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author | Samuel Rødal <sroedal@trolltech.com> | 2009-02-18 08:42:04 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-04-01 14:32:50 (GMT) |
commit | 6513e4b9513dfc591c53744517f05aa3c522ace3 (patch) | |
tree | ee8c28657b0f1961d260b9ae22e24308e40200f7 /FAQ | |
parent | a49ec03834b14063b4130c410d59df6e8c4db8ce (diff) | |
download | Qt-6513e4b9513dfc591c53744517f05aa3c522ace3.zip Qt-6513e4b9513dfc591c53744517f05aa3c522ace3.tar.gz Qt-6513e4b9513dfc591c53744517f05aa3c522ace3.tar.bz2 |
Fixes: GL 2 paint engine text rendering optimization.
RevBy: Tom
Details: Buffer vertex and texture coordinates so that we get away
with just a single glDrawArrays call per text item.
Also move drawCachedGlyphs() into the private class.
Diffstat (limited to 'FAQ')
0 files changed, 0 insertions, 0 deletions