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authorSamuel Rødal <sroedal@trolltech.com>2009-06-25 10:42:09 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-06-25 11:19:40 (GMT)
commit9c4d6ec25ff1984b1e56363f3b8728ad7f256876 (patch)
treee8dcebd78cd46d345a0fedad3566234c79081338
parente3886938f27da1ed460de83235d9fd3d5abd4713 (diff)
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Fixed missing restoration of state after a sync in the GL 2 engine.
The sync() function properly sets up the state to allow using raw OpenGL commands with an active QPainter, but we also need to properly restore the state after sync() has been called and some other painting operation is done. Reviewed-by: Trond
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp12
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h2
2 files changed, 12 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 91df197..e24742f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -654,6 +654,9 @@ void QGL2PaintEngineEx::sync()
glDisable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
+
+ d->needsSync = true;
+ d->shaderManager->setDirty();
}
void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
@@ -1216,6 +1219,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
d->simpleShaderDepthUniformDirty = true;
d->depthUniformDirty = true;
d->opacityUniformDirty = true;
+ d->needsSync = false;
d->use_system_clip = !systemClip().isEmpty();
@@ -1294,11 +1298,15 @@ void QGL2PaintEngineEx::ensureActive()
ctx->d_ptr->active_engine = this;
- glDisable(GL_DEPTH_TEST);
+ d->needsSync = true;
+ }
+ if (d->needsSync) {
glViewport(0, 0, d->width, d->height);
-
+ glDepthMask(false);
+ glDepthFunc(GL_LEQUAL);
setState(state());
+ d->needsSync = false;
}
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 448964b..0d28a49 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -248,6 +248,8 @@ public:
uint uniformIdentifiers[NumUniforms];
GLuint lastTexture;
+
+ bool needsSync;
};
QT_END_NAMESPACE