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authorSamuel Rødal <sroedal@trolltech.com>2009-07-01 15:25:49 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-07-28 14:40:26 (GMT)
commite70af37dba3defc0f1b0a08cb5770d3662f3f0ec (patch)
treef7273b28eab0cd116cd47c0c46fc2d58c1464843
parent2094d3c03ba895e4458a0bb6b1b4935abacd4816 (diff)
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Fixed incorrect QGLFramebufferObject documentation.
Reviewed-by: Gunnar Sletta
-rw-r--r--src/opengl/qglframebufferobject.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 3685661..abec78a 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -746,8 +746,11 @@ QGLFramebufferObject::~QGLFramebufferObject()
The framebuffer can become invalid if the initialization process
fails, the user attaches an invalid buffer to the framebuffer
- object, or a non-power of 2 width/height is specified as the
+ object, or a non-power of two width/height is specified as the
texture size if the texture target is \c{GL_TEXTURE_2D}.
+ The non-power of two limitation does not apply if the OpenGL version
+ is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension
+ is present.
*/
bool QGLFramebufferObject::isValid() const
{