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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-10-22 23:12:24 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-10-22 23:12:24 (GMT) |
commit | 80341e9ce0ec98dd59806dbad3674e3dad067c87 (patch) | |
tree | 49d7da7c8e71f721a35e50e7a61fcf89f02392ce | |
parent | db14623485396fd69839e519184b794775b65b01 (diff) | |
parent | 3f744a4e816b8a7850e8c0479b254a8e6bd2e74f (diff) | |
download | Qt-80341e9ce0ec98dd59806dbad3674e3dad067c87.zip Qt-80341e9ce0ec98dd59806dbad3674e3dad067c87.tar.gz Qt-80341e9ce0ec98dd59806dbad3674e3dad067c87.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2 into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/oslo-staging-2:
QtDFB: Make transparent windows behave better
For meego graphics system, use floyd-steinberg dithering when converting to 16bit.
Added support for blitting to native child widgets in GL window surface.
-rw-r--r-- | src/opengl/qgl.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qgl_egl.cpp | 4 | ||||
-rw-r--r-- | src/opengl/qgl_p.h | 2 | ||||
-rw-r--r-- | src/opengl/qwindowsurface_gl.cpp | 139 | ||||
-rw-r--r-- | src/opengl/qwindowsurface_gl_p.h | 1 | ||||
-rw-r--r-- | src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp | 36 | ||||
-rw-r--r-- | src/plugins/gfxdrivers/directfb/qdirectfbscreen.h | 1 | ||||
-rw-r--r-- | src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp | 9 | ||||
-rw-r--r-- | src/plugins/graphicssystems/meego/dithering.cpp | 267 | ||||
-rw-r--r-- | src/plugins/graphicssystems/meego/meego.pro | 2 | ||||
-rw-r--r-- | src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp | 33 |
11 files changed, 395 insertions, 101 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 62eff6e..dbd295f 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -2104,7 +2104,7 @@ void QGLContextPrivate::syncGlState() #undef ctx #ifdef QT_NO_EGL -void QGLContextPrivate::swapRegion(const QRegion *) +void QGLContextPrivate::swapRegion(const QRegion &) { Q_Q(QGLContext); q->swapBuffers(); diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp index c79c4cd..27f7ad9 100644 --- a/src/opengl/qgl_egl.cpp +++ b/src/opengl/qgl_egl.cpp @@ -276,12 +276,12 @@ EGLSurface QGLContextPrivate::eglSurfaceForDevice() const return eglSurface; } -void QGLContextPrivate::swapRegion(const QRegion *region) +void QGLContextPrivate::swapRegion(const QRegion ®ion) { if (!valid || !eglContext) return; - eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), region); + eglContext->swapBuffersRegion2NOK(eglSurfaceForDevice(), ®ion); } void QGLWidget::setMouseTracking(bool enable) diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 6c494ee..f86c77f 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -343,7 +343,7 @@ public: void setVertexAttribArrayEnabled(int arrayIndex, bool enabled = true); void syncGlState(); // Makes sure the GL context's state is what we think it is - void swapRegion(const QRegion *region); + void swapRegion(const QRegion ®ion); #if defined(Q_WS_WIN) void updateFormatVersion(); diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index 8157b2a..9f3dcdf 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -275,6 +275,8 @@ struct QGLWindowSurfacePrivate QRegion paintedRegion; QSize size; + QSize textureSize; + QList<QImage> buffers; QGLWindowSurfaceGLPaintDevice glDevice; QGLWindowSurface* q_ptr; @@ -316,6 +318,7 @@ QGLWindowSurface::QGLWindowSurface(QWidget *window) d_ptr->pb = 0; d_ptr->fbo = 0; d_ptr->ctx = 0; + d_ptr->tex_id = 0; #if defined (QT_OPENGL_ES_2) d_ptr->tried_fbo = true; d_ptr->tried_pb = true; @@ -433,7 +436,7 @@ static void drawTexture(const QRectF &rect, GLuint tex_id, const QSize &texSize, void QGLWindowSurface::beginPaint(const QRegion &) { - if (! context()) + if (!context()) return; int clearFlags = 0; @@ -457,13 +460,42 @@ void QGLWindowSurface::endPaint(const