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authoraxis <qt-info@nokia.com>2009-04-24 11:34:15 (GMT)
committeraxis <qt-info@nokia.com>2009-04-24 11:34:15 (GMT)
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treea17e1a767a89542ab59907462206d7dcf2e504b2 /demos/boxes/glextensions.cpp
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Long live Qt for S60!
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "glextensions.h"
+
+#define RESOLVE_GL_FUNC(f) ok &= bool((f = (_gl##f) context->getProcAddress(QLatin1String("gl" #f))));
+
+bool GLExtensionFunctions::resolve(const QGLContext *context)
+{
+ bool ok = true;
+
+ RESOLVE_GL_FUNC(CreateShaderObjectARB)
+ RESOLVE_GL_FUNC(ShaderSourceARB)
+ RESOLVE_GL_FUNC(CompileShaderARB)
+ RESOLVE_GL_FUNC(GetObjectParameterivARB)
+ RESOLVE_GL_FUNC(DeleteObjectARB)
+ RESOLVE_GL_FUNC(GetInfoLogARB)
+ RESOLVE_GL_FUNC(CreateProgramObjectARB)
+ RESOLVE_GL_FUNC(AttachObjectARB)
+ RESOLVE_GL_FUNC(DetachObjectARB)
+ RESOLVE_GL_FUNC(LinkProgramARB)
+ RESOLVE_GL_FUNC(UseProgramObjectARB)
+ RESOLVE_GL_FUNC(GetUniformLocationARB)
+ RESOLVE_GL_FUNC(Uniform1iARB)
+ RESOLVE_GL_FUNC(Uniform1fARB)
+ RESOLVE_GL_FUNC(Uniform4fARB)
+ RESOLVE_GL_FUNC(UniformMatrix4fvARB)
+
+ RESOLVE_GL_FUNC(GenFramebuffersEXT)
+ RESOLVE_GL_FUNC(GenRenderbuffersEXT)
+ RESOLVE_GL_FUNC(BindRenderbufferEXT)
+ RESOLVE_GL_FUNC(RenderbufferStorageEXT)
+ RESOLVE_GL_FUNC(DeleteFramebuffersEXT)
+ RESOLVE_GL_FUNC(DeleteRenderbuffersEXT)
+ RESOLVE_GL_FUNC(BindFramebufferEXT)
+ RESOLVE_GL_FUNC(FramebufferTexture2DEXT)
+ RESOLVE_GL_FUNC(FramebufferRenderbufferEXT)
+ RESOLVE_GL_FUNC(CheckFramebufferStatusEXT)
+
+ RESOLVE_GL_FUNC(ActiveTexture)
+ RESOLVE_GL_FUNC(TexImage3D)
+
+ RESOLVE_GL_FUNC(GenBuffers)
+ RESOLVE_GL_FUNC(BindBuffer)
+ RESOLVE_GL_FUNC(BufferData)
+ RESOLVE_GL_FUNC(DeleteBuffers)
+ RESOLVE_GL_FUNC(MapBuffer)
+ RESOLVE_GL_FUNC(UnmapBuffer)
+
+ return ok;
+}
+
+bool GLExtensionFunctions::glslSupported() {
+ return CreateShaderObjectARB
+ && CreateShaderObjectARB
+ && ShaderSourceARB
+ && CompileShaderARB
+ && GetObjectParameterivARB
+ && DeleteObjectARB
+ && GetInfoLogARB
+ && CreateProgramObjectARB
+ && AttachObjectARB
+ && DetachObjectARB
+ && LinkProgramARB
+ && UseProgramObjectARB
+ && GetUniformLocationARB
+ && Uniform1iARB
+ && Uniform1fARB
+ && Uniform4fARB
+ && UniformMatrix4fvARB;
+}
+
+bool GLExtensionFunctions::fboSupported() {
+ return GenFramebuffersEXT
+ && GenRenderbuffersEXT
+ && BindRenderbufferEXT
+ && RenderbufferStorageEXT
+ && DeleteFramebuffersEXT
+ && DeleteRenderbuffersEXT
+ && BindFramebufferEXT
+ && FramebufferTexture2DEXT
+ && FramebufferRenderbufferEXT
+ && CheckFramebufferStatusEXT;
+}
+
+bool GLExtensionFunctions::openGL15Supported() {
+ return ActiveTexture
+ && TexImage3D
+ && GenBuffers
+ && BindBuffer
+ && BufferData
+ && DeleteBuffers
+ && MapBuffer
+ && UnmapBuffer;
+}
+
+#undef RESOLVE_GL_FUNC