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authorJoão Abecasis <joao.abecasis@nokia.com>2010-11-23 11:26:54 (GMT)
committerJoão Abecasis <joao.abecasis@nokia.com>2010-11-23 11:26:54 (GMT)
commit802498fcd43558a10bb7477d3957cdd27fd8ec09 (patch)
treec40ddd859b032ffa7ed9c6df1173312c0bb1947d /demos/declarative
parent901fee7e610ec53f744416aeeca89c4605923120 (diff)
parent538e7b8ddf45936bb274ed3230b591b3459edfa7 (diff)
downloadQt-802498fcd43558a10bb7477d3957cdd27fd8ec09.zip
Qt-802498fcd43558a10bb7477d3957cdd27fd8ec09.tar.gz
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Merge remote branch 'qt/master' into file-engine-refactor
Conflicts: demos/declarative/minehunt/minehunt.pro src/corelib/io/io.pri src/corelib/io/qfsfileengine.cpp src/corelib/io/qfsfileengine_unix.cpp src/corelib/io/qfsfileengine_win.cpp src/s60installs/bwins/QtCoreu.def src/s60installs/bwins/QtDeclarativeu.def src/s60installs/bwins/QtGuiu.def src/s60installs/eabi/QtCoreu.def src/s60installs/eabi/QtDeclarativeu.def src/s60installs/eabi/QtGuiu.def tests/auto/qapplication/test/test.pro tests/auto/qaudioinput/qaudioinput.pro tests/auto/qaudiooutput/qaudiooutput.pro tests/auto/qchar/qchar.pro tests/auto/qdiriterator/qdiriterator.pro tests/auto/qsound/qsound.pro
Diffstat (limited to 'demos/declarative')
-rw-r--r--demos/declarative/minehunt/minehunt.cpp4
-rw-r--r--demos/declarative/minehunt/minehunt.pro5
-rw-r--r--demos/declarative/samegame/SamegameCore/Button.qml4
-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js198
-rw-r--r--demos/declarative/samegame/samegame.qml7
-rw-r--r--demos/declarative/snake/content/pics/pause.pngbin0 -> 4327 bytes
-rw-r--r--demos/declarative/snake/content/snake.js4
-rw-r--r--demos/declarative/snake/snake.qml13
-rw-r--r--demos/declarative/twitter/twitter.qml2
9 files changed, 133 insertions, 104 deletions
diff --git a/demos/declarative/minehunt/minehunt.cpp b/demos/declarative/minehunt/minehunt.cpp
index 9c82f30..aaaaaac 100644
--- a/demos/declarative/minehunt/minehunt.cpp
+++ b/demos/declarative/minehunt/minehunt.cpp
@@ -195,6 +195,7 @@ bool MinehuntGame::flip(int row, int col)
won = false;
hasWonChanged();
setPlaying(false);
+ return true;
}
remaining--;
@@ -202,6 +203,7 @@ bool MinehuntGame::flip(int row, int col)
won = true;
hasWonChanged();
setPlaying(false);
+ return true;
}
return true;
}
@@ -209,7 +211,7 @@ bool MinehuntGame::flip(int row, int col)
bool MinehuntGame::flag(int row, int col)
{
TileData *t = tile(row, col);
- if(!t)
+ if(!t || !playing || t->flipped())
return false;
t->setHasFlag(!t->hasFlag());
diff --git a/demos/declarative/minehunt/minehunt.pro b/demos/declarative/minehunt/minehunt.pro
index 4cf1441..d23bb05 100644
--- a/demos/declarative/minehunt/minehunt.pro
+++ b/demos/declarative/minehunt/minehunt.pro
@@ -1,7 +1,6 @@
TEMPLATE = app
TARGET = minehunt
QT += declarative
-CONFIG += qt plugin
# Input
HEADERS += minehunt.h
@@ -18,7 +17,7 @@ symbian:{
TARGET.EPOCALLOWDLLDATA = 1
TARGET.EPOCHEAPSIZE = 0x20000 0x2000000
include($$QT_SOURCE_TREE/demos/symbianpkgrules.pri)
- qmlminehuntfiles.sources = MinehuntCore minehunt.qml
+ qmlminehuntfiles.files = MinehuntCore minehunt.qml
DEPLOYMENT += qmlminehuntfiles
}
- \ No newline at end of file
+
diff --git a/demos/declarative/samegame/SamegameCore/Button.qml b/demos/declarative/samegame/SamegameCore/Button.qml
index 7fb7b65..140b196 100644
--- a/demos/declarative/samegame/SamegameCore/Button.qml
+++ b/demos/declarative/samegame/SamegameCore/Button.qml
@@ -48,7 +48,7 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
+ width: buttonLabel.width + 20; height: buttonLabel.height + 20
smooth: true
border { width: 1; color: Qt.darker(activePalette.button) }
radius: 8
@@ -70,6 +70,6 @@ Rectangle {
MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
Text {
- id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText
+ id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText; font.pixelSize: 24
}
}
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index 9266767..e618a10 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -9,12 +9,14 @@ var scoresURL = "";
var gameDuration;
var component = Qt.createComponent(blockSrc);
-//Index function used instead of a 2D array
-function index(column,row) {
- return column + (row * maxColumn);
+// Index function used instead of a 2D array
+function index(column, row)
+{
+ return column + row * maxColumn;
}
-function timeStr(msecs) {
+function timeStr(msecs)
+{
var secs = Math.floor(msecs/1000);
var m = Math.floor(secs/60);