QRegion &rgn) d_ptr->buffers.clear(); } -void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset) +static void blitTexture(QGLContext *ctx, GLuint texture, const QSize &viewport, const QSize &texSize, const QRect &targetRect, const QRect &sourceRect) { - if (context() && widget != window()) { - qWarning("No native child widget support in GL window surface without FBOs or pixel buffers"); - return; - } + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_BLEND); + + glViewport(0, 0, viewport.width(), viewport.height()); + + QGLShaderProgram *blitProgram = + QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram(); + blitProgram->bind(); + blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/); + + // The shader manager's blit program does not multiply the + // vertices by the pmv matrix, so we need to do the effect + // of the orthographic projection here ourselves. + QRectF r; + qreal w = viewport.width(); + qreal h = viewport.height(); + r.setLeft((targetRect.left() / w) * 2.0f - 1.0f); + if (targetRect.right() == (viewport.width() - 1)) + r.setRight(1.0f); + else + r.setRight((targetRect.right() / w) * 2.0f - 1.0f); + r.setBottom((targetRect.top() / h) * 2.0f - 1.0f); + if (targetRect.bottom() == (viewport.height() - 1)) + r.setTop(1.0f); + else + r.setTop((targetRect.bottom() / w) * 2.0f - 1.0f); + + drawTexture(r, texture, texSize, sourceRect); +} + +void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset) +{ //### Find out why d_ptr->geometry_updated isn't always false. // flush() should not be called when d_ptr->geometry_updated is true. It assumes that either // d_ptr->fbo or d_ptr->pb is allocated and has the correct size. @@ -534,12 +566,29 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint & } } #endif - if (hasPartialUpdateSupport() && - d_ptr->paintedRegion.boundingRect().width() * d_ptr->paintedRegion.boundingRect().height() < - geometry().width() * geometry().height() * 0.2) { - context()->d_func()->swapRegion(&d_ptr->paintedRegion); - } else - context()->swapBuffers(); + bool doingPartialUpdate = hasPartialUpdateSupport() && br.width() * br.height() < parent->geometry().width() * parent->geometry().height() * 0.2; + QGLContext *ctx = reinterpret_cast<QGLContext *>(parent->d_func()->extraData()->glContext); + if (widget != window()) { + if (initializeOffscreenTexture(window()->size())) + qWarning() << "QGLWindowSurface: Flushing to native child widget, may lead to significant performance loss"; + glBindTexture(target, d_ptr->tex_id); + + const uint bottom = window()->height() - (br.y() + br.height()); + glCopyTexSubImage2D(target, 0, br.x(), bottom, br.x(), bottom, br.width(), br.height()); + + glBindTexture(target, 0); + + ctx->makeCurrent(); + if (doingPartialUpdate) + blitTexture(ctx, d_ptr->tex_id, parent->size(), window()->size(), rect, br); + else + blitTexture(ctx, d_ptr->tex_id, parent->size(), window()->size(), parent->rect(), parent->rect().translated(offset + wOffset)); + } + + if (doingPartialUpdate) + ctx->d_func()->swapRegion(br); + else + ctx->swapBuffers(); d_ptr->paintedRegion = QRegion(); } else { @@ -665,38 +714,10 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint & else if (d_ptr->fbo) { Q_UNUSED(target); - GLuint texture = d_ptr->fbo->texture(); - - glDisable(GL_DEPTH_TEST); - if (d_ptr->fbo->isBound()) d_ptr->fbo->release(); - glViewport(0, 0, size.width(), size.height()); - - QGLShaderProgram *blitProgram = - QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram(); - blitProgram->bind(); - blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/); - - // The shader manager's blit program does not multiply the - // vertices by the pmv matrix, so we need to do the effect - // of the orthographic projection here ourselves. - QRectF r; - qreal w = size.width() ? size.width() : 1.0f; - qreal h = size.height() ? size.height() : 1.0f; - r.setLeft((rect.left() / w) * 2.0f - 1.0f); - if (rect.right() == (size.width() - 1)) - r.setRight(1.0f); - else - r.setRight((rect.right() / w) * 2.0f - 1.0f); - r.setBottom((rect.top() / h) * 2.0f - 1.0f); - if (rect.bottom() == (size.height() - 1)) - r.setTop(1.0f); - else - r.setTop((rect.bottom() / w) * 2.0f - 1.0f); - - drawTexture(r, texture, window()->size(), br); + blitTexture(ctx, d_ptr->fbo->texture(), size, window()->size(), rect, br); } #endif @@ -719,7 +740,6 @@ void QGLWindowSurface::updateGeometry() { return; d_ptr->geometry_updated = false; - QRect rect = geometry(); hijackWindow(window()); QGLContext *ctx = reinterpret_cast<QGLContext *>(window()->d_func()->extraData()->glContext); @@ -740,11 +760,8 @@ void QGLWindowSurface::updateGeometry() { if (d_ptr->ctx) { #ifndef QT_OPENGL_ES_2 - if (d_ptr->destructive_swap_buffers) { - glBindTexture(target, d_ptr->tex_id); - glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); - glBindTexture(target, 0); - } + if (d_ptr->destructive_swap_buffers) + initializeOffscreenTexture(rect.size()); #endif return; } @@ -824,15 +841,8 @@ void QGLWindowSurface::updateGeometry() { ctx->makeCurrent(); #ifndef QT_OPENGL_ES_2 - if (d_ptr->destructive_swap_buffers) { - glGenTextures(1, &d_ptr->tex_id); - glBindTexture(target, d_ptr->tex_id); - glTexImage2D(target, 0, GL_RGBA, rect.width(), rect.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); - - glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glBindTexture(target, 0); - } + if (d_ptr->destructive_swap_buffers) + initializeOffscreenTexture(rect.size()); #endif qDebug() << "QGLWindowSurface: Using plain widget as window surface" << this;; @@ -840,6 +850,23 @@ void QGLWindowSurface::updateGeometry() { d_ptr->ctx->d_ptr->internal_context = true; } +bool QGLWindowSurface::initializeOffscreenTexture(const QSize &size) +{ + if (size == d_ptr->textureSize) + return false; + + glGenTextures(1, &d_ptr->tex_id); + glBindTexture(GL_TEXTURE_2D, d_ptr->tex_id); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width(), size.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, 0); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glBindTexture(GL_TEXTURE_2D, 0); + + d_ptr->textureSize = size; + return true; +} + bool QGLWindowSurface::scroll(const QRegion &area, int dx, int dy) { // this code randomly fails currently for unknown reasons diff --git a/src/opengl/qwindowsurface_gl_p.h b/src/opengl/qwindowsurface_gl_p.h index ffc2e86..6906f35 100644 --- a/src/opengl/qwindowsurface_gl_p.h +++ b/src/opengl/qwindowsurface_gl_p.h @@ -107,6 +107,7 @@ private slots: private: void hijackWindow(QWidget *widget); + bool initializeOffscreenTexture(const QSize &size); QGLWindowSurfacePrivate *d_ptr; }; diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp index bf6164d..f2ee6ae 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp +++ b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp @@ -1554,9 +1554,8 @@ void QDirectFBScreen::exposeRegion(QRegion r, int) : (DSBLIT_BLEND_ALPHACHANNEL|DSBLIT_BLEND_COLORALPHA); } } - if (!region.isEmpty()) { - solidFill(d_ptr->backgroundColor, region); - } + + solidFill(d_ptr->backgroundColor, region); while (idx > 0) { const PaintCommand &cmd = commands[--idx]; @@ -1629,29 +1628,34 @@ void QDirectFBScreen::solidFill(const QColor &color, const QRegion ®ion) Q_UNUSED(color); Q_UNUSED(region); #else + QDirectFBScreen::solidFill(d_ptr->primarySurface, color, region); +#endif +} + +static inline void clearRect(IDirectFBSurface *surface, const QColor &color, const QRect &rect) +{ + Q_ASSERT(surface); + const DFBRegion region = { rect.left(), rect.top(), rect.right(), rect.bottom() }; + // could just reinterpret_cast this to a DFBRegion + surface->SetClip(surface, ®ion); + surface->Clear(surface, color.red(), color.green(), color.blue(), color.alpha()); +} + +void