! + \internal +*/ void QGraphicsSceneBspTreeIndexPrivate::climbTree(QGraphicsItem *item, int *stackingOrder) { if (!item->d_ptr->children.isEmpty()) { @@ -244,6 +286,9 @@ void QGraphicsSceneBspTreeIndexPrivate::climbTree(QGraphicsItem *item, int *stac } } +/*! + \internal +*/ void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache() { Q_Q(QGraphicsSceneBspTreeIndex); @@ -268,6 +313,9 @@ void QGraphicsSceneBspTreeIndexPrivate::_q_updateSortCache() climbTree(topLevels.at(i), &stackingOrder); } +/*! + \internal +*/ void QGraphicsSceneBspTreeIndexPrivate::invalidateSortCache() { Q_Q(QGraphicsSceneBspTreeIndex); @@ -342,6 +390,11 @@ bool QGraphicsSceneBspTreeIndexPrivate::closestItemLast_withoutCache(const QGrap return closestItemFirst_withoutCache(item2, item1); } +/*! + Sort a list of \a itemList in a specific \a order and use the cache if requested. + + \internal +*/ void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemList, Qt::SortOrder order, bool sortCacheEnabled) { @@ -360,12 +413,19 @@ void QGraphicsSceneBspTreeIndexPrivate::sortItems(QList<QGraphicsItem *> *itemLi } } +/*! + Constructs a BSP scene index for the given \a scene. +*/ QGraphicsSceneBspTreeIndex::QGraphicsSceneBspTreeIndex(QGraphicsScene *scene) : QGraphicsSceneIndex(*new QGraphicsSceneBspTreeIndexPrivate(scene), scene) { } +/*! + \reimp + Return the rect indexed by the BSP index. +*/ QRectF QGraphicsSceneBspTreeIndex::indexedRect() const { Q_D(const QGraphicsSceneBspTreeIndex); @@ -373,6 +433,10 @@ QRectF QGraphicsSceneBspTreeIndex::indexedRect() const return scene()->d_func()->hasSceneRect ? scene()->d_func()->sceneRect : scene()->d_func()->growingItemsBoundingRect; } +/*! + \reimp + Clear the all the BSP index. +*/ void QGraphicsSceneBspTreeIndex::clear() { Q_D(QGraphicsSceneBspTreeIndex); @@ -383,6 +447,9 @@ void QGraphicsSceneBspTreeIndex::clear() d->unindexedItems.clear(); } +/*! + Add the \a item into the BSP index. +*/ void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) { Q_D(QGraphicsSceneBspTreeIndex); @@ -405,6 +472,7 @@ void QGraphicsSceneBspTreeIndex::addItem(QGraphicsItem *item) } /*! + This really add the item in the BSP. \internal */ void QGraphicsSceneBspTreeIndexPrivate::addToIndex(QGraphicsItem *item) @@ -421,6 +489,9 @@ void QGraphicsSceneBspTreeIndexPrivate::addToIndex(QGraphicsItem *item) } } +/*! + Remove the \a item from the BSP index. +*/ void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) { Q_D(QGraphicsSceneBspTreeIndex); @@ -443,6 +514,10 @@ void QGraphicsSceneBspTreeIndex::removeItem(QGraphicsItem *item) } } +/*! + \reimp + Delete the \a item from the BSP index (without accessing its boundingRect). +*/ void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) { Q_D(QGraphicsSceneBspTreeIndex); @@ -469,6 +544,7 @@ void QGraphicsSceneBspTreeIndex::deleteItem(QGraphicsItem *item) } /*! + Really remove the item from the BSP \internal */ void QGraphicsSceneBspTreeIndexPrivate::removeFromIndex(QGraphicsItem *item) @@ -492,6 +568,10 @@ void QGraphicsSceneBspTreeIndexPrivate::removeFromIndex(QGraphicsItem *item) startIndexTimer(); } +/*! + \reimp + Update the BSP when the \a item 's bounding rect has changed. +*/ void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem *item) { Q_D(QGraphicsSceneBspTreeIndex); @@ -501,6 +581,13 @@ void QGraphicsSceneBspTreeIndex::prepareBoundingRectChange(const QGraphicsItem * d->removeFromIndex(const_cast<QGraphicsItem *>(item)); } +/*! + Returns an estimation visible items that are either inside or + intersect with the specified \a rect and return a list sorted using \a order. + + \a deviceTransform is the transformation apply to the view. + +*/ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const { Q_D(const QGraphicsSceneBspTreeIndex); @@ -530,6 +617,12 