var ret = "" + m + "m " + (secs%60) + "s";
@@ -23,47 +25,48 @@ function timeStr(msecs) {
function startNewGame()
{
- //Delete blocks from previous game
- for(var i = 0; i<maxIndex; i++){
- if(board[i] != null)
+ // Delete blocks from previous game
+ for (var i = 0; i < maxIndex; i++) {
+ if (board[i] != null)
board[i].destroy();
}
- //Calculate board size
+ // Calculate board size
maxColumn = Math.floor(gameCanvas.width/gameCanvas.blockSize);
maxRow = Math.floor(gameCanvas.height/gameCanvas.blockSize);
- maxIndex = maxRow*maxColumn;
+ maxIndex = maxRow * maxColumn;
- //Close dialogs
+ // Close dialogs
nameInputDialog.forceClose();
dialog.forceClose();
- //Initialize Board
+ // Initialize Board
board = new Array(maxIndex);
gameCanvas.score = 0;
- for(var column=0; column<maxColumn; column++){
- for(var row=0; row<maxRow; row++){
- board[index(column,row)] = null;
- createBlock(column,row);
+ for (var column = 0; column < maxColumn; column++) {
+ for (var row = 0; row < maxRow; row++) {
+ board[index(column, row)] = null;
+ createBlock(column, row);
}
}
gameDuration = new Date();
}
-var fillFound;//Set after a floodFill call to the number of blocks found
-var floodBoard;//Set to 1 if the floodFill reaches off that node
-//NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
+var fillFound; // Set after a floodFill call to the number of blocks found
+var floodBoard; // Set to 1 if the floodFill reaches off that node
+
+// NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
function handleClick(x,y)
{
var column = Math.floor(x/gameCanvas.blockSize);
var row = Math.floor(y/gameCanvas.blockSize);
- if(column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
return;
- if(board[index(column, row)] == null)
+ if (board[index(column, row)] == null)
return;
- //If it's a valid block, remove it and all connected (does nothing if it's not connected)
+ // If it's a valid block, remove it and all connected (does nothing if it's not connected)
floodFill(column,row, -1);
- if(fillFound <= 0)
+ if (fillFound <= 0)
return;
gameCanvas.score += (fillFound - 1) * (fillFound - 1);
shuffleDown();
@@ -72,65 +75,65 @@ function handleClick(x,y)
function floodFill(column,row,type)
{
- if(board[index(column, row)] == null)
+ if (board[index(column, row)] == null)
return;
var first = false;
- if(type == -1){
+ if (type == -1) {
first = true;
type = board[index(column,row)].type;
-
- //Flood fill initialization
+
+ // Flood fill initialization
fillFound = 0;
floodBoard = new Array(maxIndex);
}
- if(column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
return;
- if(floodBoard[index(column, row)] == 1 || (!first && type != board[index(column,row)].type))
+ if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
return;
floodBoard[index(column, row)] = 1;
- floodFill(column+1,row,type);
- floodFill(column-1,row,type);
- floodFill(column,row+1,type);
- floodFill(column,row-1,type);
- if(first==true && fillFound == 0)
- return;//Can't remove single blocks
- board[index(column,row)].dying = true;
- board[index(column,row)] = null;
+ floodFill(column + 1, row, type);
+ floodFill(column - 1, row, type);
+ floodFill(column, row + 1, type);
+ floodFill(column, row - 1, type);
+ if (first == true && fillFound == 0)
+ return; // Can't remove single blocks
+ board[index(column, row)].dying = true;
+ board[index(column, row)] = null;
fillFound += 1;
}
function shuffleDown()
{
- //Fall down
- for(var column=0; column<maxColumn; column++){
+ // Fall down
+ for (var column = 0; column < maxColumn; column++) {
var fallDist = 0;
- for(var row=maxRow-1; row>=0; row--){
- if(board[index(column,row)] == null){
+ for (var row = maxRow - 1; row >= 0; row--) {
+ if (board[index(column,row)] == null) {
fallDist += 1;
- }else{
- if(fallDist > 0){
- var obj = board[index(column,row)];
- obj.y = (row+fallDist) * gameCanvas.blockSize;
- board[index(column,row+fallDist)] = obj;
- board[index(column,row)] = null;
+ } else {
+ if (fallDist > 0) {
+ var obj = board[index(column, row)];
+ obj.y = (row + fallDist) * gameCanvas.blockSize;
+ board[index(column, row + fallDist)] = obj;
+ board[index(column, row)] = null;
}
}
}
}
- //Fall to the left
+ // Fall to the left
fallDist = 0;
- for(column=0; column<maxColumn; column++){
- if(board[index(column, maxRow - 1)] == null){
+ for (column = 0; column < maxColumn; column++) {
+ if (board[index(column, maxRow - 1)] == null) {
fallDist += 1;
- }else{
- if(fallDist > 0){
- for(row=0; row<maxRow; row++){
- obj = board[index(column,row)];
