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authorJason Barron <jbarron@trolltech.com>2009-09-23 13:50:49 (GMT)
committerJason Barron <jbarron@trolltech.com>2009-09-23 13:58:01 (GMT)
commitaed412fd14e39a356a886c5a472ceade3da56d13 (patch)
treeabc98e396f553ee4888bc40db7cba4a8cce7a1b6
parent9d552fbf54a25b4bab7fff8a150ab0d03d524983 (diff)
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Avoid calling ensureContext() in setGeometry.
We can delay calling ensureContext() since it will happen when painting begins anyway. There is a chance that we can get to this function when a window is being hidden and if this is the first thing that happens in the application, there is no need to call ensureContext() yet. Reviewed-by: Rhys Weatherley
-rw-r--r--src/openvg/qwindowsurface_vg.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/openvg/qwindowsurface_vg.cpp b/src/openvg/qwindowsurface_vg.cpp
index 1997ee8..6cc2e27 100644
--- a/src/openvg/qwindowsurface_vg.cpp
+++ b/src/openvg/qwindowsurface_vg.cpp
@@ -85,7 +85,6 @@ void QVGWindowSurface::flush(QWidget *widget, const QRegion &region, const QPoin
void QVGWindowSurface::setGeometry(const QRect &rect)
{
QWindowSurface::setGeometry(rect);
- d_ptr->ensureContext(window());
}
bool QVGWindowSurface::scroll(const QRegion &area, int dx, int dy)