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authorBea Lam <bea.lam@nokia.com>2010-05-20 04:08:41 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-05-20 04:11:51 (GMT)
commit5732a44092e17829985a381400bafccc326a0d1f (patch)
tree49d83690535244d81b421806042a81a0764238d1 /demos/declarative
parent91251b69edd966965bf7944aec642321c362af2a (diff)
downloadQt-5732a44092e17829985a381400bafccc326a0d1f.zip
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Rename Component::errorsString() -> errorString() (and also for
QDeclarativeComponent)
Diffstat (limited to 'demos/declarative')
-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js4
-rw-r--r--demos/declarative/snake/content/snake.js4
2 files changed, 4 insertions, 4 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index f9c6184..5c008a2 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -179,7 +179,7 @@ function createBlock(column,row){
var dynamicObject = component.createObject(gameCanvas);
if(dynamicObject == null){
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -192,7 +192,7 @@ function createBlock(column,row){
board[index(column,row)] = dynamicObject;
}else{
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js
index f5c231e..6f78b33 100644
--- a/demos/declarative/snake/content/snake.js
+++ b/demos/declarative/snake/content/snake.js
@@ -54,7 +54,7 @@ function startNewGame()
} else {
if(linkComponent.status != Component.Ready) {
if(linkComponent.status == Component.Error)
- console.log(linkComponent.errorsString());
+ console.log(linkComponent.errorString());
else
console.log("Still loading linkComponent");
continue;//TODO: Better error handling?
@@ -294,7 +294,7 @@ function createCookie(value) {
if(cookieComponent.status != Component.Ready) {
if(cookieComponent.status == Component.Error)
- console.log(cookieComponent.errorsString());
+ console.log(cookieComponent.errorString());
else
console.log("Still loading cookieComponent");
return;//TODO: Better error handling?