summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorTom Cooksey <thomas.cooksey@nokia.com>2010-01-03 14:35:53 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2010-01-07 15:07:28 (GMT)
commit4c188f40d8101fe8aaa63ab49b93394d9005db93 (patch)
tree061f1b18f1d834ad21fafebdafe2acda7167c38b
parentba0a8a491d6fbedb7ab7d7c4fd41e9eed1ac8670 (diff)
downloadQt-4c188f40d8101fe8aaa63ab49b93394d9005db93.zip
Qt-4c188f40d8101fe8aaa63ab49b93394d9005db93.tar.gz
Qt-4c188f40d8101fe8aaa63ab49b93394d9005db93.tar.bz2
Introduce new "snapToPixelGrid" flag to GL2 engine for drawText
When we're rendering text, the glyphs need to be aligned to the pixel grid otherwise we get strange artifacts. Normally text is drawn at integer coordinates, however it is still possible to have a transform which translates by a non-integer offset. This patch adds a flag to the engine which can be used to snap any translate to the pixel grid. Task-number: QTBUG-7094 Reviewed-By: Kim (cherry picked from commit 1e7922262c29ba29a70226cf8894645f46df3ca2)
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp47
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
2 files changed, 44 insertions, 5 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 6622e55..18d39c5 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -597,19 +597,28 @@ void QGL2PaintEngineExPrivate::updateMatrix()
const GLfloat wfactor = 2.0f / width;
const GLfloat hfactor = -2.0f / height;
+ GLfloat dx = transform.dx();
+ GLfloat dy = transform.dy();
+
+ // Non-integer translates can have strange effects for some rendering operations such as
+ // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
+ if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
+ // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
+ dx = ceilf(dx - 0.5f);
+ dy = ceilf(dy - 0.5f);
+ }
if (addOffset) {
- pmvMatrix[2][0] = (wfactor * (transform.dx() + 0.49f)) - transform.m33();
- pmvMatrix[2][1] = (hfactor * (transform.dy() + 0.49f)) + transform.m33();
- } else {
- pmvMatrix[2][0] = (wfactor * transform.dx()) - transform.m33();
- pmvMatrix[2][1] = (hfactor * transform.dy()) + transform.m33();
+ dx += 0.49f;
+ dy += 0.49f;
}
pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
+ pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
+ pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
pmvMatrix[0][2] = transform.m13();
pmvMatrix[1][2] = transform.m23();
pmvMatrix[2][2] = transform.m33();
@@ -707,6 +716,11 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
if (prepareForDraw(opaque))
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
@@ -874,6 +888,11 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
// Might need to call updateMatrix to re-calculate inverseScale
if (matrixDirty)
updateMatrix();
@@ -1278,6 +1297,11 @@ void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
const Qt::PenStyle penStyle = qpen_style(pen);
const QBrush &penBrush = qpen_brush(pen);
const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
@@ -1551,6 +1575,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
addOffset = false;
matrixDirty = true;
}
+ if (!snapToPixelGrid) {
+ snapToPixelGrid = true;
+ matrixDirty = true;
+ }
QBrush pensBrush = q->state()->pen.brush();
setBrush(pensBrush);
@@ -1669,6 +1697,11 @@ void QGL2PaintEngineExPrivate::drawPixmaps(const QDrawPixmaps::Data *drawingData
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
+
bool allOpaque = true;
for (int i = 0; i < dataCount; ++i) {
@@ -1949,6 +1982,10 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
addOffset = false;
matrixDirty = true;
}
+ if (snapToPixelGrid) {
+ snapToPixelGrid = false;
+ matrixDirty = true;
+ }
if (matrixDirty)
updateMatrix();
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 8562678..5ba1d31 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -167,6 +167,7 @@ public:
width(0), height(0),
ctx(0),
useSystemClip(true),
+ snapToPixelGrid(false),
addOffset(false),
inverseScale(1)
{ }
@@ -260,6 +261,7 @@ public:
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];
+ bool snapToPixelGrid;
bool addOffset; // When enabled, adds a 0.49,0.49 offset to matrix in updateMatrix
GLfloat pmvMatrix[3][3];
GLfloat inverseScale;