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authorAlan Alpert <alan.alpert@nokia.com>2010-03-26 08:04:10 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-03-26 08:04:10 (GMT)
commit43381162eac93f0fbe10e06944c59158dccb3d8c (patch)
tree6eb3ad70f0074aaf662c83dce56281613c9219bc /demos/declarative/minehunt/minehunt.cpp
parenta0548f2fc01a47c1b5de4d967d0bc920bd1867f6 (diff)
parentd432123cec9ac927ec9162fa8b3d16684483f994 (diff)
downloadQt-43381162eac93f0fbe10e06944c59158dccb3d8c.zip
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7
Diffstat (limited to 'demos/declarative/minehunt/minehunt.cpp')
-rw-r--r--demos/declarative/minehunt/minehunt.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/demos/declarative/minehunt/minehunt.cpp b/demos/declarative/minehunt/minehunt.cpp
index e54508a..a953c5a 100644
--- a/demos/declarative/minehunt/minehunt.cpp
+++ b/demos/declarative/minehunt/minehunt.cpp
@@ -54,16 +54,16 @@ class Tile : public QObject
public:
Tile() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
- Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged);
+ Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
bool hasFlag() const { return _hasFlag; }
- Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged);
+ Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
bool hasMine() const { return _hasMine; }
- Q_PROPERTY(int hint READ hint NOTIFY hintChanged);
+ Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
int hint() const { return _hint; }
- Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged());
+ Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
bool flipped() const { return _flipped; }
void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
@@ -91,19 +91,19 @@ class MinehuntGame : public QObject
public:
MinehuntGame();
- Q_PROPERTY(QDeclarativeListProperty<Tile> tiles READ tiles CONSTANT);
+ Q_PROPERTY(QDeclarativeListProperty<Tile> tiles READ tiles CONSTANT)
QDeclarativeListProperty<Tile> tiles();
- Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged);
+ Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
bool isPlaying() {return playing;}
- Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged);
+ Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
bool hasWon() {return won;}
- Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged);
+ Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
int numMines() const{return nMines;}
- Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged);
+ Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
int numFlags() const{return nFlags;}
public slots: