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author | Michael Brasser <michael.brasser@nokia.com> | 2010-09-28 01:13:48 (GMT) |
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committer | Michael Brasser <michael.brasser@nokia.com> | 2010-09-28 22:43:21 (GMT) |
commit | 2784fe7be27afd80f6da69a683ed7aec91734de8 (patch) | |
tree | a26dae32eb4284b855ef8dd77f33a0639a0f60c5 | |
parent | e67092d630d795e2cdca6f2be70c7e684a12a67c (diff) | |
download | Qt-2784fe7be27afd80f6da69a683ed7aec91734de8.zip Qt-2784fe7be27afd80f6da69a683ed7aec91734de8.tar.gz Qt-2784fe7be27afd80f6da69a683ed7aec91734de8.tar.bz2 |
Documentation.
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativeitem.cpp | 4 | ||||
-rw-r--r-- | src/declarative/graphicsitems/qdeclarativepath.cpp | 118 |
2 files changed, 98 insertions, 24 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeitem.cpp b/src/declarative/graphicsitems/qdeclarativeitem.cpp index e9da4f7..49b7ad3 100644 --- a/src/declarative/graphicsitems/qdeclarativeitem.cpp +++ b/src/declarative/graphicsitems/qdeclarativeitem.cpp @@ -1745,8 +1745,8 @@ void QDeclarativeItemPrivate::parentProperty(QObject *o, void *rv, QDeclarativeN \qmlproperty list<Object> Item::data \default - The data property is allows you to freely mix visual children and resources - of an item. If you assign a visual item to the data list it becomes + The data property allows you to freely mix visual children and resources + in an item. If you assign a visual item to the data list it becomes a child and if you assign any other object type, it is added as a resource. So you can write: diff --git a/src/declarative/graphicsitems/qdeclarativepath.cpp b/src/declarative/graphicsitems/qdeclarativepath.cpp index f93357d..717da1e 100644 --- a/src/declarative/graphicsitems/qdeclarativepath.cpp +++ b/src/declarative/graphicsitems/qdeclarativepath.cpp @@ -491,17 +491,17 @@ void QDeclarativeCurve::setY(qreal y) \since 4.7 \brief The PathAttribute allows setting an attribute at a given position in a Path. - The PathAttribute object allows attibutes consisting of a name and - a value to be specified for the endpoints of path segments. The + The PathAttribute object allows attributes consisting of a name and + a value to be specified for various points along a path. The attributes are exposed to the delegate as \l{qdeclarativeintroduction.html#attached-properties} {Attached Properties}. - The value of an attribute at any particular point is interpolated - from the PathAttributes bounding the point. + The value of an attribute at any particular point along the path is interpolated + from the PathAttributes bounding that point. The example below shows a path with the items scaled to 30% with opacity 50% at the top of the path and scaled 100% with opacity - 100% at the bottom. Note the use of the PathView.scale and - PathView.opacity attached properties to set the scale and opacity + 100% at the bottom. Note the use of the PathView.iconScale and + PathView.iconOpacity attached properties to set the scale and opacity of the delegate. \table @@ -509,14 +509,17 @@ void QDeclarativeCurve::setY(qreal y) \o \image declarative-pathattribute.png \o \snippet doc/src/snippets/declarative/pathview/pathattributes.qml 0 + (see the PathView documentation for the specification of ContactModel.qml + used for ContactModel above.) \endtable - \sa Path + + \sa Path */ /*! \qmlproperty string PathAttribute::name - the name of the attribute to change. + This property holds the name of the attribute to change. This attribute will be available to the delegate as PathView.<name> @@ -545,7 +548,38 @@ void QDeclarativePathAttribute::setName(const QString &name) /*! \qmlproperty string PathAttribute::value - the new value of the attribute. + This property holds the value for the attribute. + + The value specified can be used to influence the visual appearance + of an item along the path. For example, the following Path specifies + an attribute named \e itemRotation, which has the value \e 0 at the + beginning of the path, and the value 90 at the end of the path. + + \qml + Path { + startX: 0 + startY: 0 + PathAttribute { name: "itemRotation"; value: 0 } + PathLine { x: 100; y: 100 } + PathAttribute { name: "itemRotation"; value: 90 } + } + \endqml + + In our delegate, we can then bind the \e rotation property to the + \l{qdeclarativeintroduction.html#attached-properties} {Attached Property} + \e PathView.itemRotation created for this attribute. + + \qml + Rectangle { + width: 10; height: 10 + rotation: PathView.itemRotation + } + \endqml + + As each item is positioned along the path, it will be rotated accordingly: + an item at the beginning of the path with be not be rotated, an item at + the end of the path will be rotated 90 degrees, and an item mid-way along + the path will be rotated 45 degrees. */ /*! @@ -792,6 +826,10 @@ void QDeclarativePathCubic::addToPath(QPainterPath &path) \since 4.7 \brief The PathPercent manipulates the way a path is interpreted. + PathPercent allows you to manipulate the spacing between items on a + PathView's path. You can use it to bunch together items on part of + the path, and spread them out on other parts of the path. + The examples below show the normal distrubution of items along a path compared to a distribution which places 50% of the items along the PathLine section of the path. @@ -800,25 +838,31 @@ void QDeclarativePathCubic::addToPath(QPainterPath &path) \o \image declarative-nopercent.png \o \qml - Path { - startX: 20; startY: 0 - PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } - PathLine { x: 150; y: 80 } - PathQuad { x: 180; y: 0; controlX: 200; controlY: 80 } + PathView { + ... + Path { + startX: 20; startY: 0 + PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } + PathLine { x: 150; y: 80 } + PathQuad { x: 180; y: 0; controlX: 200; controlY: 80 } + } } \endqml \row \o \image declarative-percent.png \o \qml - Path { - startX: 20; startY: 0 - PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } - PathPercent { value: 0.25 } - PathLine { x: 150; y: 80 } - PathPercent { value: 0.75 } - PathQuad { x: 180; y: 0; controlX: 200; controlY: 80 } - PathPercent { value: 1 } + PathView { + ... + Path { + startX: 20; startY: 0 + PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } + PathPercent { value: 0.25 } + PathLine { x: 150; y: 80 } + PathPercent { value: 0.75 } + PathQuad { x: 180; y: 0; controlX: 200; controlY: 80 } + PathPercent { value: 1 } + } } \endqml \endtable @@ -826,6 +870,36 @@ void QDeclarativePathCubic::addToPath(QPainterPath &path) \sa Path */ +/*! + \qmlproperty real value + The proporation of items that should be laid out up to this point. + + This value should always be higher than the last value specified + by a PathPercent at a previous position in the Path. + + In the following example we have a Path made up of three PathLines. + Normally, the items of the PathView would be laid out equally along + this path, with an equal number of items per line segment. PathPercent + allows us to specify that the first and third lines should each hold + 10% of the laid out items, while the second line should hold the remaining + 80%. + + \qml + PathView { + ... + Path { + startX: 0; startY: 0 + PathLine { x:100; y: 0; } + PathPercent { value: 0.1 } + PathLine { x: 100; y: 100 } + PathPercent { value: 0.9 } + PathLine { x: 100; y: 0 } + PathPercent { value: 1 } + } + } + \endqml +*/ + qreal QDeclarativePathPercent::value() const { return _value; |