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author | Trond Kjernåsen <trond@trolltech.com> | 2009-08-17 13:45:43 (GMT) |
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committer | Trond Kjernåsen <trond@trolltech.com> | 2009-08-17 13:52:09 (GMT) |
commit | 53807e58770f27d46ca8ecaa33a3d5f7b6925517 (patch) | |
tree | afa7ccf8c1e635e41c0b1dc898077011573b8b89 | |
parent | d0b0f7b5b44fbec26a67b4afb3a08143b5de4b57 (diff) | |
download | Qt-53807e58770f27d46ca8ecaa33a3d5f7b6925517.zip Qt-53807e58770f27d46ca8ecaa33a3d5f7b6925517.tar.gz Qt-53807e58770f27d46ca8ecaa33a3d5f7b6925517.tar.bz2 |
Fixed text rendering on GL ES 2 implementations.
Some GL ES 2 implementations seem to have problems with
glCopyTexSubImage2D(), so we fall back and read the old font texture
into system memory and re-upload the new font texture.
Also, the precision used for texture coordinates in the fragment
programs wasn't high enough, which could lead to rendering artifacts.
Reviewed-by: Samuel
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadersource_p.h | 6 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 37 |
2 files changed, 31 insertions, 12 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index b0b91ae..c80d6e1 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -73,8 +73,8 @@ static const char* const qglslMainVertexShader = "\ }"; static const char* const qglslMainWithTexCoordsVertexShader = "\ - attribute lowp vec2 textureCoordArray; \ - varying lowp vec2 textureCoords; \ + attribute mediump vec2 textureCoordArray; \ + varying mediump vec2 textureCoords; \ uniform highp float depth;\ void setPosition();\ void main(void) \ @@ -284,7 +284,7 @@ static const char* const qglslSolidBrushSrcFragmentShader = "\ }"; static const char* const qglslImageSrcFragmentShader = "\ - varying highp vec2 textureCoords; \ + varying mediump vec2 textureCoords; \ uniform sampler2D imageTexture; \ lowp vec4 srcPixel() { \ return texture2D(imageTexture, textureCoords); \ diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 5e1e892..34f7e7a 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -75,6 +75,7 @@ #include <private/qfontengine_p.h> #include <private/qtextureglyphcache_p.h> #include <private/qpixmapdata_gl_p.h> +#include <private/qdatabuffer_p.h> #include "qglgradientcache_p.h" #include "qglengineshadermanager_p.h" @@ -175,7 +176,7 @@ void QGLTextureGlyphCache::createTextureData(int width, int height) m_height = height; QVarLengthArray<uchar> data(width * height); - for (int i = 0; i < width * height; ++i) + for (int i = 0; i < data.size(); ++i) data[i] = 0; if (m_type == QFontEngineGlyphCache::Raster_RGBMask) @@ -200,13 +201,18 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); - GLuint colorBuffer; - glGenRenderbuffers(1, &colorBuffer); - glBindRenderbuffer(GL_RENDERBUFFER_EXT, colorBuffer); - glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, oldWidth, oldHeight); - glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_RENDERBUFFER_EXT, colorBuffer); - glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0); + GLuint tmp_texture; + glGenTextures(1, &tmp_texture); + glBindTexture(GL_TEXTURE_2D, tmp_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glBindTexture(GL_TEXTURE_2D, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, tmp_texture, 0); glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); glBindTexture(GL_TEXTURE_2D, oldTexture); @@ -237,11 +243,24 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR); glBindTexture(GL_TEXTURE_2D, m_texture); + +#ifdef QT_OPENGL_ES_2 + QDataBuffer<uchar> buffer(4*oldWidth*oldHeight); + glReadPixels(0, 0, oldWidth, oldHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer.data()); + + // do an in-place conversion from GL_RGBA to GL_ALPHA + for (int i=0; i<oldWidth*oldHeight; ++i) + buffer.data()[i] = buffer.at(4*i + 3); + + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, oldWidth, oldHeight, + GL_ALPHA, GL_UNSIGNED_BYTE, buffer.data()); +#else glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight); +#endif glFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, 0); - glDeleteRenderbuffers(1, &colorBuffer); + glDeleteTextures(1, &tmp_texture); glDeleteTextures(1, &oldTexture); glBindFramebuffer(GL_FRAMEBUFFER_EXT, ctx->d_ptr->current_fbo); |