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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-05-25 10:02:36 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-05-25 10:02:36 (GMT) |
commit | c75d55cfbca0a34ae3ecc171178a8c1f0ae76039 (patch) | |
tree | 47fa5037676c85d3ff6f5dc4d61605be0422ff2b | |
parent | 9edac0287250ff6da9b6998412dba6a432899518 (diff) | |
download | Qt-c75d55cfbca0a34ae3ecc171178a8c1f0ae76039.zip Qt-c75d55cfbca0a34ae3ecc171178a8c1f0ae76039.tar.gz Qt-c75d55cfbca0a34ae3ecc171178a8c1f0ae76039.tar.bz2 |
Added QT_NO_ANIMATION to qfeatures
Now you can opt it out to save disk space (for embedded).
Also tested it and fixed code in state machine.
-rw-r--r-- | src/corelib/global/qfeatures.txt | 8 | ||||
-rw-r--r-- | src/corelib/statemachine/qstatemachine.cpp | 13 |
2 files changed, 17 insertions, 4 deletions
diff --git a/src/corelib/global/qfeatures.txt b/src/corelib/global/qfeatures.txt index 5d63e46..23ec7b0 100644 --- a/src/corelib/global/qfeatures.txt +++ b/src/corelib/global/qfeatures.txt @@ -1157,6 +1157,14 @@ Requires: PROPERTIES Name: Accessibility SeeAlso: ??? +Feature: ANIMATION +Description: Provides a framework for animations. +Section: Utilities +Requires: PROPERTIES +Name: Animation +SeeAlso: ??? + + # SVG Feature: SVG diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp index 309c8be..757584a 100644 --- a/src/corelib/statemachine/qstatemachine.cpp +++ b/src/corelib/statemachine/qstatemachine.cpp @@ -678,9 +678,11 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr const QList<QAbstractState*> &exitedStates, const QList<QAbstractState*> &enteredStates) { - Q_Q(QStateMachine); #ifdef QT_NO_ANIMATION Q_UNUSED(transitionList); + Q_UNUSED(exitedStates); +#else + Q_Q(QStateMachine); #endif // Process the property assignments of the entered states. QHash<QAbstractState*, QList<QPropertyAssignment> > propertyAssignmentsForState; @@ -851,7 +853,11 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr // Emit polished signal for entered states that have no animated properties. for (int i = 0; i < enteredStates.size(); ++i) { QState *s = qobject_cast<QState*>(enteredStates.at(i)); - if (s && !animationsForState.contains(s)) + if (s +#ifndef QT_NO_ANIMATION + && !animationsForState.contains(s) +#endif + ) QStatePrivate::get(s)->emitPolished(); } } @@ -1442,8 +1448,7 @@ void QStateMachinePrivate::unregisterEventTransition(QEventTransition *transitio void QStateMachinePrivate::handleTransitionSignal(const QObject *sender, int signalIndex, void **argv) { - const QVector<int> &connectedSignalIndexes = connections[sender]; - Q_ASSERT(connectedSignalIndexes.at(signalIndex) != 0); + Q_ASSERT(connections[sender].at(signalIndex) != 0); const QMetaObject *meta = sender->metaObject(); QMetaMethod method = meta->method(signalIndex); QList<QByteArray> parameterTypes = method.parameterTypes(); |