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author | Samuel Rødal <sroedal@trolltech.com> | 2009-09-29 09:00:57 (GMT) |
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committer | Jason McDonald <jason.mcdonald@nokia.com> | 2009-10-07 03:03:54 (GMT) |
commit | 75f4584bd73b6361e36edaff8fb90a90add52a4a (patch) | |
tree | 1c083450cfa573c17ea5bbd68f211b577ce55f56 /LICENSE.LGPL | |
parent | e217acd793f6ebefaba8534e2a2e50ded203da9c (diff) | |
download | Qt-75f4584bd73b6361e36edaff8fb90a90add52a4a.zip Qt-75f4584bd73b6361e36edaff8fb90a90add52a4a.tar.gz Qt-75f4584bd73b6361e36edaff8fb90a90add52a4a.tar.bz2 |
Changed GL 2 engine render text implementation to use glDepthRange().
This frees all the current dependencies on the depth uniform.
(cherry picked from commit 27c2df52128e32c785239dbc9322a4b7beb0078c)
Diffstat (limited to 'LICENSE.LGPL')
0 files changed, 0 insertions, 0 deletions