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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 01:19:12 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 01:19:12 (GMT) |
commit | e7c6757f53f81442c138f4354db958a893d9e611 (patch) | |
tree | 7974135a0f11e8c0887b515f96b8ec6778971a9d | |
parent | 1a299a9631a2d1b4e07cedfece7af5318a766fe6 (diff) | |
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Fix ifdef around QMatrix4x4::rotate(QQuaternion)
Reviewed-by: trustme
-rw-r--r-- | src/gui/math3d/qmatrix4x4.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp index fa3826f..5d624d8 100644 --- a/src/gui/math3d/qmatrix4x4.cpp +++ b/src/gui/math3d/qmatrix4x4.cpp @@ -1209,7 +1209,7 @@ QMatrix4x4& QMatrix4x4::projectedRotate(qreal angle, qreal x, qreal y, qreal z) return *this; } -#ifndef QT_NO_VECTOR4D +#ifndef QT_NO_QUATERNION /*! Multiples this matrix by another that rotates coordinates according |