QDirectFBScreen::solidFill(IDirectFBSurface *surface, const QColor &color, const QRegion ®ion) +{ if (region.isEmpty()) return; - d_ptr->primarySurface->SetColor(d_ptr->primarySurface, - color.red(), color.green(), color.blue(), - color.alpha()); const int n = region.rectCount(); if (n == 1) { - const QRect r = region.boundingRect(); - d_ptr->primarySurface->FillRectangle(d_ptr->primarySurface, r.x(), r.y(), r.width(), r.height()); + clearRect(surface, color, region.boundingRect()); } else { const QVector<QRect> rects = region.rects(); - QVarLengthArray<DFBRectangle, 32> rectArray(n); for (int i=0; i<n; ++i) { - const QRect &r = rects.at(i); - rectArray[i].x = r.x(); - rectArray[i].y = r.y(); - rectArray[i].w = r.width(); - rectArray[i].h = r.height(); + clearRect(surface, color, rects.at(i)); } - d_ptr->primarySurface->FillRectangles(d_ptr->primarySurface, rectArray.constData(), n); } -#endif + surface->SetClip(surface, 0); } QImage::Format QDirectFBScreen::alphaPixmapFormat() const diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.h b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.h index c483020..1085423 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.h +++ b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.h @@ -159,6 +159,7 @@ public: void exposeRegion(QRegion r, int changing); void solidFill(const QColor &color, const QRegion ®ion); + static void solidFill(IDirectFBSurface *surface, const QColor &color, const QRegion ®ion); void setMode(int width, int height, int depth); void blank(bool on); diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp index 51969fc..2eeee24 100644 --- a/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp +++ b/src/plugins/gfxdrivers/directfb/qdirectfbwindowsurface.cpp @@ -380,11 +380,18 @@ void QDirectFBWindowSurface::flush(QWidget *widget, const QRegion ®ion, flushPending = false; } -void QDirectFBWindowSurface::beginPaint(const QRegion &) +void QDirectFBWindowSurface::beginPaint(const QRegion ®ion) { if (!engine) { engine = new QDirectFBPaintEngine(this); } + + if (dfbSurface) { + const QWidget *win = window(); + if (win && win->testAttribute(Qt::WA_NoSystemBackground)) { + QDirectFBScreen::solidFill(dfbSurface, Qt::transparent, region); + } + } flushPending = true; } diff --git a/src/plugins/graphicssystems/meego/dithering.cpp b/src/plugins/graphicssystems/meego/dithering.cpp new file mode 100644 index 0000000..6eeabd3 --- /dev/null +++ b/src/plugins/graphicssystems/meego/dithering.cpp @@ -0,0 +1,267 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// This is an implementation of the 32bit => 16bit Floyd-Steinberg dithering. +// The alghorithm used here is not the fastest possible but it's prolly fast enough: +// uses look-up tables, integer-only arthmetics and works in one pass on two lines +// at a time. It's a high-quality dithering using 1/8 diffusion precission. +// Two functions here to look at: +// +// * convertRGBA32_to_RGB565 +// * convertRGBA32_to_RGBA4444 +// +// Each channel (RGBA) is diffused independently and alpha is dithered too. + +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +// Gets a component (red = 1, green = 2...) from a RGBA data structure. +// data is unsigned char. stride is the number of bytes per line. +#define GET_RGBA_COMPONENT(data, x, y, stride, c) (data[(y * stride) + (x << 2) + c]) + +// Writes a new pixel with r, g, b to data in 565 16bit format. Data is a short. +#define PUT_565(data, x, y, width, r, g, b) (data[(y * width) + x] = (r << 11) | (g << 5) | b) + +// Writes a new pixel with r, g, b, a to data in 4444 RGBA 16bit format. Data is a short. +#define PUT_4444(data, x, y, width, r, g, b, a) (data[(y * width) + x] = (r << 12) | (g << 8) | (b << 4) | a) + +// Writes(ads) a new value to the diffusion accumulator. accumulator is a short. +// x, y