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authorAaron Kennedy <aaron.kennedy@nokia.com>2010-03-22 05:34:41 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2010-03-22 05:36:35 (GMT)
commit888d29c9c138ca3d698985f090ceb3db912ade0f (patch)
treeaa991f683dd8e7ea4b05d029dd75b32321fde3c0 /demos/declarative/snake/snake.qml
parent42de973ff156383beed62a6b1bce70b56b360078 (diff)
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Deprecate inline Script {} blocks
Inline blocks/includes have been replaced with an import syntax: import "foo.js" as Foo this gives better separation between QML and code. Imported script blocks also have a mandatory qualifier, which leads to better optimization potential.
Diffstat (limited to 'demos/declarative/snake/snake.qml')
-rw-r--r--demos/declarative/snake/snake.qml27
1 files changed, 13 insertions, 14 deletions
diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml
index 317c7de..68c2b78 100644
--- a/demos/declarative/snake/snake.qml
+++ b/demos/declarative/snake/snake.qml
@@ -1,13 +1,12 @@
import Qt 4.6
import "content" as Content
+import "content/snake.js" as Logic
Rectangle {
id: screen;
SystemPalette { id: activePalette }
color: activePalette.window
- Script { source: "content/snake.js" }
-
property int gridSize : 34
property int margin: 4
property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize)
@@ -36,19 +35,19 @@ Rectangle {
id: heartbeat;
interval: heartbeatInterval;
repeat: true
- onTriggered: { move() }
+ onTriggered: { Logic.move() }
}
Timer {
id: halfbeat;
interval: halfbeatInterval;
repeat: true
running: heartbeat.running
- onTriggered: { moveSkull() }
+ onTriggered: { Logic.moveSkull() }
}
Timer {
interval: 700;
- onTriggered: {startNewGame(); }
+ onTriggered: { Logic.startNewGame(); }
}
Timer {
@@ -105,13 +104,13 @@ Rectangle {
anchors.fill: parent
onPressed: {
if (!head || !heartbeat.running) {
- startNewGame();
+ Logic.startNewGame();
return;
}
if (direction == 0 || direction == 2)
- scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
+ Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
else
- scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
+ Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
}
}
}
@@ -149,7 +148,7 @@ Rectangle {
anchors.bottom: screen.bottom
Content.Button {
- id: btnA; text: "New Game"; onClicked: {startNewGame();}
+ id: btnA; text: "New Game"; onClicked: Logic.startNewGame();
anchors.left: parent.left; anchors.leftMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
@@ -163,11 +162,11 @@ Rectangle {
}
focus: true
- Keys.onSpacePressed: startNewGame();
- Keys.onLeftPressed: if (state == "starting" || direction != 1) scheduleDirection(3);
- Keys.onRightPressed: if (state == "starting" || direction != 3) scheduleDirection(1);
- Keys.onUpPressed: if (state == "starting" || direction != 2) scheduleDirection(0);
- Keys.onDownPressed: if (state == "starting" || direction != 0) scheduleDirection(2);
+ Keys.onSpacePressed: Logic.startNewGame();
+ Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3);
+ Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1);
+ Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0);
+ Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2);
states: [
State {