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author | Caio Marcelo de Oliveira Filho <caio.oliveira@openbossa.org> | 2009-10-13 19:10:10 (GMT) |
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committer | Eduardo M. Fleury <eduardo.fleury@openbossa.org> | 2009-10-15 14:38:15 (GMT) |
commit | 6a4d30b12baa85a223116d6629fa1e08e922d659 (patch) | |
tree | 658e26a8b3fcb1162c39974a0c81b93a68395868 | |
parent | aff8e7a24e5e8cc1f330a1b3c2947ba4d07d51ed (diff) | |
download | Qt-6a4d30b12baa85a223116d6629fa1e08e922d659.zip Qt-6a4d30b12baa85a223116d6629fa1e08e922d659.tar.gz Qt-6a4d30b12baa85a223116d6629fa1e08e922d659.tar.bz2 |
QGAL: refactor and document the simplification algorithm
Refactor the simplifyGraphIteration() function. The aim was to make it
more clear without changing too much the way it does stuff.
Before it collected a list of candidates and then filtered that into
sublists of same order, and after that removed the center edges from
the borders. It also reversed the list if the direction wasn't
forward, to pass it in forward order to simplifySequentialChunk()
helper function.
The refactored version
- take in account the order when building the candidates, this avoids
index manipulation;
- try to calculate 'beforeSequence' and 'afterSequence' as it builds the
candidates list;
- make simplifySequentialChunk() aware of directions, now it deals internally
with reversed direction sequences.
This commits also adds explanations to trickier parts of the code.
Signed-off-by: Caio Marcelo de Oliveira Filho <caio.oliveira@openbossa.org>
Reviewed-by: Artur Duque de Souza <artur.souza@openbossa.org>
Reviewed-by: Eduardo M. Fleury <eduardo.fleury@openbossa.org>
-rw-r--r-- | src/gui/graphicsview/qgraphicsanchorlayout_p.cpp | 324 |
1 files changed, 165 insertions, 159 deletions
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp index c9821ae..937ccfa 100644 --- a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp +++ b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp @@ -506,36 +506,46 @@ static bool simplifySequentialChunk(Graph<AnchorVertex, AnchorData> *graph, const QVector<AnchorVertex*> &vertices, AnchorVertex *after) { - int i; + AnchorData *data = graph->edgeData(before, vertices.first()); + Q_ASSERT(data); + + const bool forward = (before == data->from); + QVector<AnchorVertex *> orderedVertices; + + if (forward) { + orderedVertices = vertices; + } else { + qSwap(before, after); + for (int i = vertices.count() - 1; i >= 0; --i) + orderedVertices.append(vertices.at(i)); + } + #if defined(QT_DEBUG) && 0 QString strVertices; - for (i = 0; i < vertices.count(); ++i) - strVertices += QString::fromAscii("%1 - ").arg(vertices.at(i)->toString()); + for (int i = 0; i < orderedVertices.count(); ++i) { + strVertices += QString::fromAscii("%1 - ").arg(orderedVertices.at(i)->toString()); + } QString strPath = QString::fromAscii("%1 - %2%3").arg(before->toString(), strVertices, after->toString()); qDebug("simplifying [%s] to [%s - %s]", qPrintable(strPath), qPrintable(before->toString()), qPrintable(after->toString())); #endif SequentialAnchorData *sequence = new SequentialAnchorData; AnchorVertex *prev = before; - AnchorData *data; - for (i = 0; i <= vertices.count(); ++i) { - AnchorVertex *next = (i < vertices.count()) ? vertices.at(i) : after; - data = graph->takeEdge(prev, next); - sequence->m_edges.append(data); + + for (int i = 0; i <= orderedVertices.count(); ++i) { + AnchorVertex *next = (i < orderedVertices.count()) ? orderedVertices.at(i) : after; + AnchorData *ad = graph->takeEdge(prev, next); + Q_ASSERT(ad); + sequence->m_edges.append(ad); prev = next; } - sequence->setVertices(vertices); + + sequence->setVertices(orderedVertices); sequence->from = before; sequence->to = after; sequence->refreshSizeHints_helper(0, false); - // data here is the last edge in the sequence - // ### this seems to be here for supporting reverse order sequences, - // but doesnt seem to be used right now - if (data->from != vertices.last()) - qSwap(sequence->from, sequence->to); - // Note that since layout 'edges' can't be simplified away from // the graph, it's safe to assume that if there's a layout // 'edge', it'll be in the boundaries of the sequence. @@ -590,15 +600,6 @@ static bool