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author | Alessandro Portale <alessandro.portale@nokia.com> | 2010-10-28 20:10:13 (GMT) |
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committer | Alessandro Portale <alessandro.portale@nokia.com> | 2010-10-28 20:10:13 (GMT) |
commit | eea4ef7bcbababd1af07c75e6711f34aaa4b69e5 (patch) | |
tree | b5ad3ee8737dc9a2b1ca5c4b67b1e1f07ff14acb /demos/declarative/samegame/SamegameCore/Button.qml | |
parent | 44f6ed77eb3b80b28ebc967b64a1640347a83060 (diff) | |
download | Qt-eea4ef7bcbababd1af07c75e6711f34aaa4b69e5.zip Qt-eea4ef7bcbababd1af07c75e6711f34aaa4b69e5.tar.gz Qt-eea4ef7bcbababd1af07c75e6711f34aaa4b69e5.tar.bz2 |
Making the buttons less finger unfriendly
I did not dare to apply the same fix to the samegame tutorials,
since those are completely diverged from the demo.
Diffstat (limited to 'demos/declarative/samegame/SamegameCore/Button.qml')
-rw-r--r-- | demos/declarative/samegame/SamegameCore/Button.qml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/demos/declarative/samegame/SamegameCore/Button.qml b/demos/declarative/samegame/SamegameCore/Button.qml index 7fb7b65..140b196 100644 --- a/demos/declarative/samegame/SamegameCore/Button.qml +++ b/demos/declarative/samegame/SamegameCore/Button.qml @@ -48,7 +48,7 @@ Rectangle { signal clicked - width: buttonLabel.width + 20; height: buttonLabel.height + 6 + width: buttonLabel.width + 20; height: buttonLabel.height + 20 smooth: true border { width: 1; color: Qt.darker(activePalette.button) } radius: 8 @@ -70,6 +70,6 @@ Rectangle { MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() } Text { - id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText + id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText; font.pixelSize: 24 } } |