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authorAaron Kennedy <aaron.kennedy@nokia.com>2009-10-07 06:57:21 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2009-10-07 06:57:21 (GMT)
commita3a6e1622149654bc9e244e685e8e7dcbdf966b2 (patch)
tree1c4fe9feab63839213a0d97e9b24414c9585a227 /demos/declarative/samegame
parent99573a8e81fcea38c5f68b340068fff266315c03 (diff)
parent8b0cac9179de4d1cb34b9f17932d34cef3cd4f5b (diff)
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Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into test
Conflicts: demos/declarative/samegame/content/samegame.js tests/auto/declarative/qmlecmascript/tst_qmlecmascript.cpp
Diffstat (limited to 'demos/declarative/samegame')
-rw-r--r--demos/declarative/samegame/content/Button.qml6
-rw-r--r--demos/declarative/samegame/content/Dialog.qml8
-rwxr-xr-xdemos/declarative/samegame/content/samegame.js26
-rw-r--r--demos/declarative/samegame/samegame.qml29
4 files changed, 35 insertions, 34 deletions
diff --git a/demos/declarative/samegame/content/Button.qml b/demos/declarative/samegame/content/Button.qml
index 2354218..301124e 100644
--- a/demos/declarative/samegame/content/Button.qml
+++ b/demos/declarative/samegame/content/Button.qml
@@ -1,7 +1,7 @@
import Qt 4.6
Rectangle {
- id: Container
+ id: container
signal clicked
property string text: "Button"
@@ -17,9 +17,9 @@ Rectangle {
GradientStop { position: 1.0; color: activePalette.button }
}
- MouseRegion { id: mr; anchors.fill: parent; onClicked: Container.clicked() }
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: container.clicked() }
Text {
- id: txtItem; text: Container.text; anchors.centerIn: Container; color: activePalette.buttonText
+ id: txtItem; text: container.text; anchors.centerIn: container; color: activePalette.buttonText
}
}
diff --git a/demos/declarative/samegame/content/Dialog.qml b/demos/declarative/samegame/content/Dialog.qml
index 401d211..661257b 100644
--- a/demos/declarative/samegame/content/Dialog.qml
+++ b/demos/declarative/samegame/content/Dialog.qml
@@ -7,15 +7,15 @@ Rectangle {
page.opacity = 0;
}
function show(txt) {
- MyText.text = txt;
+ myText.text = txt;
page.opacity = 1;
}
signal closed();
- color: "white"; border.width: 1; width: MyText.width + 20; height: 60;
+ color: "white"; border.width: 1; width: myText.width + 20; height: 60;
opacity: 0
- opacity: Behavior {
+ opacity: Behavior {
NumberAnimation { duration: 1000 }
}
- Text { id: MyText; anchors.centerIn: parent; text: "Hello World!" }
+ Text { id: myText; anchors.centerIn: parent; text: "Hello World!" }
MouseRegion { id: mr; anchors.fill: parent; onClicked: forceClose(); }
}
diff --git a/demos/declarative/samegame/content/samegame.js b/demos/declarative/samegame/content/samegame.js
index 7deafde..15bafc4 100755
--- a/demos/declarative/samegame/content/samegame.js
+++ b/demos/declarative/samegame/content/samegame.js
@@ -1,8 +1,7 @@
/* This script file handles the game logic */
//Note that X/Y referred to here are in game coordinates
-var maxX = 10;//Nums are for tileSize 40
+var maxX = 10;//Nums are for gameCanvas.tileSize 40
var maxY = 15;
-var tileSize = 40;
var maxIndex = maxX*maxY;
var board = new Array(maxIndex);
var tileSrc = "content/BoomBlock.qml";
@@ -35,8 +34,9 @@ function initBoard()
board[i].destroy();
}
- maxX = Math.floor(gameCanvas.width/tileSize);
- maxY = Math.floor(gameCanvas.height/tileSize);
+ //Calculate board size
+ maxX = Math.floor(gameCanvas.width/gameCanvas.tileSize);
+ maxY = Math.floor(gameCanvas.height/gameCanvas.tileSize);