simplifySequentialChunk(Graph<AnchorVertex, AnchorData> *graph, 2. Go to (1) 3. Done - - * Gathering sequential anchors * - The algorithm walks the graph in depth-first order, and only collects vertices that has two - edges connected to it. If the vertex does not have two edges or if it is a layout edge, - it will take all the previously collected vertices and try to create a simplified sequential - anchor representing all the previously collected vertices. - Once the simplified anchor is inserted, the collected list is cleared in order to find the next - sequence to simplify. - Note that there are some catches to this that are not covered by the above explanation. */ void QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation) { @@ -615,9 +616,7 @@ void QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation) orientation == Horizontal ? "Horizontal" : "Vertical"); #endif - AnchorVertex *rootVertex = graph[orientation].rootVertex(); - - if (!rootVertex) + if (!graph[orientation].rootVertex()) return; bool dirty; @@ -626,164 +625,171 @@ void QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation) } while (dirty); } +/*! + \internal + + One iteration of the simplification algorithm. Returns true if another iteration is needed. + + The algorithm walks the graph in depth-first order, and only collects vertices that has two + edges connected to it. If the vertex does not have two edges or if it is a layout edge, it + will take all the previously collected vertices and try to create a simplified sequential + anchor representing all the previously collected vertices. Once the simplified anchor is + inserted, the collected list is cleared in order to find the next sequence to simplify. + + Note that there are some catches to this that are not covered by the above explanation, see + the function comments for more details. +*/ bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutPrivate::Orientation orientation) { Q_Q(QGraphicsAnchorLayout); Graph<AnchorVertex, AnchorData> &g = graph[orientation]; - AnchorVertex *v = g.rootVertex(); QSet<AnchorVertex *> visited; - QStack<AnchorVertex *> stack; - stack.push(v); + QStack<QPair<AnchorVertex *, AnchorVertex *> > stack; + stack.push(qMakePair(static_cast<AnchorVertex *>(0), g.rootVertex())); QVector<AnchorVertex*> candidates; + bool candidatesForward; const Qt::AnchorPoint centerEdge = pickEdge(Qt::AnchorHorizontalCenter, orientation); - const Qt::AnchorPoint layoutEdge = oppositeEdge(v->m_edge); - bool dirty = false; - - // walk depth-first. + // Walk depth-first, in the stack we store start of the candidate sequence (beforeSequence) + // and the vertex to be visited. while (!stack.isEmpty()) { - v = stack.pop(); - QList<AnchorVertex *> vertices = g.adjacentVertices(v); - const int count = vertices.count(); - bool endOfSequence = (v->m_item == q && v->m_edge == layoutEdge) || count != 2; - if (count == 2 && v->m_item != q) { - candidates.append(v); - if (visited.contains(vertices.first()) && visited.contains(vertices.last())) { - // in case of a cycle - endOfSequence = true; + QPair<AnchorVertex *, AnchorVertex *> pair = stack.pop(); + AnchorVertex *beforeSequence = pair.first; + AnchorVertex *v = pair.second; + + // The basic idea is to determine whether we found an end of sequence, + // if that's the case, we stop adding vertices to the candidate list + // and do a simplification step. + // + // A vertex can trigger an end of sequence if + // (a) it is a layout vertex, we don't simplify away the layout vertices; + // (b) it does not have exactly 2 adjacents; + // (c) it will change the direction of the sequence; + // (d) its next adjacent is already visited (a cycle in the graph). + + const QList<AnchorVertex *> &adjacents = g.adjacentVertices(v); + const bool isLayoutVertex = v->m_item == q; + AnchorVertex *afterSequence = v; + bool endOfSequence = false; + + // + // Identify the end cases. + // + + // Identifies cases (a) and (b) + endOfSequence = isLayoutVertex || adjacents.count() != 2; + + if (!endOfSequence) { + // If this is the first vertice, determine what is the direction to use for this + // sequence. + if (candidates.isEmpty()) { + const AnchorData *data = g.edgeData(beforeSequence, v); + Q_ASSERT(data); + candidatesForward = (beforeSequence == data->from); } - } - if (endOfSequence && candidates.count() >= 1) { - int i; - AnchorVertex *afterSequence= 0; - AnchorVertex *beforeSequence = 0; - // find the items before and after the valid sequence - if (candidates.count() == 1) { - QList<AnchorVertex *> beforeAndAfterVertices = g.adjacentVertices(candidates.at(0)); - Q_ASSERT(beforeAndAfterVertices.count() == 2); - // Since we only have one vertex, we can pick - // any of the two vertices to become before/after. - afterSequence = beforeAndAfterVertices.last(); - beforeSequence = beforeAndAfterVertices.first(); - } else { - QList<AnchorVertex *> adjacentOfSecondLastVertex = g.adjacentVertices(candidates.last()); - Q_ASSERT(adjacentOfSecondLastVertex.count() == 2); - if (adjacentOfSecondLastVertex.first() == candidates.at(candidates.count() - 2)) - afterSequence = adjacentOfSecondLastVertex.last(); - else - afterSequence = adjacentOfSecondLastVertex.first(); - QList<AnchorVertex *> adjacentOfSecondVertex = g.adjacentVertices(candidates.first()); - Q_ASSERT(adjacentOfSecondVertex.count() == 2); - if (adjacentOfSecondVertex.first() == candidates.at(1)) - beforeSequence = adjacentOfSecondVertex.last(); - else - beforeSequence = adjacentOfSecondVertex.first(); + // This is a tricky part. We peek at the next vertex to find out + // + // - whether the edge from this vertex to the next vertex has the same direction; + // - whether we already visited the next vertex. + // + // Those are needed to identify (c) and (d). Note that unlike (a) and (b), we preempt + // the end of sequence by looking into the next vertex. + + // Peek at the next vertex + AnchorVertex *after; + if (candidates.isEmpty()) + after = (beforeSequence == adjacents.last() ? adjacents.first() : adjacents.last()); + else + after = (candidates.last() == adjacents.last() ? adjacents.first() : adjacents.last()); + + // ### At this point we assumed that candidates will not contain 'after', this may not hold + // when simplifying FLOATing anchors. + Q_ASSERT(!candidates.contains(after)); + + const AnchorData *data = g.edgeData(v, after); + Q_ASSERT(data); + const bool willChangeDirection = (candidatesForward != (v == data->from)); + const bool cycleFound = visited.contains(after); + + // Now cases (c) and (d)... + endOfSequence = willChangeDirection || cycleFound; + + if (endOfSequence) { + if (!willChangeDirection) { + // If the direction will not change, we can add the current vertex to the + // candidates list and we know that 'after' can be used as afterSequence. + candidates.append(v); + afterSequence = after; + } + } else { + // If it's not an end of sequence, then the vertex didn't trigger neither of the + // previously four cases, so it can be added to the candidates list. + candidates.append(v); } - // The complete path of the sequence to simplify is: beforeSequence, <candidates>, afterSequence - // where beforeSequence and afterSequence are the endpoints where the anchor is inserted - // between. -#if defined(QT_DEBUG) && 0 - // ### DEBUG - QString strCandidates; - for (i = 0; i < candidates.count(); ++i) - strCandidates += QString::fromAscii("%1 - ").arg(candidates.at(i)->toString()); - QString strPath = QString::fromAscii("%1 - %2%3").arg(beforeSequence->toString(), strCandidates, afterSequence->toString()); - qDebug("candidate list for sequential simplification:\n[%s]", qPrintable(strPath)); -#endif + } - bool forward = true; - AnchorVertex *prev = beforeSequence; - int intervalFrom = 0; + // + // Add next non-visited vertices to the stack. + // + for (int i = 0; i < adjacents.count(); ++i) { + AnchorVertex *next = adjacents.at(i); + if (visited.contains(next)) + continue; - // Check for directionality (from). We don't want to destroy that information, - // thus we only combine anchors with the same direction. + // If current vertex is an end of sequence, and it'll reset the candidates list. So + // the next vertices will build candidates lists with the current vertex as 'before' + // vertex. If it's not an end of sequence, we keep the original 'before' vertex, + // since we are keeping the candidates list. + if (endOfSequence) + stack.push(qMakePair(v, next)); + else + stack.push(qMakePair(beforeSequence, next)); + } - // "i" is the index *including* the