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authorAlan Alpert <alan.alpert@nokia.com>2009-09-02 03:25:52 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2009-09-02 03:25:52 (GMT)
commitc67b9e5e9925d422dca0c5243f91c3e08fe90304 (patch)
tree2aaaa2da927318b0a28a8f15cf15a7d90c18a9ff /demos/declarative/samegame
parent1ccca16e3e032cb90d09dc4a161fe35114d8360d (diff)
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SameGame now asks for a name and saves your score.
Included a rewriting of the Dialog item to be half-decent. Watch http://qtfx-nokia.trolltech.com.au/samegame/scores.php on the internal network for highscores!
Diffstat (limited to 'demos/declarative/samegame')
-rw-r--r--demos/declarative/samegame/SameGame.qml13
-rw-r--r--demos/declarative/samegame/content/Dialog.qml18
-rwxr-xr-xdemos/declarative/samegame/content/samegame.js12
3 files changed, 30 insertions, 13 deletions
diff --git a/demos/declarative/samegame/SameGame.qml b/demos/declarative/samegame/SameGame.qml
index 0da5679..877c1cc 100644
--- a/demos/declarative/samegame/SameGame.qml
+++ b/demos/declarative/samegame/SameGame.qml
@@ -34,6 +34,19 @@ Rectangle {
}
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: scoreName; anchors.centerIn: parent; z: 22;
+ TextInput {
+ id: Editor
+ onAccepted: {
+ if(scoreName.opacity==1&&Editor.text!="")
+ sendHighScore(Editor.text);
+ scoreName.forceClose();
+ }
+ anchors.verticalCenter: parent.verticalCenter
+ x:160; width: 200; height:20; focus: true
+ }
+ }
Rectangle {
id: ToolBar
diff --git a/demos/declarative/samegame/content/Dialog.qml b/demos/declarative/samegame/content/Dialog.qml
index 72c7900..401d211 100644
--- a/demos/declarative/samegame/content/Dialog.qml
+++ b/demos/declarative/samegame/content/Dialog.qml
@@ -2,14 +2,20 @@ import Qt 4.6
Rectangle {
id: page
+ function forceClose() {
+ page.closed();
+ page.opacity = 0;
+ }
+ function show(txt) {
+ MyText.text = txt;
+ page.opacity = 1;
+ }
+ signal closed();
color: "white"; border.width: 1; width: MyText.width + 20; height: 60;
- property string text: "Hello World!"
opacity: 0
opacity: Behavior {
- SequentialAnimation {
- NumberAnimation {property: "opacity"; from: 0; duration: 1500 }
- NumberAnimation {property: "opacity"; to: 0; duration: 1500 }
- }
+ NumberAnimation { duration: 1000 }
}
- Text { id: MyText; anchors.centerIn: parent; text: parent.text }
+ Text { id: MyText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: forceClose(); }
}
diff --git a/demos/declarative/samegame/content/samegame.js b/demos/declarative/samegame/content/samegame.js
index 355dbfd..d890cd2 100755
--- a/demos/declarative/samegame/content/samegame.js
+++ b/demos/declarative/samegame/content/samegame.js
@@ -144,10 +144,10 @@ function victoryCheck()
gameCanvas.score += 500;
//Checks for game over
if(deservesBonus || !(floodMoveCheck(0,maxY-1, -1))){
- dialog.text = "Game Over. Your score is " + gameCanvas.score;
- dialog.opacity = 1;
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
timer = new Date() - timer;
- //if(scoresURL != "") sendHighScore(name);
+ if(scoresURL != "")
+ scoreName.show("Please enter your name: ");
}
}
@@ -233,8 +233,7 @@ function tweetHighScore(twitterName, twitterPass) {
postman.open("POST", "http://twitter.com/statuses/update.xml", true, twitterName, twitterPass);
postman.onreadystatechange = function() {
if (postman.readyState == postman.DONE) {
- dialog.text = "Your score has been tweeted for you.";
- dialog.opacity = 1;
+ dialog.show("Your score has been tweeted for you.");
}
}
postman.send(postData);
@@ -247,8 +246,7 @@ function sendHighScore(name) {
postman.open("POST", scoresURL, true);
postman.onreadystatechange = function() {
if (postman.readyState == postman.DONE) {
- dialog.text = "Your score has been uploaded.";
- dialog.opacity = 1;
+ dialog.show("Your score has been uploaded.");
}
}
postman.send(postData);