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author | Samuel Rødal <sroedal@trolltech.com> | 2010-01-13 09:31:38 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2010-01-13 09:41:50 (GMT) |
commit | 826d995ff48a01fffc22eafe7b3127e44ed60496 (patch) | |
tree | 34f0ccafae2c8517343219e5a7bd837a72df5f92 | |
parent | 58be75dec90afbda3c9640266708a7d5b30a1f50 (diff) | |
download | Qt-826d995ff48a01fffc22eafe7b3127e44ed60496.zip Qt-826d995ff48a01fffc22eafe7b3127e44ed60496.tar.gz Qt-826d995ff48a01fffc22eafe7b3127e44ed60496.tar.bz2 |
Fixed tst_qgl multipleFBOInterleavedRendering.
We need to clobber the vertex attribute pointers _before_ we call
setState() to regenerate the clip, or we'll use invalid vertex
pointers when writing the clip.
Reviewed-by: Paul
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 2a33255..caa679b 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -1628,9 +1628,9 @@ void QGL2PaintEngineEx::ensureActive() d->needsSync = false; d->shaderManager->setDirty(); d->ctx->d_func()->syncGlState(); - setState(state()); for (int i = 0; i < 3; ++i) d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered + setState(state()); } } |