beforeSequence and afterSequence vertices. - for (i = 1; i <= candidates.count() + 1; ++i) { - bool atVertexAfter = i > candidates.count(); - AnchorVertex *v1 = atVertexAfter ? afterSequence : candidates.at(i - 1); - AnchorData *data = g.edgeData(prev, v1); - Q_ASSERT(data); - if (i == 1) { - forward = (prev == data->from ? true : false); - } else if (forward != (prev == data->from) || atVertexAfter) { - int intervalTo = i; - if (forward != (prev == data->from)) - --intervalTo; - - // intervalFrom and intervalTo should now be indices to the vertex before and - // after the sequential anchor. - if (intervalTo - intervalFrom >= 2) { - // simplify in the range [intervalFrom, intervalTo] - - // Trim off internal center anchors (Left-Center/Center-Right) from the - // start and the end of the sequence. We never want to simplify internal - // center anchors where there is an external anchor connected to the center. - AnchorVertex *intervalVertexFrom = intervalFrom == 0 ? beforeSequence : candidates.at(intervalFrom - 1); - int effectiveIntervalFrom = intervalFrom; - if (intervalVertexFrom->m_edge == centerEdge - && intervalVertexFrom->m_item == candidates.at(effectiveIntervalFrom)->m_item) { - ++effectiveIntervalFrom; - intervalVertexFrom = candidates.at(effectiveIntervalFrom - 1); - } - AnchorVertex *intervalVertexTo = intervalTo <= candidates.count() ? candidates.at(intervalTo - 1) : afterSequence; - int effectiveIntervalTo = intervalTo; - if (intervalVertexTo->m_edge == centerEdge - && intervalVertexTo->m_item == candidates.at(effectiveIntervalTo - 2)->m_item) { - --effectiveIntervalTo; - intervalVertexTo = candidates.at(effectiveIntervalTo - 1); - } - if (effectiveIntervalTo - effectiveIntervalFrom >= 2) { - QVector<AnchorVertex*> subCandidates; - if (forward) { - subCandidates = candidates.mid(effectiveIntervalFrom, effectiveIntervalTo - effectiveIntervalFrom - 1); - } else { - // reverse the order of the candidates. - qSwap(intervalVertexFrom, intervalVertexTo); - do { - ++effectiveIntervalFrom; - subCandidates.prepend(candidates.at(effectiveIntervalFrom - 1)); - } while (effectiveIntervalFrom < effectiveIntervalTo - 1); - } - if (simplifySequentialChunk(&g, intervalVertexFrom, subCandidates, intervalVertexTo)) { - dirty = true; - break; - } - // finished simplification of chunk with same direction - } - } - if (forward == (prev == data->from)) - --intervalTo; - intervalFrom = intervalTo; - - forward = !forward; - } - prev = v1; - } + visited.insert(v); - if (dirty) - break; - } + if (!endOfSequence || candidates.isEmpty()) + continue; + + // + // Create a sequence for (beforeSequence, candidates, afterSequence). + // - if (endOfSequence) - candidates.clear(); + // One restriction we have is to not simplify half of an anchor and let the other half + // unsimplified. So we remove center edges before and after the sequence. + if (beforeSequence->m_edge == centerEdge && beforeSequence->m_item == candidates.first()->m_item) { + beforeSequence = candidates.first(); + candidates.remove(0); - for (int i = 0; i < count; ++i) { - AnchorVertex *next = vertices.at(i); - if (next->m_item == q && next->m_edge == centerEdge) + // If there's not candidates to be simplified, leave. + if (candidates.isEmpty()) continue; - if (visited.contains(next)) + } + + if (afterSequence->m_edge == centerEdge && afterSequence->m_item == candidates.last()->m_item) { + afterSequence = candidates.last(); + candidates.remove(candidates.count() - 1); + + if (candidates.isEmpty()) continue; - stack.push(next); } - visited.insert(v); + // This function will remove the candidates from the graph and create one edge between + // beforeSequence and afterSequence. This function returns true if the sequential + // simplification also caused a parallel simplification to be created. In this case we end + // the iteration and start again (since all the visited state we have may be outdated). + if (simplifySequentialChunk(&g, beforeSequence, candidates, afterSequence)) + return true; + + // If there was no parallel simplification, we'll keep walking the graph. So we clear the + // candidates list to start again. + candidates.clear(); } - return dirty; + return false; } static void restoreSimplifiedAnchor(Graph<AnchorVertex, AnchorData> &g, |