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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-28 06:08:13 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-28 06:08:13 (GMT) |
commit | 1583d643285641bf71e6a107331d788acca9850c (patch) | |
tree | 77931ed366f52860c70d7cb73a3e3fbc20ee6c11 | |
parent | 8bbf1907613d88e38630ec0343bb9f0d1fb6c5d0 (diff) | |
download | Qt-1583d643285641bf71e6a107331d788acca9850c.zip Qt-1583d643285641bf71e6a107331d788acca9850c.tar.gz Qt-1583d643285641bf71e6a107331d788acca9850c.tar.bz2 |
qdoc: Update QGraphicsTransform docs after changes to QGraphicsRotation
Reviewed-by: Michael Brasser
-rw-r--r-- | src/gui/graphicsview/qgraphicstransform.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp index 93dc196..e2a3f08 100644 --- a/src/gui/graphicsview/qgraphicstransform.cpp +++ b/src/gui/graphicsview/qgraphicstransform.cpp @@ -69,6 +69,9 @@ objects are applied to a QGraphicsItem, all of the transformations are computed in true 3D space, with the projection back to 2D only occurring after the last QGraphicsTransform is applied. + The exception to this is QGraphicsRotation, which projects back to + 2D after each rotation to preserve the perspective effect around + the X and Y axes. If you want to create your own configurable transformation, you can create a subclass of QGraphicsTransform (or any or the existing subclasses), and |