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author | Trond Kjernåsen <trond@trolltech.com> | 2009-11-05 10:21:31 (GMT) |
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committer | Bradley T. Hughes <bradley.hughes@nokia.com> | 2009-11-06 13:07:36 (GMT) |
commit | cfbaa43a0a238d164cf76bdbe224d4aa9141fb7a (patch) | |
tree | fdd33bcb4b7bb1915dcb13346f8ff3ab9470573d | |
parent | f360773567832dce7172eaadf238a0814016b31e (diff) | |
download | Qt-cfbaa43a0a238d164cf76bdbe224d4aa9141fb7a.zip Qt-cfbaa43a0a238d164cf76bdbe224d4aa9141fb7a.tar.gz Qt-cfbaa43a0a238d164cf76bdbe224d4aa9141fb7a.tar.bz2 |
Removed the FBO stacking behaviour and the test attached to it.
Having this behaviour in QGLFrameBufferObject complicates alot of things
and isn't really necessary.
Reviewed-by: Tom Cooksey
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 33 | ||||
-rw-r--r-- | src/opengl/qglframebufferobject_p.h | 4 | ||||
-rw-r--r-- | tests/auto/qgl/tst_qgl.cpp | 105 |
3 files changed, 9 insertions, 133 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 7374594..5295b6d 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -361,9 +361,6 @@ void QGLFBOGLPaintDevice::beginPaint() if (QGLContext::currentContext() != context()) context()->makeCurrent(); - // We let QFBO track the previously bound FBO rather than doing it - // ourselves here. This has the advantage that begin/release & bind/end - // work as expected. wasBound = fbo->isBound(); if (!wasBound) fbo->bind(); @@ -896,17 +893,11 @@ bool QGLFramebufferObject::bind() QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. + const QGLContext *current = QGLContext::currentContext(); glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo()); d->valid = d->checkFramebufferStatus(); - const QGLContext *context = QGLContext::currentContext(); - if (d->valid && context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Save the previous setting to automatically restore in release(). - if (context->d_ptr->current_fbo != d->fbo()) { - d->previous_fbo = context->d_ptr->current_fbo; - context->d_ptr->current_fbo = d->fbo(); - } - } + if (d->valid && current) + current->d_ptr->current_fbo = d->fbo(); return d->valid; } @@ -917,30 +908,20 @@ bool QGLFramebufferObject::bind() framebuffer. Returns true upon success, false otherwise. - Since 4.6: if another QGLFramebufferObject instance was already bound - to the current context when bind() was called, then this function will - automatically re-bind it to the current context. - \sa bind() */ bool QGLFramebufferObject::release() { if (!isValid()) return false; - Q_D(QGLFramebufferObject); QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. - const QGLContext *context = QGLContext::currentContext(); - if (context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Restore the previous setting for stacked framebuffer objects. - if (d->previous_fbo != context->d_ptr->current_fbo) { - context->d_ptr->current_fbo = d->previous_fbo; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo); - } - d->previous_fbo = 0; + const QGLContext *current = QGLContext::currentContext(); + if (current) { + current->d_ptr->current_fbo = 0; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); } return true; diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h index 122c42e..c341459 100644 --- a/src/opengl/qglframebufferobject_p.h +++ b/src/opengl/qglframebufferobject_p.h @@ -127,7 +127,8 @@ private: class QGLFramebufferObjectPrivate { public: - QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0), color_buffer(0), valid(false), previous_fbo(0), engine(0) {} + QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0) + , color_buffer(0), valid(false), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(QGLFramebufferObject *q, const QSize& sz, @@ -143,7 +144,6 @@ public: QGLFramebufferObjectFormat format; uint valid : 1; QGLFramebufferObject::Attachment fbo_attachment; - GLuint previous_fbo; mutable QPaintEngine *engine; QGLFBOGLPaintDevice glDevice; diff --git a/tests/auto/qgl/tst_qgl.cpp