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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-11-27 00:58:46 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-11-27 00:58:46 (GMT) |
commit | 55bc5eb8b4e5d758f12761e67e063a418afa14a0 (patch) | |
tree | e3107f822b4eed6ac005e2d36c5c547403d0e7af | |
parent | e8d7d2172627dd3cac8b0cc3165ed371b524feb4 (diff) | |
download | Qt-55bc5eb8b4e5d758f12761e67e063a418afa14a0.zip Qt-55bc5eb8b4e5d758f12761e67e063a418afa14a0.tar.gz Qt-55bc5eb8b4e5d758f12761e67e063a418afa14a0.tar.bz2 |
Fix infinite recursion in OpenVG scissor-only clipping
When a complex transform was set, clip(QVectorPath) would call
clip(QRect) with the control point rect, which would then turn
around and say "transform is complex, call clip(QVectorPath)",
causing an infinite loop until stack crash. Remove the "fall back
to vector path" case as it isn't useful for scissor-only clipping.
Doesn't affect mask-based clipping.
Reviewed-by: Sarah Smith
-rw-r--r-- | src/openvg/qpaintengine_vg.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp index ba97d4f..6b829dd 100644 --- a/src/openvg/qpaintengine_vg.cpp +++ b/src/openvg/qpaintengine_vg.cpp @@ -1570,12 +1570,6 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) d->dirty |= QPaintEngine::DirtyClipRegion; - // If we have a non-simple transform, then use path-based clipping. - if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { - QPaintEngineEx::clip(rect, op); - return; - } - switch (op) { case Qt::NoClip: { @@ -1612,12 +1606,6 @@ void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) d->dirty |= QPaintEngine::DirtyClipRegion; - // If we have a non-simple transform, then use path-based clipping. - if (op != Qt::NoClip && !clipTransformIsSimple(d->transform)) { - QPaintEngineEx::clip(region, op); - return; - } - switch (op) { case Qt::NoClip: { |