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authorWarwick Allison <warwick.allison@nokia.com>2010-01-11 01:48:44 (GMT)
committerWarwick Allison <warwick.allison@nokia.com>2010-01-11 01:48:44 (GMT)
commit71c73f80050fda96111122cc75676df60b51b0f5 (patch)
treef03e61575de75c0abbfcd1d80455694d7c3c554c /demos/declarative/snake/content/Link.qml
parent1f4d824286329887a65c777b59ae0289152c52a3 (diff)
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Follow naming conventions (pass examples test)
Diffstat (limited to 'demos/declarative/snake/content/Link.qml')
-rw-r--r--demos/declarative/snake/content/Link.qml75
1 files changed, 75 insertions, 0 deletions
diff --git a/demos/declarative/snake/content/Link.qml b/demos/declarative/snake/content/Link.qml
new file mode 100644
index 0000000..1b3f7bf
--- /dev/null
+++ b/demos/declarative/snake/content/Link.qml
@@ -0,0 +1,75 @@
+import Qt 4.6
+
+Item { id:link
+ property bool dying: false
+ property bool spawned: false
+ property int type: 0
+ property int row: 0
+ property int column: 0
+ property int rotation;
+
+ width: 40;
+ height: 40
+
+ x: margin - 3 + gridSize * column
+ y: margin - 3 + gridSize * row
+ x: Behavior { NumberAnimation { duration: spawned ? heartbeatInterval : 0} }
+ y: Behavior { NumberAnimation { duration: spawned ? heartbeatInterval : 0 } }
+
+
+ Item {
+ id: img
+ anchors.fill: parent
+ Image {
+ source: {
+ if(type == 1) {
+ "pics/blueStone.png";
+ } else if (type == 2) {
+ "pics/head.png";
+ } else {
+ "pics/redStone.png";
+ }
+ }
+
+ transform: Rotation {
+ id: actualImageRotation
+ origin.x: width/2; origin.y: height/2;
+ angle: rotation * 90
+ angle: Behavior{ NumberAnimation { duration: spawned ? 200 : 0} }
+ }
+ }
+
+ Image {
+ source: "pics/stoneShadow.png"
+ }
+
+ opacity: 0
+ opacity: Behavior { NumberAnimation { duration: 200 } }
+ }
+
+
+ Particles { id: particles
+ width:1; height:1; anchors.centerIn: parent;
+ emissionRate: 0;
+ lifeSpan: 700; lifeSpanDeviation: 600;
+ angle: 0; angleDeviation: 360;
+ velocity: 100; velocityDeviation:30;
+ source: {
+ if(type == 1){
+ "pics/blueStar.png";
+ } else {
+ "pics/redStar.png";
+ }
+ }
+ }
+
+ states: [
+ State{ name: "AliveState"; when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+ State{ name: "DeathState"; when: dying == true
+ StateChangeScript { script: particles.burst(50); }
+ PropertyChanges { target: img; opacity: 0 }
+ }
+ ]
+}