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authorBea Lam <bea.lam@nokia.com>2010-04-29 05:39:47 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-04-29 05:42:49 (GMT)
commit96551e8af08c6f5eb506468a1a79070f23525bca (patch)
tree0de2ac37a5658ae57fe49d9a4b39b2280af26974
parent9fb7035d59ffa582edabf53c5d617524ab92ae52 (diff)
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Remove Component's isReady, isLoading, isError and isNull properties.
The Component status enum covers all of these properties already and removing these also makes the API consistent with Image and Loader. Note this change only affects the QML Component API; the methods are still available for QDeclarativeComponent.
-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js2
-rw-r--r--demos/declarative/snake/content/snake.js8
-rw-r--r--doc/src/snippets/declarative/componentCreation.js6
-rw-r--r--examples/declarative/dynamic/qml/itemCreation.js6
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js8
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js8
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js8
-rw-r--r--src/declarative/qml/qdeclarativecomponent.cpp58
-rw-r--r--src/declarative/qml/qdeclarativecomponent.h5
9 files changed, 28 insertions, 81 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index bf99ca3..cc0a70d 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -175,7 +175,7 @@ function createBlock(column,row){
// only work if the block QML is a local file. Otherwise the component will
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
- if(component.isReady){
+ if(component.status == Component.Ready){
var dynamicObject = component.createObject();
if(dynamicObject == null){
console.log("error creating block");
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js
index 02f9757..102bd87 100644
--- a/demos/declarative/snake/content/snake.js
+++ b/demos/declarative/snake/content/snake.js
@@ -52,8 +52,8 @@ function startNewGame()
link.spawned = false;
link.dying = false;
} else {
- if(linkComponent.isReady == false){
- if(linkComponent.isError == true)
+ if(linkComponent.status != Component.Ready) {
+ if(linkComponent.status == Component.Error)
console.log(linkComponent.errorsString());
else
console.log("Still loading linkComponent");
@@ -293,8 +293,8 @@ function createCookie(value) {
}
}
- if(cookieComponent.isReady == false){
- if(cookieComponent.isError == true)
+ if(cookieComponent.status != Component.Ready) {
+ if(cookieComponent.status == Component.Error)
console.log(cookieComponent.errorsString());
else
console.log("Still loading cookieComponent");
diff --git a/doc/src/snippets/declarative/componentCreation.js b/doc/src/snippets/declarative/componentCreation.js
index be3e4d6..814545e 100644
--- a/doc/src/snippets/declarative/componentCreation.js
+++ b/doc/src/snippets/declarative/componentCreation.js
@@ -3,7 +3,7 @@ var component;
var sprite;
function finishCreation() {
- if (component.isReady) {
+ if (component.status == Component.Ready) {
sprite = component.createObject();
if (sprite == null) {
// Error Handling
@@ -13,7 +13,7 @@ function finishCreation() {
sprite.y = 100;
// ...
}
- } else if (component.isError()) {
+ } else if (component.status == Component.Error) {
// Error Handling
console.log("Error loading component:", component.errorsString());
}
@@ -26,7 +26,7 @@ function createSpriteObjects() {
//![2]
component = Qt.createComponent("Sprite.qml");
- if (component.isReady)
+ if (component.status == Component.Ready)
finishCreation();
else
component.statusChanged.connect(finishCreation);
diff --git a/examples/declarative/dynamic/qml/itemCreation.js b/examples/declarative/dynamic/qml/itemCreation.js
index 98d48a8..3c1b975 100644
--- a/examples/declarative/dynamic/qml/itemCreation.js
+++ b/examples/declarative/dynamic/qml/itemCreation.js
@@ -33,7 +33,7 @@ function loadComponent() {
itemComponent = Qt.createComponent(itemButton.file);
//console.log(itemButton.file)
- if(itemComponent.isLoading){
+ if(itemComponent.status == Component.Loading){
component.statusChanged.connect(finishCreation);
}else{//Depending on the content, it can be ready or error immediately
createItem();
@@ -41,7 +41,7 @@ function loadComponent() {
}
function createItem() {
- if (itemComponent.isReady && draggedItem == null) {
+ if (itemComponent.status == Component.Ready && draggedItem == null) {
draggedItem = itemComponent.createObject();
draggedItem.parent = window;
draggedItem.image = itemButton.image;
@@ -49,7 +49,7 @@ function createItem() {
draggedItem.y = yOffset;
startingZ = draggedItem.z;
draggedItem.z = 4;//On top
- } else if (itemComponent.isError) {
+ } else if (itemComponent.status == Component.Error) {
draggedItem = null;
console.log("error creating component");
console.log(component.errorsString());
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
index e5c790d..bcfb5b6 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -37,10 +37,10 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
console.log("error creating block");
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index da0f76e..4256aee 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -34,10 +34,10 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("Block.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
console.log("error creating block");
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 1454f0b..961cd66 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -45,10 +45,10 @@ function createBlock(column, row) {
if (component == null)
component = Qt.createComponent("content/BoomBlock.qml");
- // Note that if Block.qml was not a local file, component.isReady would be
- // false and we should wait for the component's statusChanged() signal to
- // know when the file is downloaded and fully loaded before calling createObject().
