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authorAlan Alpert <alan.alpert@nokia.com>2010-03-01 12:02:13 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-03-01 12:02:13 (GMT)
commitbcb2ed5667bd957476e3b62ef3a479a26f1252f3 (patch)
tree8fbe1fc3590ab7e504282469b7fcf73dc9ef6939 /demos/declarative/minehunt/main.cpp
parent4cc9d165663728cb08b3269ea88a584410b79b70 (diff)
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Fix minehunt demo
Game works again, and the issue with X11 native rendering being abysmally slow has been 'fixed'.
Diffstat (limited to 'demos/declarative/minehunt/main.cpp')
-rw-r--r--demos/declarative/minehunt/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/demos/declarative/minehunt/main.cpp b/demos/declarative/minehunt/main.cpp
index 37dc8a5..e7a1d7c 100644
--- a/demos/declarative/minehunt/main.cpp
+++ b/demos/declarative/minehunt/main.cpp
@@ -317,6 +317,10 @@ bool MyWidget::flag(int row, int col)
int main(int argc, char ** argv)
{
+#ifdef Q_WS_X11
+ // native on X11 is terrible for this demo.
+ QApplication::setGraphicsSystem("raster");
+#endif
QApplication app(argc, argv);
bool frameless = false;