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authorThiago Macieira <thiago.macieira@nokia.com>2010-03-18 15:37:28 (GMT)
committerThiago Macieira <thiago.macieira@nokia.com>2010-03-18 16:04:56 (GMT)
commit728fbb7e078cf4fbd173fbcdab91bfaf8b591cfe (patch)
treeaff56fcebb0f5a14d54add000e9ad20f50c077bb /demos/declarative/minehunt
parent39fa20a6d9b91ae5c266d1232f9f051ecd37b39d (diff)
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Remove incorrect semi-colons after Q_PROPERTY
Diffstat (limited to 'demos/declarative/minehunt')
-rw-r--r--demos/declarative/minehunt/minehunt.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/demos/declarative/minehunt/minehunt.cpp b/demos/declarative/minehunt/minehunt.cpp
index 89845ef..c56590d 100644
--- a/demos/declarative/minehunt/minehunt.cpp
+++ b/demos/declarative/minehunt/minehunt.cpp
@@ -54,16 +54,16 @@ class Tile : public QObject
public:
Tile() : _hasFlag(false), _hasMine(false), _hint(-1), _flipped(false) {}
- Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged);
+ Q_PROPERTY(bool hasFlag READ hasFlag WRITE setHasFlag NOTIFY hasFlagChanged)
bool hasFlag() const { return _hasFlag; }
- Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged);
+ Q_PROPERTY(bool hasMine READ hasMine NOTIFY hasMineChanged)
bool hasMine() const { return _hasMine; }
- Q_PROPERTY(int hint READ hint NOTIFY hintChanged);
+ Q_PROPERTY(int hint READ hint NOTIFY hintChanged)
int hint() const { return _hint; }
- Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged());
+ Q_PROPERTY(bool flipped READ flipped NOTIFY flippedChanged())
bool flipped() const { return _flipped; }
void setHasFlag(bool flag) {if(flag==_hasFlag) return; _hasFlag = flag; emit hasFlagChanged();}
@@ -91,19 +91,19 @@ class MinehuntGame : public QObject
public:
MinehuntGame();
- Q_PROPERTY(QDeclarativeListProperty<Tile> tiles READ tiles CONSTANT);
+ Q_PROPERTY(QDeclarativeListProperty<Tile> tiles READ tiles CONSTANT)
QDeclarativeListProperty<Tile> tiles() { return QDeclarativeListProperty<Tile>(this, _tiles); }
- Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged);
+ Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY isPlayingChanged)
bool isPlaying() {return playing;}
- Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged);
+ Q_PROPERTY(bool hasWon READ hasWon NOTIFY hasWonChanged)
bool hasWon() {return won;}
- Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged);
+ Q_PROPERTY(int numMines READ numMines NOTIFY numMinesChanged)
int numMines() const{return nMines;}
- Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged);
+ Q_PROPERTY(int numFlags READ numFlags NOTIFY numFlagsChanged)
int numFlags() const{return nFlags;}
public slots: