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author | axis <qt-info@nokia.com> | 2009-04-24 11:34:15 (GMT) |
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committer | axis <qt-info@nokia.com> | 2009-04-24 11:34:15 (GMT) |
commit | 8f427b2b914d5b575a4a7c0ed65d2fb8f45acc76 (patch) | |
tree | a17e1a767a89542ab59907462206d7dcf2e504b2 /demos/boxes/glbuffers.h | |
download | Qt-8f427b2b914d5b575a4a7c0ed65d2fb8f45acc76.zip Qt-8f427b2b914d5b575a4a7c0ed65d2fb8f45acc76.tar.gz Qt-8f427b2b914d5b575a4a7c0ed65d2fb8f45acc76.tar.bz2 |
Long live Qt for S60!
Diffstat (limited to 'demos/boxes/glbuffers.h')
-rw-r--r-- | demos/boxes/glbuffers.h | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/demos/boxes/glbuffers.h b/demos/boxes/glbuffers.h new file mode 100644 index 0000000..88de4e8 --- /dev/null +++ b/demos/boxes/glbuffers.h @@ -0,0 +1,362 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef GLBUFFERS_H +#define GLBUFFERS_H + +//#include <GL/glew.h> +#include "glextensions.h" + +#include <QtGui> +#include <QtOpenGL> + +#include "vector.h" + +#define BUFFER_OFFSET(i) ((char*)0 + (i)) +#define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member) + +#define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \ +if (m_failed || !(assertion)) { \ + if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ + m_failed = true; \ + returnStatement; \ +} + +class GLTexture +{ +public: + GLTexture(); + virtual ~GLTexture(); + virtual void bind() = 0; + virtual void unbind() = 0; + virtual bool failed() const {return m_failed;} +protected: + GLuint m_texture; + bool m_failed; +}; + +class GLFrameBufferObject +{ +public: + friend class GLRenderTargetCube; + // friend class GLRenderTarget2D; + + GLFrameBufferObject(int width, int height); + virtual ~GLFrameBufferObject(); + bool isComplete(); + virtual bool failed() const {return m_failed;} +protected: + void setAsRenderTarget(bool state = true); + GLuint m_fbo; + GLuint m_depthBuffer; + int m_width, m_height; + bool m_failed; +}; + +class GLTexture2D : public GLTexture +{ +public: + GLTexture2D(int width, int height); + GLTexture2D(const QString& fileName, int width = 0, int height = 0); + void load(int width, int height, QRgb *data); + virtual void bind(); + virtual void unbind(); +}; + +class GLTexture3D : public GLTexture +{ +public: + GLTexture3D(int width, int height, int depth); + // TODO: Implement function below + //GLTexture3D(const QString& fileName, int width = 0, int height = 0); + void load(int width, int height, int depth, QRgb *data); + virtual void bind(); + virtual void unbind(); +}; + +class GLTextureCube : public GLTexture +{ +public: + GLTextureCube(int size); + GLTextureCube(const QStringList& fileNames, int size = 0); + void load(int size, int face, QRgb *data); + virtual void bind(); + virtual void unbind(); +}; + +// TODO: Define and implement class below +//class GLRenderTarget2D : public GLTexture2D + +class GLRenderTargetCube : public GLTextureCube +{ +public: + GLRenderTargetCube(int size); + // begin rendering to one of the cube's faces. 0 <= face < 6 + void begin(int face); + // end rendering + void end(); + virtual bool failed() {return m_failed || m_fbo.failed();} + + static void getViewMatrix(gfx::Matrix4x4f& mat, int face); + static void getProjectionMatrix(gfx::Matrix4x4f& mat, float nearZ, float farZ); +private: + GLFrameBufferObject m_fbo; +}; + +struct VertexDescription +{ + enum + { + Null = 0, // Terminates a VertexDescription array + Position, + TexCoord, + Normal, + Color, + }; + int field; // Position, TexCoord, Normal, Color + int type; // GL_FLOAT, GL_UNSIGNED_BYTE + int count; // number of elements + int offset; // field's offset into vertex struct + int index; // 0 (unused at the moment) +}; + +// Implementation of interleaved buffers. +// 'T' is a struct which must include a null-terminated static array +// 'VertexDescription* description'. +// Example: +/* +struct Vertex +{ + GLfloat position[3]; + GLfloat texCoord[2]; + GLfloat normal[3]; + GLbyte color[4]; + static VertexDescription description[]; +}; + +VertexDescription Vertex::description[] = { + {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0}, + {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0}, + {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0}, + {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0}, + {VertexDescription::Null, 0, 0, 0, 0}, +}; +*/ +template<class T> +class GLVertexBuffer +{ +public: + GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) + : m_length(0) + , m_mode(mode) + , m_buffer(0) + , m_failed(false) + { + GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) + + glGenBuffers(1, &m_buffer); + glBindBuffer(GL_ARRAY_BUFFER, m_buffer); + glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); + } + + ~GLVertexBuffer() + { + GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return) + + glDeleteBuffers(1, &m_buffer); + } + + void bind() + { + GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return) + + glBindBuffer(GL_ARRAY_BUFFER, m_buffer); + for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { + switch (desc->field) { + case VertexDescription::Position: + glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); + glEnableClientState(GL_VERTEX_ARRAY); + break; + case VertexDescription::TexCoord: + glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + break; + case VertexDescription::Normal: + glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); + glEnableClientState(GL_NORMAL_ARRAY); + break; + case VertexDescription::Color: + glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); + glEnableClientState(GL_COLOR_ARRAY); + break; + default: + break; + } + } + } + + void unbind() + { + GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return) + + glBindBuffer(GL_ARRAY_BUFFER, 0); + for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { + switch (desc->field) { + case VertexDescription::Position: + glDisableClientState(GL_VERTEX_ARRAY); + break; + case VertexDescription::TexCoord: + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + break; + case VertexDescription::Normal: + glDisableClientState(GL_NORMAL_ARRAY); + break; + case VertexDescription::Color: + glDisableClientState(GL_COLOR_ARRAY); + break; + default: + break; + } + } + } + + int length() const {return m_length;} + + T *lock() + { + GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0) + + glBindBuffer(GL_ARRAY_BUFFER, m_buffer); + //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode); + GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + m_failed = (buffer == 0); + return reinterpret_cast<T *>(buffer); + } + + void unlock() + { + GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) + + glBindBuffer(GL_ARRAY_BUFFER, m_buffer); + glUnmapBuffer(GL_ARRAY_BUFFER); + } + + bool failed() + { + return m_failed; + } + +private: + int m_length, m_mode; + GLuint m_buffer; + bool m_failed; +}; + +template<class T> +class GLIndexBuffer +{ +public: + GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) + : m_length(0) + , m_mode(mode) + , m_buffer(0) + , m_failed(false) + { + GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) + + glGenBuffers(1, &m_buffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); + } + + ~GLIndexBuffer() + { + GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return) + + glDeleteBuffers(1, &m_buffer); + } + + void bind() + { + GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return) + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); + } + + void unbind() + { + GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return) + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + int length() const {return m_length;} + + T *lock() + { + GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0) + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); + GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE); + m_failed = (buffer == 0); + return reinterpret_cast<T *>(buffer); + } + + void unlock() + { + GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); + } + + bool failed() + { + return m_failed; + } + +private: + int m_length, m_mode; + GLuint m_buffer; + bool m_failed; +}; + +#endif |