is a position in the accumulation buffer. y can be 0 or 1 -- we operate on two lines at time. +#define ACCUMULATE(accumulator, x, y, width, v) if (x < width && x > 0) accumulator[(y * width) + x] += v + +// Clamps a value to be in 0..255 range. +#define CLAMP_256(v) if (v > 255) v = 255; if (v < 0) v = 0; + +// Converts incoming RGB32 (QImage::Format_RGB32) to RGB565. Returns the newly allocated data. +unsigned short* convertRGB32_to_RGB565(const unsigned char *in, int width, int height, int stride) +{ + // Will store output + unsigned short *out = (unsigned short *) malloc(width * height * 2); + + // Lookup tables for the 8bit => 6bit and 8bit => 5bit conversion + unsigned char lookup_8bit_to_5bit[256]; + short lookup_8bit_to_5bit_diff[256]; + unsigned char lookup_8bit_to_6bit[256]; + short lookup_8bit_to_6bit_diff[256]; + + // Macros for the conversion using the lookup table. + #define CONVERT_8BIT_TO_5BIT(v) (lookup_8bit_to_5bit[v]) + #define DIFF_8BIT_TO_5BIT(v) (lookup_8bit_to_5bit_diff[v]) + + #define CONVERT_8BIT_TO_6BIT(v) (lookup_8bit_to_6bit[v]) + #define DIFF_8BIT_TO_6BIT(v) (lookup_8bit_to_6bit_diff[v]) + + int i; + int x, y, c; // Pixel we're processing. c is component number (0, 1, 2 for r, b, b) + short component[3]; // Stores the new components (r, g, b) for pixel produced during conversion + short diff; // The difference between the converted value and the original one. To be accumulated. + short accumulator[3][width * 2]; // Three acumulators for r, g, b. Each accumulator is two lines. + + // Produce the conversion lookup tables. + for (i = 0; i < 256; i++) { + lookup_8bit_to_5bit[i] = round(i / 8.0); + if (lookup_8bit_to_5bit[i] > 31) + lookup_8bit_to_5bit[i] -= 1; + + // Before bitshifts: (i * 8) - (... * 8 * 8) + lookup_8bit_to_5bit_diff[i] = (i << 3) - (lookup_8bit_to_5bit[i] << 6); + + lookup_8bit_to_6bit[i] = round(i / 4.0); + if (lookup_8bit_to_6bit[i] > 63) + lookup_8bit_to_6bit[i] -= 1; + + // Before bitshifts: (i * 8) - (... * 4 * 8) + lookup_8bit_to_6bit_diff[i] = (i << 3) - (lookup_8bit_to_6bit[i] << 5); + } + + // Clear the accumulators + memset(accumulator[0], 0, width * 4); + memset(accumulator[1], 0, width * 4); + memset(accumulator[2], 0, width * 4); + + // For each line... + for (y = 0; y < height; y++) { + + // For each accumulator, move the second line (index 1) to replace the first line (index 0). + // Clear the second line (index 1) + memcpy(accumulator[0], accumulator[0] + width, width * 2); + memset(accumulator[0] + width, 0, width * 2); + + memcpy(accumulator[1], accumulator[1] + width, width * 2); + memset(accumulator[1] + width, 0, width * 2); + + memcpy(accumulator[2], accumulator[2] + width, width * 2); + memset(accumulator[2] + width, 0, width * 2); + + // For each column.... + for (x = 0; x < width; x++) { + + // For each component (r, g, b)... + for (c = 0; c < 3; c++) { + + // Get the 8bit value from the original image + component[c] = GET_RGBA_COMPONENT(in, x, y, stride, c); + + // Add the diffusion for this pixel we stored in the accumulator. + // >> 7 because the values in accumulator are stored * 128 + component[c] += accumulator[c][x] >> 7; + + // Make sure we're not over the boundries. + CLAMP_256(component[c]); + + // For green component we use 6 bits. Otherwise 5 bits. + // Store the difference from converting 8bit => 6 bit and the orig pixel. + // Convert 8bit => 6(5) bit. + if (c == 1) { + diff = DIFF_8BIT_TO_6BIT(component[c]); + component[c] = CONVERT_8BIT_TO_6BIT(component[c]); + } else { + diff = DIFF_8BIT_TO_5BIT(component[c]); + component[c] = CONVERT_8BIT_TO_5BIT(component[c]); + } + + // Distribute the difference according to the matrix in the + // accumulation bufffer. + ACCUMULATE(accumulator[c], x + 1, 0, width, diff * 7); + ACCUMULATE(accumulator[c], x - 1, 1, width, diff * 3); + ACCUMULATE(accumulator[c], x, 