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author | David Boddie <dboddie@trolltech.com> | 2009-08-28 13:05:58 (GMT) |
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committer | David Boddie <dboddie@trolltech.com> | 2009-08-28 13:05:58 (GMT) |
commit | 109302b76a6c23492f5a431953bc2f536b1b1ab4 (patch) | |
tree | a1d164b083de894cc93031333e309203b637e6dd | |
parent | 823601435d9a35fca6e6cf0d897b256c4591061b (diff) | |
parent | 47ebdcb8455191ffafcfcbf0b64878245494cbd0 (diff) | |
download | Qt-109302b76a6c23492f5a431953bc2f536b1b1ab4.zip Qt-109302b76a6c23492f5a431953bc2f536b1b1ab4.tar.gz Qt-109302b76a6c23492f5a431953bc2f536b1b1ab4.tar.bz2 |
Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 52363cb..0db5659 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -516,12 +516,12 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At framebuffer objects more portable. \endlist + When using a QPainter to paint to a QGLFramebufferObject you should take + care that the QGLFramebufferObject is created with the CombinedDepthStencil + attachment for QPainter to be able to render correctly. Note that you need to create a QGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a - QPainter, unless if the QPainter::HighQualityAntialiasing render hint is - set. The QPainter::HighQualityAntialiasing render hint will enable - antialiasing as long as the \c{GL_ARB_fragment_program} extension is - present. To create a multisample framebuffer object you should use one of + QPainter. To create a multisample framebuffer object you should use one of the constructors that take a QGLFramebufferObject parameter, and set the QGLFramebufferObject::samples() property to a non-zero value. |