maxIndex = maxY*maxX;
//Close dialogs
@@ -63,8 +63,8 @@ var floodBoard;//Set to 1 if the floodFill reaches off that node
//NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
function handleClick(x,y)
{
- var xIdx = Math.floor(x/tileSize);
- var yIdx = Math.floor(y/tileSize);
+ var xIdx = Math.floor(x/gameCanvas.tileSize);
+ var yIdx = Math.floor(y/gameCanvas.tileSize);
if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
return;
if(board[index(xIdx, yIdx)] == null)
@@ -118,7 +118,7 @@ function shuffleDown()
}else{
if(fallDist > 0){
var obj = board[index(xIdx,yIdx)];
- obj.targetY += fallDist * tileSize;
+ obj.targetY += fallDist * gameCanvas.tileSize;
board[index(xIdx,yIdx+fallDist)] = obj;
board[index(xIdx,yIdx)] = null;
}
@@ -136,7 +136,7 @@ function shuffleDown()
obj = board[index(xIdx,yIdx)];
if(obj == null)
continue;
- obj.targetX -= fallDist * tileSize;
+ obj.targetX -= fallDist * gameCanvas.tileSize;
board[index(xIdx-fallDist,yIdx)] = obj;
board[index(xIdx,yIdx)] = null;
}
@@ -195,11 +195,11 @@ function createBlock(xIdx,yIdx){
}
dynamicObject.type = Math.floor(Math.random() * 3);
dynamicObject.parent = gameCanvas;
- dynamicObject.x = xIdx*tileSize;
- dynamicObject.targetX = xIdx*tileSize;
- dynamicObject.targetY = yIdx*tileSize;
- dynamicObject.width = tileSize;
- dynamicObject.height = tileSize;
+ dynamicObject.x = xIdx*gameCanvas.tileSize;
+ dynamicObject.targetX = xIdx*gameCanvas.tileSize;
+ dynamicObject.targetY = yIdx*gameCanvas.tileSize;
+ dynamicObject.width = gameCanvas.tileSize;
+ dynamicObject.height = gameCanvas.tileSize;
dynamicObject.spawned = true;
board[index(xIdx,yIdx)] = dynamicObject;
}else{//isError or isLoading
diff --git a/demos/declarative/samegame/samegame.qml b/demos/declarative/samegame/samegame.qml
index 2d00208..ea7c14c 100644
--- a/demos/declarative/samegame/samegame.qml
+++ b/demos/declarative/samegame/samegame.qml
@@ -2,15 +2,13 @@ import Qt 4.6
import "content"
Rectangle {
- id: Screen
+ id: screen
width: 490; height: 720
- Script { source: "content/samegame.js" }
-
SystemPalette { id: activePalette; colorGroup: Qt.Active }
Item {
- width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top
+ width: parent.width; anchors.top: parent.top; anchors.bottom: toolBar.top
Image {
id: background
@@ -21,6 +19,9 @@ Rectangle {
Item {
id: gameCanvas
property int score: 0
+ property int tileSize: 40
+
+ Script { source: "content/samegame.js" }
z: 20; anchors.centerIn: parent
width: parent.width - (parent.width % getTileSize());
@@ -34,14 +35,14 @@ Rectangle {
}
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
- Dialog {
- id: scoreName; anchors.centerIn: parent; z: 22;
+ Dialog {
+ id: scoreName; anchors.centerIn: parent; z: 22;
TextInput {
- id: Editor
- onAccepted: {
- if(scoreName.opacity==1&&Editor.text!="")
- sendHighScore(Editor.text);
- scoreName.forceClose();
+ id: editor
+ onAccepted: {
+ if(scoreName.opacity==1&&editor.text!="")
+ sendHighScore(editor.text);
+ scoreName.forceClose();
}
anchors.verticalCenter: parent.verticalCenter
width: 72; focus: true
@@ -50,10 +51,10 @@ Rectangle {
}
Rectangle {
- id: ToolBar
+ id: toolBar
color: activePalette.window
height: 32; width: parent.width
- anchors.bottom: Screen.bottom
+ anchors.bottom: screen.bottom
Button {
id: btnA; text: "New Game"; onClicked: {initBoard();}
@@ -62,7 +63,7 @@ Rectangle {
}
Text {
- id: Score
+ id: score
text: "Score: " + gameCanvas.score; font.bold: true
anchors.right: parent.right; anchors.rightMargin: 3
anchors.verticalCenter: parent.verticalCenter