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authorBea Lam <bea.lam@nokia.com>2010-04-29 05:39:47 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-04-29 05:42:49 (GMT)
commit96551e8af08c6f5eb506468a1a79070f23525bca (patch)
tree0de2ac37a5658ae57fe49d9a4b39b2280af26974 /demos/declarative/samegame
parent9fb7035d59ffa582edabf53c5d617524ab92ae52 (diff)
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Remove Component's isReady, isLoading, isError and isNull properties.
The Component status enum covers all of these properties already and removing these also makes the API consistent with Image and Loader. Note this change only affects the QML Component API; the methods are still available for QDeclarativeComponent.
Diffstat (limited to 'demos/declarative/samegame')
-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index bf99ca3..cc0a70d 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -175,7 +175,7 @@ function createBlock(column,row){
// only work if the block QML is a local file. Otherwise the component will
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
- if(component.isReady){
+ if(component.status == Component.Ready){
var dynamicObject = component.createObject();
if(dynamicObject == null){
console.log("error creating block");