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author | Laszlo Agocs <laszlo.p.agocs@nokia.com> | 2011-04-15 07:05:31 (GMT) |
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committer | Laszlo Agocs <laszlo.p.agocs@nokia.com> | 2011-04-15 07:05:31 (GMT) |
commit | 9672bec709bb8ee3d35dcd889b218708e4804c55 (patch) | |
tree | b653a221baa1a3801c77faab08ebc712bdb7d866 | |
parent | 8a37a69c961092aae7dd7f55f30a15b3fae1b7cc (diff) | |
download | Qt-9672bec709bb8ee3d35dcd889b218708e4804c55.zip Qt-9672bec709bb8ee3d35dcd889b218708e4804c55.tar.gz Qt-9672bec709bb8ee3d35dcd889b218708e4804c55.tar.bz2 |
Make EGL surface transparency working on Symbian.
When the hardware is capable enough, setting WA_TranslucentBackground
will not lead to falling back to raster, but will continue using
OpenVG or OpenGL based rendering. However this needs an alpha channel
which was not requested previously. This patch corrects it.
Task-number: QT-4729
Reviewed-by: Jani Hautakangas
-rw-r--r-- | src/gui/egl/qegl_symbian.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/gui/egl/qegl_symbian.cpp b/src/gui/egl/qegl_symbian.cpp index 6533d11..fabf9d1 100644 --- a/src/gui/egl/qegl_symbian.cpp +++ b/src/gui/egl/qegl_symbian.cpp @@ -42,6 +42,7 @@ #include <QtGui/qpaintdevice.h> #include <QtGui/qpixmap.h> #include <QtGui/qwidget.h> +#include <QtGui/private/qapplication_p.h> #include "qegl_p.h" #include "qeglcontext_p.h" @@ -73,10 +74,14 @@ void QEglProperties::setPaintDeviceFormat(QPaintDevice *dev) return; int devType = dev->devType(); - if (devType == QInternal::Image) + if (devType == QInternal::Image) { setPixelFormat(static_cast<QImage *>(dev)->format()); - else - setPixelFormat(QImage::Format_RGB32); + } else { + QImage::Format format = QImage::Format_RGB32; + if (QApplicationPrivate::instance() && QApplicationPrivate::instance()->useTranslucentEGLSurfaces) + format = QImage::Format_ARGB32_Premultiplied; + setPixelFormat(format); + } } |