b/tests/auto/qgl/tst_qgl.cpp index e9f0476..c680dec 100644 --- a/tests/auto/qgl/tst_qgl.cpp +++ b/tests/auto/qgl/tst_qgl.cpp @@ -82,7 +82,6 @@ private slots: void glPBufferRendering(); void glWidgetReparent(); void glWidgetRenderPixmap(); - void stackedFBOs(); void colormap(); void fboFormat(); void testDontCrashOnDanglingResources(); @@ -1226,110 +1225,6 @@ void tst_QGL::glWidgetRenderPixmap() QCOMPARE(fb, reference); } - -// When using multiple FBOs at the same time, unbinding one FBO should re-bind the -// previous. I.e. It should be possible to have a stack of FBOs where pop'ing there -// top re-binds the one underneeth. -void tst_QGL::stackedFBOs() -{ - if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()) - QSKIP("QGLFramebufferObject not supported on this platform", SkipSingle); - - QGLWidget glw; - glw.show(); - -#ifdef Q_WS_X11 - qt_x11_wait_for_window_manager(&glw); -#endif - QTest::qWait(200); - - glw.makeCurrent(); - - // No multisample with combined depth/stencil attachment: - QGLFramebufferObjectFormat fboFormat; - fboFormat.setAttachment(QGLFramebufferObject::CombinedDepthStencil); - - // Don't complicate things by using NPOT: - QGLFramebufferObject *fbo1 = new QGLFramebufferObject(128, 128, fboFormat); - QGLFramebufferObject *fbo2 = new QGLFramebufferObject(128, 128, fboFormat); - QGLFramebufferObject *fbo3 = new QGLFramebufferObject(128, 128, fboFormat); - - glClearColor(1.0, 0.0, 1.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - - fbo1->bind(); - glClearColor(1.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - - fbo2->bind(); - glClearColor(0.0, 1.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - - fbo3->bind(); - glClearColor(0.0, 0.0, 1.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - glScissor(32, 32, 64, 64); - glEnable(GL_SCISSOR_TEST); - glClearColor(0.0, 1.0, 1.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - fbo3->release(); - - // Scissor rect & test should be left untouched by the fbo release... - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - fbo2->release(); - - glClearColor(1.0, 1.0, 1.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - fbo1->release(); - - glClearColor(1.0, 1.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT); - - glw.swapBuffers(); - - QImage widgetFB = glw.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32); - QImage fb1 = fbo1->toImage().convertToFormat(QImage::Format_RGB32); - QImage fb2 = fbo2->toImage().convertToFormat(QImage::Format_RGB32); - QImage fb3 = fbo3->toImage().convertToFormat(QImage::Format_RGB32); - - delete fbo1; - delete fbo2; - delete fbo3; - - QImage widgetReference(widgetFB.size(), widgetFB.format()); - QImage fb1Reference(fb1.size(), fb1.format()); - QImage fb2Reference(fb2.size(), fb2.format()); - QImage fb3Reference(fb3.size(), fb3.format()); - - QPainter widgetReferencePainter(&widgetReference); - QPainter fb1ReferencePainter(&fb1Reference); - QPainter fb2ReferencePainter(&fb2Reference); - QPainter fb3ReferencePainter(&fb3Reference); - - widgetReferencePainter.fillRect(0, 0, widgetReference.width(), widgetReference.height(), Qt::magenta); - fb1ReferencePainter.fillRect(0, 0, fb1Reference.width(), fb1Reference.height(), Qt::red); - fb2ReferencePainter.fillRect(0, 0, fb2Reference.width(), fb2Reference.height(), Qt::green); - fb3ReferencePainter.fillRect(0, 0, fb3Reference.width(), fb3Reference.height(), Qt::blue); - - // Flip y-coords to match GL for the widget (which can be any size) - widgetReferencePainter.fillRect(32, glw.height() - 96, 64, 64, Qt::yellow); - fb1ReferencePainter.fillRect(32, 32, 64, 64, Qt::white); - fb2ReferencePainter.fillRect(32, 32, 64, 64, Qt::black); - fb3ReferencePainter.fillRect(32, 32, 64, 64, Qt::cyan); - - widgetReferencePainter.end(); - fb1ReferencePainter.end(); - fb2ReferencePainter.end(); - fb3ReferencePainter.end(); - - QCOMPARE(widgetFB, widgetReference); - QCOMPARE(fb1, fb1Reference); - QCOMPARE(fb2, fb2Reference); - QCOMPARE(fb3, fb3Reference); -} - - class ColormapExtended : public QGLColormap { public: |