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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 00:36:45 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-10-26 01:03:23 (GMT) |
commit | 1a299a9631a2d1b4e07cedfece7af5318a766fe6 (patch) | |
tree | bde51d4c5acdc7cd975322932bdbea02bcda59bb /INSTALL | |
parent | 0d6104d763f4cb32ac6117b3f951afcb73fc50e6 (diff) | |
download | Qt-1a299a9631a2d1b4e07cedfece7af5318a766fe6.zip Qt-1a299a9631a2d1b4e07cedfece7af5318a766fe6.tar.gz Qt-1a299a9631a2d1b4e07cedfece7af5318a766fe6.tar.bz2 |
Optimize QGraphicsRotation's use of QMatrix4x4
Previous code was creating a full 3D rotation matrix and then
projecting back to 2D. This change combines the two steps into
one to avoid calculating matrix components that will be dropped.
Reviewed-by: Sarah Smith
Diffstat (limited to 'INSTALL')
0 files changed, 0 insertions, 0 deletions