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author | Alan Alpert <alan.alpert@nokia.com> | 2009-10-07 01:01:05 (GMT) |
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committer | Alan Alpert <alan.alpert@nokia.com> | 2009-10-07 01:01:05 (GMT) |
commit | e25009d28c58b3ff7541374475f8c2c278cef02e (patch) | |
tree | bb8479624e5a2b71117fba7b495b06a659069fde /demos/declarative/samegame/content/samegame.js | |
parent | 6ddff0d80fb360a7b3296e039150c97729fb8d10 (diff) | |
download | Qt-e25009d28c58b3ff7541374475f8c2c278cef02e.zip Qt-e25009d28c58b3ff7541374475f8c2c278cef02e.tar.gz Qt-e25009d28c58b3ff7541374475f8c2c278cef02e.tar.bz2 |
Refactor tileSize to the gameCanvas item
Diffstat (limited to 'demos/declarative/samegame/content/samegame.js')
-rwxr-xr-x | demos/declarative/samegame/content/samegame.js | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/demos/declarative/samegame/content/samegame.js b/demos/declarative/samegame/content/samegame.js index cf55b59..ba2346f 100755 --- a/demos/declarative/samegame/content/samegame.js +++ b/demos/declarative/samegame/content/samegame.js @@ -1,8 +1,7 @@ /* This script file handles the game logic */ //Note that X/Y referred to here are in game coordinates -var maxX = 10;//Nums are for tileSize 40 +var maxX = 10;//Nums are for gameCanvas.tileSize 40 var maxY = 15; -var tileSize = 40; var maxIndex = maxX*maxY; var board = new Array(maxIndex); var tileSrc = "content/BoomBlock.qml"; @@ -31,8 +30,8 @@ function initBoard() } //Calculate board size - maxX = Math.floor(gameCanvas.width/tileSize); - maxY = Math.floor(gameCanvas.height/tileSize); + maxX = Math.floor(gameCanvas.width/gameCanvas.tileSize); + maxY = Math.floor(gameCanvas.height/gameCanvas.tileSize); maxIndex = maxY*maxX; //Close dialogs @@ -56,8 +55,8 @@ var floodBoard;//Set to 1 if the floodFill reaches off that node //NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope function handleClick(x,y) { - xIdx = Math.floor(x/tileSize); - yIdx = Math.floor(y/tileSize); + xIdx = Math.floor(x/gameCanvas.tileSize); + yIdx = Math.floor(y/gameCanvas.tileSize); if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0) return; if(board[index(xIdx, yIdx)] == null) @@ -111,7 +110,7 @@ function shuffleDown() }else{ if(fallDist > 0){ obj = board[index(xIdx,yIdx)]; - obj.targetY += fallDist * tileSize; + obj.targetY += fallDist * gameCanvas.tileSize; board[index(xIdx,yIdx+fallDist)] = obj; board[index(xIdx,yIdx)] = null; } @@ -129,7 +128,7 @@ function shuffleDown() obj = board[index(xIdx,yIdx)]; if(obj == null) continue; - obj.targetX -= fallDist * tileSize; + obj.targetX -= fallDist * gameCanvas.tileSize; board[index(xIdx-fallDist,yIdx)] = obj; board[index(xIdx,yIdx)] = null; } @@ -188,11 +187,11 @@ function createBlock(xIdx,yIdx){ } dynamicObject.type = Math.floor(Math.random() * 3); dynamicObject.parent = gameCanvas; - dynamicObject.x = xIdx*tileSize; - dynamicObject.targetX = xIdx*tileSize; - dynamicObject.targetY = yIdx*tileSize; - dynamicObject.width = tileSize; - dynamicObject.height = tileSize; + dynamicObject.x = xIdx*gameCanvas.tileSize; + dynamicObject.targetX = xIdx*gameCanvas.tileSize; + dynamicObject.targetY = yIdx*gameCanvas.tileSize; + dynamicObject.width = gameCanvas.tileSize; + dynamicObject.height = gameCanvas.tileSize; dynamicObject.spawned = true; board[index(xIdx,yIdx)] = dynamicObject; }else{//isError or isLoading |