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author | Samuel Rødal <sroedal@trolltech.com> | 2009-09-25 15:02:53 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-10-06 13:36:18 (GMT) |
commit | 6372c2865ab6924127b78f968bdd41f8d3f9c637 (patch) | |
tree | ffb43b7447a19c10d739624c5866c135f3a51ffc | |
parent | e8a3b49d6d42b213fd4fd55837f6180935a8a603 (diff) | |
download | Qt-6372c2865ab6924127b78f968bdd41f8d3f9c637.zip Qt-6372c2865ab6924127b78f968bdd41f8d3f9c637.tar.gz Qt-6372c2865ab6924127b78f968bdd41f8d3f9c637.tar.bz2 |
Moved maxDepth out of state object and got rid of unused state members.
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 19 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 4 |
2 files changed, 9 insertions, 14 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 242d02d..197c7a9 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1796,21 +1796,21 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) case Qt::IntersectClip: state()->rectangleClip = state()->rectangleClip.intersected(pathRect); d->updateDepthScissorTest(); - ++state()->maxDepth; - d->writeClip(path, state()->maxDepth); - state()->currentDepth = state()->maxDepth - 1; + ++d->maxDepth; + d->writeClip(path, d->maxDepth); + state()->currentDepth = d->maxDepth - 1; state()->depthTestEnabled = true; break; case Qt::UniteClip: { #ifndef QT_GL_NO_SCISSOR_TEST if (state()->rectangleClip.isValid()) { - ++state()->maxDepth; + d->maxDepth; QPainterPath path; path.addRect(state()->rectangleClip); // flush the existing clip rectangle to the depth buffer - d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), state()->maxDepth); + d->writeClip(qtVectorPathForPath(state()->matrix.inverted().map(path)), d->maxDepth); } QRect oldRectangleClip = state()->rectangleClip; @@ -1831,9 +1831,9 @@ void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) #endif glDepthFunc(GL_ALWAYS); // now write the clip path - d->writeClip(path, state()->maxDepth); + d->writeClip(path, d->maxDepth); state()->canRestoreClip = false; - state()->currentDepth = state()->maxDepth - 1; + state()->currentDepth = d->maxDepth - 1; state()->depthTestEnabled = true; break; } @@ -1874,7 +1874,7 @@ void QGL2PaintEngineExPrivate::systemStateChanged() q->state()->needsDepthBufferClear = true; q->state()->currentDepth = 1; - q->state()->maxDepth = 4; + maxDepth = 4; q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height); updateDepthScissorTest(); @@ -1945,7 +1945,6 @@ void QGL2PaintEngineEx::setState(QPainterState *new_state) d->updateDepthScissorTest(); glDepthMask(false); glDepthFunc(GL_LESS); - s->maxDepth = old_state->maxDepth; } else { d->regenerateDepthClip(); } @@ -1981,7 +1980,6 @@ QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &oth depthTestEnabled = other.depthTestEnabled; scissorTestEnabled = other.scissorTestEnabled; currentDepth = other.currentDepth; - maxDepth = other.maxDepth; canRestoreClip = other.canRestoreClip; rectangleClip = other.rectangleClip; } @@ -1991,7 +1989,6 @@ QOpenGL2PaintEngineState::QOpenGL2PaintEngineState() needsDepthBufferClear = true; depthTestEnabled = false; currentDepth = 1; - maxDepth = 4; canRestoreClip = true; } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 12123f3..189d5be 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -83,16 +83,13 @@ public: ~QOpenGL2PaintEngineState(); bool needsDepthBufferClear; - qreal depthBufferClearValue; bool depthTestEnabled; bool scissorTestEnabled; - uint maxDepth; uint currentDepth; bool canRestoreClip; QRect rectangleClip; - bool hasRectangleClip; }; class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx @@ -226,6 +223,7 @@ public: QRegion dirtyStencilRegion; QRect currentScissorBounds; + uint maxDepth; const QBrush* currentBrush; // May not be the state's brush! |