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author | Samuel Rødal <sroedal@trolltech.com> | 2010-02-10 12:11:01 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2010-02-10 12:14:36 (GMT) |
commit | f04f014835e9fd4c41e9113e8036ba71ff884ae9 (patch) | |
tree | 492980773f914dd9c7a017f1ac2d81c3db321f81 | |
parent | 64233a38fe5a1755a6426caf55eaf8abbd4187ac (diff) | |
download | Qt-f04f014835e9fd4c41e9113e8036ba71ff884ae9.zip Qt-f04f014835e9fd4c41e9113e8036ba71ff884ae9.tar.gz Qt-f04f014835e9fd4c41e9113e8036ba71ff884ae9.tar.bz2 |
Prevented assert when using drop shadow effect in the GL 2 engine.
The GL 2 pixmap filter uses Indexed8 images in the drop shadow case.
Reviewed-by: Tom Cooksey
-rw-r--r-- | src/gui/image/qpixmapfilter.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp index 7cf942c..2792e45 100644 --- a/src/gui/image/qpixmapfilter.cpp +++ b/src/gui/image/qpixmapfilter.cpp @@ -713,7 +713,8 @@ void expblur(QImage &img, qreal radius, bool improvedQuality = false, int transp radius *= qreal(0.5); Q_ASSERT(img.format() == QImage::Format_ARGB32_Premultiplied - || img.format() == QImage::Format_RGB32); + || img.format() == QImage::Format_RGB32 + || img.format() == QImage::Format_Indexed8); // choose the alpha such that pixels at radius distance from a fully // saturated pixel will have an alpha component of no greater than |