- if (component.isReady) {
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
var dynamicObject = component.createObject();
if (dynamicObject == null) {
console.log("error creating block");
diff --git a/src/declarative/qml/qdeclarativecomponent.cpp b/src/declarative/qml/qdeclarativecomponent.cpp
index b83e9f4..f312497 100644
--- a/src/declarative/qml/qdeclarativecomponent.cpp
+++ b/src/declarative/qml/qdeclarativecomponent.cpp
@@ -269,19 +269,7 @@ QDeclarativeComponent::Status QDeclarativeComponent::status() const
}
/*!
- \qmlproperty bool Component::isNull
-
- Is true if the component is in the Null state, false otherwise.
-
- Equivalent to status == Component.Null.
-*/
-
-/*!
- \property QDeclarativeComponent::isNull
-
- Is true if the component is in the Null state, false otherwise.
-
- Equivalent to status() == QDeclarativeComponent::Null.
+ Returns true if status() == QDeclarativeComponent::Null.
*/
bool QDeclarativeComponent::isNull() const
{
@@ -289,19 +277,7 @@ bool QDeclarativeComponent::isNull() const
}
/*!
- \qmlproperty bool Component::isReady
-
- Is true if the component is in the Ready state, false otherwise.
-
- Equivalent to status == Component.Ready.
-*/
-
-/*!
- \property QDeclarativeComponent::isReady
-
- Is true if the component is in the Ready state, false otherwise.
-
- Equivalent to status() == QDeclarativeComponent::Ready.
+ Returns true if status() == QDeclarativeComponent::Ready.
*/
bool QDeclarativeComponent::isReady() const
{
@@ -309,21 +285,7 @@ bool QDeclarativeComponent::isReady() const
}
/*!
- \qmlproperty bool Component::isError
-
- Is true if the component is in the Error state, false otherwise.
-
- Equivalent to status == Component.Error.
-
- Calling errorsString() will provide a human-readable description of any errors.
-*/
-
-/*!
- \property QDeclarativeComponent::isError
-
- Is true if the component is in the Error state, false otherwise.
-
- Equivalent to status() == QDeclarativeComponent::Error.
+ Returns true if status() == QDeclarativeComponent::Error.
*/
bool QDeclarativeComponent::isError() const
{
@@ -331,19 +293,7 @@ bool QDeclarativeComponent::isError() const
}
/*!
- \qmlproperty bool Component::isLoading
-
- Is true if the component is in the Loading state, false otherwise.
-
- Equivalent to status == Component::Loading.
-*/
-
-/*!
- \property QDeclarativeComponent::isLoading
-
- Is true if the component is in the Loading state, false otherwise.
-
- Equivalent to status() == QDeclarativeComponent::Loading.
+ Returns true if status() == QDeclarativeComponent::Loading.
*/
bool QDeclarativeComponent::isLoading() const
{
diff --git a/src/declarative/qml/qdeclarativecomponent.h b/src/declarative/qml/qdeclarativecomponent.h
index f3cfe3c..b078174 100644
--- a/src/declarative/qml/qdeclarativecomponent.h
+++ b/src/declarative/qml/qdeclarativecomponent.h
@@ -64,10 +64,7 @@ class Q_DECLARATIVE_EXPORT QDeclarativeComponent : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QDeclarativeComponent)
- Q_PROPERTY(bool isNull READ isNull NOTIFY statusChanged)
- Q_PROPERTY(bool isReady READ isReady NOTIFY statusChanged)
- Q_PROPERTY(bool isError READ isError NOTIFY statusChanged)
- Q_PROPERTY(bool isLoading READ isLoading NOTIFY statusChanged)
+
Q_PROPERTY(qreal progress READ progress NOTIFY progressChanged)
Q_PROPERTY(Status status READ status NOTIFY statusChanged)
Q_PROPERTY(QUrl url READ url CONSTANT)