1, width, diff * 5); + ACCUMULATE(accumulator[c], x + 1, 1, width, diff * 1); + } + + // Write the newly produced pixel + PUT_565(out, x, y, width, component[2], component[1], component[0]); + } + } + + return out; +} + +// Converts incoming RGBA32 (QImage::Format_ARGB32_Premultiplied) to RGB565. Returns the newly allocated data. +// This function is similiar (yet different) to the _565 variant but it makes sense to duplicate it here for simplicity. +unsigned short* convertARGB32_to_RGBA4444(const unsigned char *in, int width, int height, int stride) +{ + // Will store output + unsigned short *out = (unsigned short *) malloc(width * height * 2); + + // Lookup tables for the 8bit => 4bit conversion + unsigned char lookup_8bit_to_4bit[256]; + short lookup_8bit_to_4bit_diff[256]; + + // Macros for the conversion using the lookup table. + #define CONVERT_8BIT_TO_4BIT(v) (lookup_8bit_to_4bit[v]) + #define DIFF_8BIT_TO_4BIT(v) (lookup_8bit_to_4bit_diff[v]) + + int i; + int x, y, c; // Pixel we're processing. c is component number (0, 1, 2, 3 for r, b, b, a) + short component[4]; // Stores the new components (r, g, b, a) for pixel produced during conversion + short diff; // The difference between the converted value and the original one. To be accumulated. + short accumulator[4][width * 2]; // Four acumulators for r, g, b, a. Each accumulator is two lines. + + // Produce the conversion lookup tables. + for (i = 0; i < 256; i++) { + lookup_8bit_to_4bit[i] = round(i / 16.0); + if (lookup_8bit_to_4bit[i] > 15) + lookup_8bit_to_4bit[i] -= 1; + + // Before bitshifts: (i * 8) - (... * 16 * 8) + lookup_8bit_to_4bit_diff[i] = (i << 3) - (lookup_8bit_to_4bit[i] << 7); + } + + // Clear the accumulators + memset(accumulator[0], 0, width * 4); + memset(accumulator[1], 0, width * 4); + memset(accumulator[2], 0, width * 4); + memset(accumulator[3], 0, width * 4); + + // For each line... + for (y = 0; y < height; y++) { + + // For each component (r, g, b, a)... + memcpy(accumulator[0], accumulator[0] + width, width * 2); + memset(accumulator[0] + width, 0, width * 2); + + memcpy(accumulator[1], accumulator[1] + width, width * 2); + memset(accumulator[1] + width, 0, width * 2); + + memcpy(accumulator[2], accumulator[2] + width, width * 2); + memset(accumulator[2] + width, 0, width * 2); + + memcpy(accumulator[3], accumulator[3] + width, width * 2); + memset(accumulator[3] + width, 0, width * 2); + + // For each column.... + for (x = 0; x < width; x++) { + + // For each component (r, g, b, a)... + for (c = 0; c < 4; c++) { + + // Get the 8bit value from the original image + component[c] = GET_RGBA_COMPONENT(in, x, y, stride, c); + + // Add the diffusion for this pixel we stored in the accumulator. + // >> 7 because the values in accumulator are stored * 128 + component[c] += accumulator[c][x] >> 7; + + // Make sure we're not over the boundries. + CLAMP_256(component[c]); + + // Store the difference from converting 8bit => 4bit and the orig pixel. + // Convert 8bit => 4bit. + diff = DIFF_8BIT_TO_4BIT(component[c]); + component[c] = CONVERT_8BIT_TO_4BIT(component[c]); + + // Distribute the difference according to the matrix in the + // accumulation bufffer. + ACCUMULATE(accumulator[c], x + 1, 0, width, diff * 7); + ACCUMULATE(accumulator[c], x - 1, 1, width, diff * 3); + ACCUMULATE(accumulator[c], x, 1, width, diff * 5); + ACCUMULATE(accumulator[c], x + 1, 1, width, diff * 1); + } + + // Write the newly produced pixel + PUT_4444(out, x, y, width, component[0], component[1], component[2], component[3]); + } + } + + return out; +} diff --git a/src/plugins/graphicssystems/meego/meego.pro b/src/plugins/graphicssystems/meego/meego.pro index 0b157fa..0d3cce6 100644 --- a/src/plugins/graphicssystems/meego/meego.pro +++ b/src/plugins/graphicssystems/meego/meego.pro @@ -6,7 +6,7 @@ QT += gui opengl QTDIR_build:DESTDIR = $$QT_BUILD_TREE/plugins/graphicssystems HEADERS = qmeegographicssystem.h qmeegopixmapdata.h qmeegoextensions.h qmeegorasterpixmapdata.h qmeegolivepixmapdata.h -SOURCES = qmeegographicssystem.cpp qmeegographicssystem.h qmeegographicssystemplugin.h qmeegographicssystemplugin.cpp qmeegopixmapdata.h qmeegopixmapdata.cpp qmeegoextensions.h qmeegoextensions.cpp qmeegorasterpixmapdata.h qmeegorasterpixmapdata.cpp qmeegolivepixmapdata.cpp qmeegolivepixmapdata.h +SOURCES = qmeegographicssystem.cpp qmeegographicssystem.h qmeegographicssystemplugin.h qmeegographicssystemplugin.cpp qmeegopixmapdata.h qmeegopixmapdata.cpp qmeegoextensions.h qmeegoextensions.cpp qmeegorasterpixmapdata.h qmeegorasterpixmapdata.cpp qmeegolivepixmapdata.cpp qmeegolivepixmapdata.h dithering.cpp target.path += $$[QT_INSTALL_PLUGINS]/graphicssystems INSTALLS += target diff --git a/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp b/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp index 0899f2d..02a4273 100644 --- a/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp +++ b/src/plugins/graphicssystems/meego/qmeegopixmapdata.cpp @@ -48,28 +48,14 @@ #include <private/qapplication_p.h> #include <private/qgraphicssystem_runtime_p.h> +// from dithering.cpp +extern unsigned short* convertRGB32_to_RGB565(const unsigned char *in, int width, int height, int stride); +extern unsigned short* convertARGB32_to_RGBA4444(const unsigned char *in, int width, int height, int stride); + static EGLint preserved_image_attribs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; QHash <void*, QMeeGoImageInfo*> QMeeGoPixmapData::sharedImagesMap; -// This helper method converts (in place) a QImage::Format_ARGB4444_Premultiplied to -// GL-friendly Format_RGBA4444_Premultiplied. Just swaps the bits around really. -static void qARGBA4ToRGBA4(QImage *image) -{ - unsigned char *raw = static_cast <unsigned char *> (image->data_ptr()->data); - // FIXME image.bytesPerLine() is broken. Returns 512 for 128x128 image while it should - // return 256 - int bytesPerLine = image->width() * 2; - - for (int y = 0; y < image->height(); y++) { - for (int x = 0; x < image->width(); x++) { - unsigned short *target = (unsigned short *) (raw + (y * bytesPerLine + (x * 2))); - // FIXME Oh yeah, that's broken with endianness. - *target = (*target << 4) | (* target >> 12); - } - } -} - /* Public */ QMeeGoPixmapData::QMeeGoPixmapData() : QGLPixmapData(QPixmapData::PixmapType) @@ -160,12 +146,13 @@ Qt::HANDLE QMeeGoPixmapData::imageToEGLSharedImage(const QImage &image) glGenTextures(1, &textureId); glBindTexture(GL_TEXTURE_2D, textureId); if (image.hasAlphaChannel() && const_cast<QImage &>(image).data_ptr()->checkForAlphaPixels()) { - QImage convertedImage = image.convertToFormat(QImage::Format_ARGB4444_Premultiplied, Qt::DiffuseAlphaDither | Qt::DiffuseDither | Qt::PreferDither); - qARGBA4ToRGBA4(&convertedImage); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, convertedImage.bits()); + void *converted = convertARGB32_to_RGBA4444(image.bits(), image.width(), image.height(), image.bytesPerLine()); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width(), image.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, converted); + free(converted); } else { - QImage convertedImage = image.convertToFormat(QImage::Format_RGB16, Qt::DiffuseAlphaDither | Qt::DiffuseDither | Qt::PreferDither); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image.width(), image.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, convertedImage.bits()); + void *converted = convertRGB32_to_RGB565(image.bits(), image.width(), image.height(), image.bytesPerLine()); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image.width(), image.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, converted); + free(converted); } glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |