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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /demos/boxes/glshaders.cpp | |
download | Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.zip Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.gz Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.bz2 |
Long live Qt 4.5!
Diffstat (limited to 'demos/boxes/glshaders.cpp')
-rw-r--r-- | demos/boxes/glshaders.cpp | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/demos/boxes/glshaders.cpp b/demos/boxes/glshaders.cpp new file mode 100644 index 0000000..b6999a8 --- /dev/null +++ b/demos/boxes/glshaders.cpp @@ -0,0 +1,266 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "glshaders.h" + +#define GLSHADERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \ +if (m_failed || !(assertion)) { \ + if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ + m_failed = true; \ + returnStatement; \ +} + + +GLShader::GLShader(const char *data, int size, GLenum shaderType) +: m_compileError(false), m_failed(false) +{ + GLSHADERS_ASSERT_OPENGL("GLShader::GLShader", + glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return) + + m_shader = glCreateShaderObjectARB(shaderType); + + GLint glSize = size; + glShaderSourceARB(m_shader, 1, &data, &glSize); + glCompileShaderARB(m_shader); + int status; + glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); + m_compileError = (status != 1); +} + +GLShader::GLShader(const QString& fileName, GLenum shaderType) + : m_compileError(false), m_failed(false) +{ + GLSHADERS_ASSERT_OPENGL("GLShader::GLShader", + glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return) + + m_shader = glCreateShaderObjectARB(shaderType); + + QFile file(fileName); + if (file.open(QIODevice::ReadOnly)) { + QByteArray bytes = file.readAll(); + GLint size = file.size(); + const char *p = bytes.data(); + file.close(); + glShaderSourceARB(m_shader, 1, &p, &size); + glCompileShaderARB(m_shader); + int status; + glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); + m_compileError = (status != 1); + } else { + m_compileError = true; + } +} + +GLShader::~GLShader() +{ + GLSHADERS_ASSERT_OPENGL("GLShader::~GLShader", glDeleteObjectARB, return) + + glDeleteObjectARB(m_shader); +} + +QString GLShader::log() +{ + GLSHADERS_ASSERT_OPENGL("GLShader::log", glGetObjectParameterivARB + && glGetInfoLogARB, return QLatin1String("GLSL not supported.")) + + int length; + glGetObjectParameterivARB(m_shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + char *log = new char[length + 1]; + GLsizei glLength = length; + glGetInfoLogARB(m_shader, glLength, &glLength, log); + log[glLength] = '\0'; + QString result(log); + delete log; + return result; +} + +GLVertexShader::GLVertexShader(const char *data, int size) : GLShader(data, size, GL_VERTEX_SHADER_ARB) +{ +} + +GLVertexShader::GLVertexShader(const QString& fileName) : GLShader(fileName, GL_VERTEX_SHADER_ARB) +{ +} + +GLFragmentShader::GLFragmentShader(const char *data, int size) : GLShader(data, size, GL_FRAGMENT_SHADER_ARB) +{ +} + +GLFragmentShader::GLFragmentShader(const QString& fileName) : GLShader(fileName, GL_FRAGMENT_SHADER_ARB) +{ +} + +GLProgram::GLProgram() : m_linked(false), m_linkError(false), m_failed(false) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::GLProgram", glCreateProgramObjectARB, return) + + m_program = glCreateProgramObjectARB(); +} + +GLProgram::~GLProgram() +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::~GLProgram", glDeleteObjectARB, return) + + glDeleteObjectARB(m_program); +} + +void GLProgram::attach(const GLShader &shader) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::attach", glAttachObjectARB, return) + + glAttachObjectARB(m_program, shader.m_shader); + m_linked = m_linkError = false; +} + +void GLProgram::detach(const GLShader &shader) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::detach", glDetachObjectARB, return) + + glDetachObjectARB(m_program, shader.m_shader); + m_linked = m_linkError = false; +} + +bool GLProgram::failed() +{ + if (m_failed || m_linkError) + return true; + + if (m_linked) + return false; + + GLSHADERS_ASSERT_OPENGL("GLProgram::failed", glLinkProgramARB && glGetObjectParameterivARB, return true) + + glLinkProgramARB(m_program); + int status; + glGetObjectParameterivARB(m_program, GL_OBJECT_LINK_STATUS_ARB, &status); + m_linkError = !(m_linked = (status == 1)); + return m_linkError; +} + +QString GLProgram::log() +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::log", glGetObjectParameterivARB && glGetInfoLogARB, + return QLatin1String("Failed.")) + + int length; + glGetObjectParameterivARB(m_program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + char *log = new char[length + 1]; + GLsizei glLength = length; + glGetInfoLogARB(m_program, glLength, &glLength, log); + log[glLength] = '\0'; + QString result(log); + delete log; + return result; +} + +void GLProgram::bind() +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return) + + if (!failed()) + glUseProgramObjectARB(m_program); +} + +void GLProgram::unbind() +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return) + + glUseProgramObjectARB(0); +} + +bool GLProgram::hasParameter(const QString& name) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::hasParameter", glGetUniformLocationARB, return false) + + if (!failed()) { + QByteArray asciiName = name.toAscii(); + return -1 != glGetUniformLocationARB(m_program, asciiName.data()); + } + return false; +} + +void GLProgram::setInt(const QString& name, int value) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::setInt", glGetUniformLocationARB && glUniform1iARB, return) + + if (!failed()) { + QByteArray asciiName = name.toAscii(); + int loc = glGetUniformLocationARB(m_program, asciiName.data()); + glUniform1iARB(loc, value); + } +} + +void GLProgram::setFloat(const QString& name, float value) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::setFloat", glGetUniformLocationARB && glUniform1fARB, return) + + if (!failed()) { + QByteArray asciiName = name.toAscii(); + int loc = glGetUniformLocationARB(m_program, asciiName.data()); + glUniform1fARB(loc, value); + } +} + +void GLProgram::setColor(const QString& name, QRgb value) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::setColor", glGetUniformLocationARB && glUniform4fARB, return) + + //qDebug() << "Setting color" << name; + if (!failed()) { + QByteArray asciiName = name.toAscii(); + int loc = glGetUniformLocationARB(m_program, asciiName.data()); + //qDebug() << "Location of" << name << "is" << loc; + QColor color(value); + glUniform4fARB(loc, color.redF(), color.greenF(), color.blueF(), color.alphaF()); + } +} + +void GLProgram::setMatrix(const QString& name, const gfx::Matrix4x4f &mat) +{ + GLSHADERS_ASSERT_OPENGL("GLProgram::setMatrix", glGetUniformLocationARB && glUniformMatrix4fvARB, return) + + if (!failed()) { + QByteArray asciiName = name.toAscii(); + int loc = glGetUniformLocationARB(m_program, asciiName.data()); + //qDebug() << "Location of" << name << "is" << loc; + glUniformMatrix4fvARB(loc, 1, GL_FALSE, mat.bits()); + } +}
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