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::estimateItems(const QRectF &r return rectItems; } + +/*! + \fn QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order = Qt::AscendingOrder) const; + + Return all items in the BSP index and sort them using \a order. +*/ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) const { Q_D(const QGraphicsSceneBspTreeIndex); @@ -558,19 +651,52 @@ QList<QGraphicsItem *> QGraphicsSceneBspTreeIndex::items(Qt::SortOrder order) co return itemList; } -int QGraphicsSceneBspTreeIndex::bspDepth() +/*! + \property QGraphicsSceneBspTreeIndex::bspTreeDepth + \brief the depth of the BSP index tree + \since 4.6 + + This value determines the depth of BSP tree. The depth + directly affects performance and memory usage; the latter + growing exponentially with the depth of the tree. With an optimal tree + depth, the index can instantly determine the locality of items, even + for scenes with thousands or millions of items. This also greatly improves + rendering performance. + + By default, the value is 0, in which case Qt will guess a reasonable + default depth based on the size, location and number of items in the + scene. If these parameters change frequently, however, you may experience + slowdowns as the index retunes the depth internally. You can avoid + potential slowdowns by fixating the tree depth through setting this + property. + + The depth of the tree and the size of the scene rectangle decide the + granularity of the scene's partitioning. The size of each scene segment is + determined by the following algorithm: + + The BSP tree has an optimal size when each segment contains between 0 and + 10 items. + +*/ +int QGraphicsSceneBspTreeIndex::bspTreeDepth() { Q_D(const QGraphicsSceneBspTreeIndex); return d->bspTreeDepth; } -void QGraphicsSceneBspTreeIndex::setBspDepth(int depth) +void QGraphicsSceneBspTreeIndex::setBspTreeDepth(int depth) { Q_D(QGraphicsSceneBspTreeIndex); d->bspTreeDepth = depth; d->resetIndex(); } +/*! + \reimp + + This method react to the \a rect change of the scene and + reset the BSP tree index. +*/ void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect) { Q_D(QGraphicsSceneBspTreeIndex); @@ -578,6 +704,13 @@ void QGraphicsSceneBspTreeIndex::sceneRectChanged(const QRectF &rect) d->resetIndex(); } +/*! + \reimp + + This method react to the \a change of the \a item and use the \a value to + update the BSP tree if necessary. + +*/ void QGraphicsSceneBspTreeIndex::itemChanged(const QGraphicsItem *item, QGraphicsItem::GraphicsItemChange change, const QVariant &value) { Q_D(QGraphicsSceneBspTreeIndex); @@ -592,7 +725,13 @@ void QGraphicsSceneBspTreeIndex::itemChanged(const QGraphicsItem *item, QGraphic } return QGraphicsSceneIndex::itemChanged(item, change, value); } +/*! + \reimp + Used to catch the timer event. + + \internal +*/ bool QGraphicsSceneBspTreeIndex::event(QEvent *event) { Q_D(QGraphicsSceneBspTreeIndex); diff --git a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h index b1ea977..40b8f0b 100644 --- a/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h +++ b/src/gui/graphicsview/qgraphicsscenebsptreeindex_p.h @@ -60,6 +60,7 @@ class QGraphicsSceneBspTreeIndexPrivate; class Q_AUTOTEST_EXPORT QGraphicsSceneBspTreeIndex : public QGraphicsSceneIndex { Q_OBJECT + Q_PROPERTY(int bspTreeDepth READ bspTreeDepth WRITE setBspTreeDepth) public: QGraphicsSceneBspTreeIndex(QGraphicsScene *scene = 0); QRectF indexedRect() const; @@ -68,8 +69,8 @@ public: QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::AscendingOrder) const; - int bspDepth(); - void setBspDepth(int depth); + int bspTreeDepth(); + void setBspTreeDepth(int depth); protected: bool event(QEvent *event); diff --git a/src/gui/graphicsview/qgraphicssceneindex.cpp b/src/gui/graphicsview/qgraphicssceneindex.cpp index b713452..05ec28b 