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author | Olivier Goffart <ogoffart@trolltech.com> | 2010-04-12 09:15:26 (GMT) |
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committer | Olivier Goffart <ogoffart@trolltech.com> | 2010-04-12 09:40:56 (GMT) |
commit | 2245641baa58125b57faf12496bc472491565498 (patch) | |
tree | 45cfb6e004bcbce99ffeb4c1051aa9ec25ec8bb2 | |
parent | d7d6bef4916c35bc98a84bba2527b678547d043a (diff) | |
download | Qt-2245641baa58125b57faf12496bc472491565498.zip Qt-2245641baa58125b57faf12496bc472491565498.tar.gz Qt-2245641baa58125b57faf12496bc472491565498.tar.bz2 |
qdrawhelper: optimize the fetch transformed bilinear functions
Since we know that x1 and y1 are between the bounds, and than x2 and
y2 are bigger, we only need to check the upper bound for x2 and y2
This gives 5% speedup on a trace from the QML samegame demo.
Reviewed-by: Samuel Rødal
-rw-r--r-- | src/gui/painting/qdrawhelper.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp index 322882d..b1e3281 100644 --- a/src/gui/painting/qdrawhelper.cpp +++ b/src/gui/painting/qdrawhelper.cpp @@ -693,32 +693,32 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * fy -= half_point; while (b < end) { int x1 = (fx >> 16); - int x2 = x1 + 1; + int x2; int y1 = (fy >> 16); - int y2 = y1 + 1; + int y2; if (blendType == BlendTransformedBilinearTiled) { x1 %= image_width; + if (x1 < 0) x1 += image_width; + x2 = x1 + 1; x2 %= image_width; - y1 %= image_height; - y2 %= image_height; - if (x1 < 0) x1 += image_width; - if (x2 < 0) x2 += image_width; + y1 %= image_height; if (y1 < 0) y1 += image_height; - if (y2 < 0) y2 += image_height; - - Q_ASSERT(x1 >= 0 && x1 < image_width); - Q_ASSERT(x2 >= 0 && x2 < image_width); - Q_ASSERT(y1 >= 0 && y1 < image_height); - Q_ASSERT(y2 >= 0 && y2 < image_height); + y2 = y1 + 1; + y2 %= image_height; } else { x1 = qBound(0, x1, image_width - 1); - x2 = qBound(0, x2, image_width - 1); + x2 = qMin(x1 + 1, image_width - 1); y1 = qBound(0, y1, image_height - 1); - y2 = qBound(0, y2, image_height - 1); + y2 = qMin(y1 + 1, image_height - 1); } + Q_ASSERT(x1 >= 0 && x1 < image_width); + Q_ASSERT(x2 >= 0 && x2 < image_width); + Q_ASSERT(y1 >= 0 && y1 < image_height); + Q_ASSERT(y2 >= 0 && y2 < image_height); + const uchar *s1 = data->texture.scanLine(y1); const uchar *s2 = data->texture.scanLine(y2); @@ -755,9 +755,9 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * const qreal py = fy * iw - 0.5; int x1 = int(px) - (px < 0); - int x2 = x1 + 1; + int x2; int y1 = int(py) - (py < 0); - int y2 = y1 + 1; + int y2; int distx = int((px - x1) * 256); int disty = int((py - y1) * 256); @@ -766,26 +766,26 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * if (blendType == BlendTransformedBilinearTiled) { x1 %= image_width; + if (x1 < 0) x1 += image_width; + x2 = x1 + 1; x2 %= image_width; - y1 %= image_height; - y2 %= image_height; - if (x1 < 0) x1 += image_width; - if (x2 < 0) x2 += image_width; + y1 %= image_height; if (y1 < 0) y1 += image_height; - if (y2 < 0) y2 += image_height; - - Q_ASSERT(x1 >= 0 && x1 < image_width); - Q_ASSERT(x2 >= 0 && x2 < image_width); - Q_ASSERT(y1 >= 0 && y1 < image_height); - Q_ASSERT(y2 >= 0 && y2 < image_height); + y2 = y1 + 1; + y2 %= image_height; } else { x1 = qBound(0, x1, image_width - 1); - x2 = qBound(0, x2, image_width - 1); + x2 = qMin(x1 + 1, image_width - 1); y1 = qBound(0, y1, image_height - 1); - y2 = qBound(0, y2, image_height - 1); + y2 = qMin(y1 + 1, image_height - 1); } + Q_ASSERT(x1 >= 0 && x1 < image_width); + Q_ASSERT(x2 >= 0 && x2 < image_width); + Q_ASSERT(y1 >= 0 && y1 < image_height); + Q_ASSERT(y2 >= 0 && y2 < image_height); + const uchar *s1 = data->texture.scanLine(y1); const uchar *s2 = data->texture.scanLine(y2); @@ -5191,20 +5191,20 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const uint *b = buffer; while (b < end) { int x1 = (x >> 16); - int x2 = x1 + 1; + int x2; int y1 = (y >> 16); - int y2 = y1 + 1; + int y2; if (blendType == BlendTransformedBilinearTiled) { x1 %= image_width; + if (x1 < 0) x1 += image_width; + x2 = x1 + 1; x2 %= image_width; - y1 %= image_height; - y2 %= image_height; - if (x1 < 0) x1 += image_width; - if (x2 < 0) x2 += image_width; + y1 %= image_height; if (y1 < 0) y1 += image_height; - if (y2 < 0) y2 += image_height; + y2 = y1 + 1; + y2 %= image_height; Q_ASSERT(x1 >= 0 && x1 < image_width); Q_ASSERT(x2 >= 0 && x2 < image_width); @@ -5212,9 +5212,9 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const Q_ASSERT(y2 >= 0 && y2 < image_height); } else { x1 = qBound(image_x1, x1, image_x2 - 1); - x2 = qBound(image_x1, x2, image_x2 - 1); + x2 = qMin(x1 + 1, image_x2 - 1); y1 = qBound(image_y1, y1, image_y2 - 1); - y2 = qBound(image_y1, y2, image_y2 - 1); + y2 = qMin(y1 + 1, image_y2 - 1); } int y1_offset = y1 * scanline_offset; @@ -5286,9 +5286,9 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const const qreal py = y * iw - 0.5; int x1 = int(px) - (px < 0); - int x2 = x1 + 1; + int x2; int y1 = int(py) - (py < 0); - int y2 = y1 + 1; + int y2; int distx = int((px - x1) * 256); int disty = int((py - y1) * 256); @@ -5297,14 +5297,14 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const if (blendType == BlendTransformedBilinearTiled) { x1 %= image_width; + if (x1 < 0) x1 += image_width; + x2 = x1 + 1; x2 %= image_width; - y1 %= image_height; - y2 %= image_height; - if (x1 < 0) x1 += image_width; - if (x2 < 0) x2 += image_width; + y1 %= image_height; if (y1 < 0) y1 += image_height; - if (y2 < 0) y2 += image_height; + y2 = y1 + 1; + y2 %= image_height; Q_ASSERT(x1 >= 0 && x1 < image_width); Q_ASSERT(x2 >= 0 && x2 < image_width); @@ -5312,9 +5312,9 @@ Q_STATIC_TEMPLATE_FUNCTION void blend_transformed_bilinear_argb(int count, const Q_ASSERT(y2 >= 0 && y2 < image_height); } else { x1 = qBound(image_x1, x1, image_x2 - 1); - x2 = qBound(image_x1, x2, image_x2 - 1); + x2 = qMin(x1 + 1, image_x2 - 1); y1 = qBound(image_y1, y1, image_y2 - 1); - y2 = qBound(image_y1, y2, image_y2 - 1); + y2 = qMin(y1 + 1, image_y2 - 1); } int y1_offset = y1 * scanline_offset; |