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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 00:36:45 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 01:03:23 (GMT)
commit1a299a9631a2d1b4e07cedfece7af5318a766fe6 (patch)
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Optimize QGraphicsRotation's use of QMatrix4x4
Previous code was creating a full 3D rotation matrix and then projecting back to 2D. This change combines the two steps into one to avoid calculating matrix components that will be dropped. Reviewed-by: Sarah Smith
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