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author | Jani Hautakangas <jani.hautakangas@nokia.com> | 2010-11-18 10:01:04 (GMT) |
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committer | Jani Hautakangas <jani.hautakangas@nokia.com> | 2010-11-18 10:12:30 (GMT) |
commit | 4e73e8b530f77bf1f43042fb07038eb51cb0238f (patch) | |
tree | 747d371517cb105158595968cc046cab116578ad | |
parent | 518b284673d66ed4a2961a88646ec012cedc96bd (diff) | |
download | Qt-4e73e8b530f77bf1f43042fb07038eb51cb0238f.zip Qt-4e73e8b530f77bf1f43042fb07038eb51cb0238f.tar.gz Qt-4e73e8b530f77bf1f43042fb07038eb51cb0238f.tar.bz2 |
Fix for QtOpenGL RVCT4 compilation error
RVCT4 has strict lookup rules. Calls from function
,that depends on a template parameter, to internal
static functions must be qualified.
Task-number: QTBUG-15424
Reviewed-by: Jason Barron
-rw-r--r-- | src/opengl/gl2paintengineex/qtriangulator.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/opengl/gl2paintengineex/qtriangulator.cpp b/src/opengl/gl2paintengineex/qtriangulator.cpp index 85f604a..4c3deb6 100644 --- a/src/opengl/gl2paintengineex/qtriangulator.cpp +++ b/src/opengl/gl2paintengineex/qtriangulator.cpp @@ -339,7 +339,7 @@ static inline qint64 qPointDistanceFromLine(const QPodPoint &p, const QPodPoint static inline bool qPointIsLeftOfLine(const QPodPoint &p, const QPodPoint &v1, const QPodPoint &v2) { - return qPointDistanceFromLine(p, v1, v2) < 0; + return ::qPointDistanceFromLine(p, v1, v2) < 0; } // Return: @@ -1741,7 +1741,7 @@ bool QTriangulator<T>::ComplexToSimple::calculateIntersection(int left, int righ Intersection intersection; intersection.leftEdge = left; intersection.rightEdge = right; - intersection.intersectionPoint = qIntersectionPoint(u1, u2, v1, v2); + intersection.intersectionPoint = ::qIntersectionPoint(u1, u2, v1, v2); if (!intersection.intersectionPoint.isValid()) return false; @@ -1767,10 +1767,10 @@ bool QTriangulator<T>::ComplexToSimple::edgeIsLeftOfEdge(int leftEdgeIndex, int return true; if (upper.x > qMax(l.x, u.x)) return false; - qint64 d = qPointDistanceFromLine(upper, l, u); + qint64 d = ::qPointDistanceFromLine(upper, l, u); // d < 0: left, d > 0: right, d == 0: on top if (d == 0) - d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u); + d = ::qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u); return d < 0; } @@ -1814,7 +1814,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim while (current) { const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = qPointDistanceFromLine(point, v1, v2); + qint64 d = ::qPointDistanceFromLine(point, v1, v2); if (d == 0) { result.first = result.second = current; break; @@ -1828,7 +1828,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim while (current) { const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = qPointDistanceFromLine(point, v1, v2); + qint64 d = ::qPointDistanceFromLine(point, v1, v2); Q_ASSERT(d >= 0); if (d == 0) { result.first = current; @@ -1842,7 +1842,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim while (current) { const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = qPointDistanceFromLine(point, v1, v2); + qint64 d = ::qPointDistanceFromLine(point, v1, v2); Q_ASSERT(d <= 0); if (d == 0) { result.second = current; @@ -1864,7 +1864,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim while (current) { const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = qPointDistanceFromLine(point, v1, v2); + qint64 d = ::qPointDistanceFromLine(point, v1, v2); if (d == 0) break; if (d < 0) { @@ -1885,7 +1885,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim while (current) { const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = qPointDistanceFromLine(point, v1, v2); + qint64 d = ::qPointDistanceFromLine(point, v1, v2); Q_ASSERT(d >= 0); if (d == 0) { current = current->left; @@ -1899,7 +1899,7 @@ QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> QTriangulator<T>::ComplexToSim while (current) { const QPodPoint &v1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); const QPodPoint &v2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = qPointDistanceFromLine(point, v1, v2); + qint64 d = ::qPointDistanceFromLine(point, v1, v2); Q_ASSERT(d <= 0); if (d == 0) { current = current->right; @@ -1962,7 +1962,7 @@ void QTriangulator<T>::ComplexToSimple::reorderEdgeListRange(QRBTree<int>::Node template <typename T> void QTriangulator<T>::ComplexToSimple::sortEdgeList(const QPodPoint eventPoint) { - QIntersectionPoint eventPoint2 = qIntersectionPoint(eventPoint); + QIntersectionPoint eventPoint2 = ::qIntersectionPoint(eventPoint); while (!m_topIntersection.isEmpty() && m_topIntersection.top().intersectionPoint < eventPoint2) { Intersection intersection = m_topIntersection.pop(); @@ -2056,7 +2056,7 @@ void QTriangulator<T>::ComplexToSimple::calculateIntersections() QPair<QRBTree<int>::Node *, QRBTree<int>::Node *> range = bounds(event.point); QRBTree<int>::Node *leftNode = range.first ? m_edgeList.previous(range.first) : 0; int vertex = (event.type == Event::Upper ? m_edges.at(event.edge).upper() : m_edges.at(event.edge).lower()); - QIntersectionPoint eventPoint = qIntersectionPoint(event.point); + QIntersectionPoint eventPoint = ::qIntersectionPoint(event.point); if (range.first != 0) { splitEdgeListRange(range.first, range.second, vertex, eventPoint); @@ -2213,7 +2213,7 @@ void QTriangulator<T>::ComplexToSimple::removeUnwantedEdgesAndConnect() while (current != b.second) { Q_ASSERT(current); Q_ASSERT(m_edges.at(current->data).node == current); - Q_ASSERT(qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to))); + Q_ASSERT(::qIntersectionPoint(event.point).isOnLine(m_parent->m_vertices.at(m_edges.at(current->data).from), m_parent->m_vertices.at(m_edges.at(current->data).to))); Q_ASSERT(m_parent->m_vertices.at(m_edges.at(current->data).from) == event.point || m_parent->m_vertices.at(m_edges.at(current->data).to) == event.point); insertEdgeIntoVectorIfWanted(orderedEdges, current->data); current = m_edgeList.next(current); @@ -2612,10 +2612,10 @@ bool QTriangulator<T>::SimpleToMonotone::edgeIsLeftOfEdge(int leftEdgeIndex, int const Edge &rightEdge = m_edges.at(rightEdgeIndex); const QPodPoint &u = m_parent->m_vertices.at(rightEdge.upper()); const QPodPoint &l = m_parent->m_vertices.at(rightEdge.lower()); - qint64 d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.upper()), l, u); + qint64 d = ::qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.upper()), l, u); // d < 0: left, d > 0: right, d == 0: on top if (d == 0) - d = qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u); + d = ::qPointDistanceFromLine(m_parent->m_vertices.at(leftEdge.lower()), l, u); return d < 0; } @@ -2645,7 +2645,7 @@ QRBTree<int>::Node *QTriangulator<T>::SimpleToMonotone::searchEdgeLeftOfPoint(in while (current) { const QPodPoint &p1 = m_parent->m_vertices.at(m_edges.at(current->data).lower()); const QPodPoint &p2 = m_parent->m_vertices.at(m_edges.at(current->data).upper()); - qint64 d = qPointDistanceFromLine(m_parent->m_vertices.at(pointIndex), p1, p2); + qint64 d = ::qPointDistanceFromLine(m_parent->m_vertices.at(pointIndex), p1, p2); if (d <= 0) { current = current->left; } else { @@ -2668,7 +2668,7 @@ void QTriangulator<T>::SimpleToMonotone::classifyVertex(int i) const QPodPoint &p1 = m_parent->m_vertices.at(e1.from); const QPodPoint &p2 = m_parent->m_vertices.at(e2.from); const QPodPoint &p3 = m_parent->m_vertices.at(e2.to); - qint64 d = qPointDistanceFromLine(p1, p2, p3); + qint64 d = ::qPointDistanceFromLine(p1, p2, p3); Q_ASSERT(d != 0 || (!startOrSplit && !endOrMerge)); e2.type = RegularVertex; |