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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-11-04 00:56:40 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-11-04 01:40:18 (GMT) |
commit | 79c6049ccaae4434add40d35b3e47a83ff4a102a (patch) | |
tree | b7dc1277998c24780bedb095af94a3ef465d5315 /demos/boxes | |
parent | edc9acd6a0c082b7d6c7810700e77a9d990014c6 (diff) | |
download | Qt-79c6049ccaae4434add40d35b3e47a83ff4a102a.zip Qt-79c6049ccaae4434add40d35b3e47a83ff4a102a.tar.gz Qt-79c6049ccaae4434add40d35b3e47a83ff4a102a.tar.bz2 |
Incorporate API review feedback for math3d classes.
Reviewed-by: Sarah Smith
Diffstat (limited to 'demos/boxes')
-rw-r--r-- | demos/boxes/scene.cpp | 2 | ||||
-rw-r--r-- | demos/boxes/trackball.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp index 2b75f19..a06e8a1 100644 --- a/demos/boxes/scene.cpp +++ b/demos/boxes/scene.cpp @@ -870,7 +870,7 @@ void Scene::renderCubemaps() float angle = 2.0f * PI * i / m_cubemaps.size(); - center = m_trackBalls[1].rotation().rotateVector(QVector3D(cos(angle), sin(angle), 0.0f)); + center = m_trackBalls[1].rotation().rotatedVector(QVector3D(cos(angle), sin(angle), 0.0f)); for (int face = 0; face < 6; ++face) { m_cubemaps[i]->begin(face); diff --git a/demos/boxes/trackball.cpp b/demos/boxes/trackball.cpp index 2b1b2e4..76324e6 100644 --- a/demos/boxes/trackball.cpp +++ b/demos/boxes/trackball.cpp @@ -93,7 +93,7 @@ void TrackBall::move(const QPointF& p, const QQuaternion &transformation) QLineF delta(m_lastPos, p); m_angularVelocity = 180*delta.length() / (PI*msecs); m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized(); - m_axis = transformation.rotateVector(m_axis); + m_axis = transformation.rotatedVector(m_axis); m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation; } break; @@ -118,7 +118,7 @@ void TrackBall::move(const QPointF& p, const QQuaternion &transformation) m_angularVelocity = angle / msecs; m_axis.normalize(); - m_axis = transformation.rotateVector(m_axis); + m_axis = transformation.rotatedVector(m_axis); m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation; } break; |