100644 --- a/src/gui/graphicsview/qgraphicssceneindex.cpp +++ b/src/gui/graphicsview/qgraphicssceneindex.cpp @@ -147,6 +147,9 @@ QGraphicsSceneIndexPrivate::~QGraphicsSceneIndexPrivate() delete pathIntersector; } +/*! + \internal +*/ void QGraphicsSceneIndexPrivate::recursive_items_helper(QGraphicsItem *item, QGraphicsSceneIndexIntersector *intersector, QList<QGraphicsItem *> *items, const QTransform &parentTransform, @@ -297,6 +300,12 @@ QRectF QGraphicsSceneIndex::indexedRect() const \a deviceTransform is the transformation apply to the view. + This method use the estimation of the index (estimateItems) and refine + the list to get an exact result. If you want to implement your own + refinement algorithm you can reimplement this method. + + \sa estimateItems() + */ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const { @@ -322,6 +331,12 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPointF &pos, Qt::ItemSe \a deviceTransform is the transformation apply to the view. + This method use the estimation of the index (estimateItems) and refine + the list to get an exact result. If you want to implement your own + refinement algorithm you can reimplement this method. + + \sa estimateItems() + */ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const { @@ -346,6 +361,12 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QRectF &rect, Qt::ItemSe \a deviceTransform is the transformation apply to the view. + This method use the estimation of the index (estimateItems) and refine + the list to get an exact result. If you want to implement your own + refinement algorithm you can reimplement this method. + + \sa estimateItems() + */ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const { @@ -375,6 +396,12 @@ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPolygonF &polygon, Qt:: \a deviceTransform is the transformation apply to the view. + This method use the estimation of the index (estimateItems) and refine + the list to get an exact result. If you want to implement your own + refinement algorithm you can reimplement this method. + + \sa estimateItems() + */ QList<QGraphicsItem *> QGraphicsSceneIndex::items(const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const { diff --git a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h index 3057b4a..d21475c 100644 --- a/src/gui/graphicsview/qgraphicsscenelinearindex_p.h +++ b/src/gui/graphicsview/qgraphicsscenelinearindex_p.h @@ -68,23 +68,32 @@ class Q_AUTOTEST_EXPORT QGraphicsSceneLinearIndex : public QGraphicsSceneIndex { Q_OBJECT -private: - QRectF m_sceneRect; - QList<QGraphicsItem*> m_items; - public: QGraphicsSceneLinearIndex(QGraphicsScene *scene = 0): QGraphicsSceneIndex(scene) { } - virtual void setRect(const QRectF &rect) { - m_sceneRect = rect; + QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::AscendingOrder) const { + Q_UNUSED(order); + return m_items; + } + + virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const { + Q_UNUSED(rect); + Q_UNUSED(order); + Q_UNUSED(deviceTransform); + return m_items; } - virtual QRectF rect() const { + virtual QRectF indexedRect() const { return m_sceneRect; } +protected : + void sceneRectChanged(const QRectF &rect) { + m_sceneRect = rect; + } + virtual void clear() { m_items.clear(); } @@ -97,17 +106,9 @@ public: m_items.removeAll(item); } - virtual QList<QGraphicsItem *> estimateItems(const QRectF &rect, Qt::SortOrder order, const QTransform &deviceTransform) const { - QList<QGraphicsItem*> result; - foreach (QGraphicsItem *item, m_items) - if (item->sceneBoundingRect().intersects(rect)) - result << item; - return result; - } - - QList<QGraphicsItem *> items(Qt::SortOrder order = Qt::AscendingOrder) const { - return m_items; - } +private: + QRectF m_sceneRect; + QList<QGraphicsItem*> m_items; }; QT_END_NAMESPACE |