- if(obj == null)
+ } else {
+ if (fallDist > 0) {
+ for (row = 0; row < maxRow; row++) {
+ obj = board[index(column, row)];
+ if (obj == null)
continue;
- obj.x = (column-fallDist) * gameCanvas.blockSize;
- board[index(column-fallDist,row)] = obj;
- board[index(column,row)] = null;
+ obj.x = (column - fallDist) * gameCanvas.blockSize;
+ board[index(column - fallDist,row)] = obj;
+ board[index(column, row)] = null;
}
}
}
@@ -139,58 +142,59 @@ function shuffleDown()
function victoryCheck()
{
- //awards bonuses for no blocks left
+ // Awards bonuses for no blocks left
var deservesBonus = true;
- for(var column=maxColumn-1; column>=0; column--)
- if(board[index(column, maxRow - 1)] != null)
+ for (var column = maxColumn - 1; column >= 0; column--)
+ if (board[index(column, maxRow - 1)] != null)
deservesBonus = false;
- if(deservesBonus)
+ if (deservesBonus)
gameCanvas.score += 500;
- //Checks for game over
- if(deservesBonus || !(floodMoveCheck(0,maxRow-1, -1))){
+ // Checks for game over
+ if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) {
gameDuration = new Date() - gameDuration;
nameInputDialog.show("You won! Please enter your name: ");
nameInputDialog.initialWidth = nameInputDialog.text.width + 20;
- if(nameInputDialog.name == "")
+ if (nameInputDialog.name == "")
nameInputDialog.width = nameInputDialog.initialWidth;
- nameInputDialog.text.opacity = 0;//Just a spacer
+ nameInputDialog.text.opacity = 0; // Just a spacer
}
}
-//only floods up and right, to see if it can find adjacent same-typed blocks
+// Only floods up and right, to see if it can find adjacent same-typed blocks
function floodMoveCheck(column, row, type)
{
- if(column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
return false;
- if(board[index(column, row)] == null)
+ if (board[index(column, row)] == null)
return false;
var myType = board[index(column, row)].type;
- if(type == myType)
+ if (type == myType)
return true;
return floodMoveCheck(column + 1, row, myType) ||
- floodMoveCheck(column, row - 1, board[index(column,row)].type);
+ floodMoveCheck(column, row - 1, board[index(column, row)].type);
}
-function createBlock(column,row){
+function createBlock(column,row)
+{
// Note that we don't wait for the component to become ready. This will
// only work if the block QML is a local file. Otherwise the component will
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
- if(component.status == Component.Ready){
+ if (component.status == Component.Ready) {
var dynamicObject = component.createObject(gameCanvas);
- if(dynamicObject == null){
+ if (dynamicObject == null) {
console.log("error creating block");
console.log(component.errorString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
- dynamicObject.x = column*gameCanvas.blockSize;
- dynamicObject.y = row*gameCanvas.blockSize;
+ dynamicObject.x = column * gameCanvas.blockSize;
+ dynamicObject.y = row * gameCanvas.blockSize;
dynamicObject.width = gameCanvas.blockSize;
dynamicObject.height = gameCanvas.blockSize;
dynamicObject.spawned = true;
- board[index(column,row)] = dynamicObject;
- }else{
+ board[index(column, row)] = dynamicObject;
+ } else {
console.log("error loading block component");
console.log(component.errorString());
return false;
@@ -198,23 +202,35 @@ function createBlock(column,row){
return true;
}
-function saveHighScore(name) {
- if(scoresURL!="")
+function saveHighScore(name)
+{
+ if (scoresURL != "")
sendHighScore(name);
- //OfflineStorage
- var db = openDatabaseSync("SameGameScores", "1.0", "Local SameGame High Scores",100);
+ // Offline storage
+ var db = openDatabaseSync(
+ "SameGameScores",
+ "1.0",
+ "Local SameGame High Scores",
+ 100
+ );
var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)";
- var data = [name, gameCanvas.score, maxColumn+"x"+maxRow ,Math.floor(gameDuration/1000)];
+ var data = [
+ name,
+ gameCanvas.score,
+ maxColumn + "x" + maxRow,
+ Math.floor(gameDuration / 1000)
+ ];
db.transaction(
function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)');
tx.executeSql(dataStr, data);
- //Only show results for the current grid size
- var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "'+maxColumn+"x"+maxRow+'" ORDER BY score desc LIMIT 10');
+ // Only show results for the current grid size
+ var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "'
+ + maxColumn + "x" + maxRow + '" ORDER BY score desc LIMIT 10');
var r = "\nHIGH SCORES for this grid size\n\n"
- for(var i = 0; i < rs.rows.length; i++){
- r += (i+1)+". " + rs.rows.item(i).name +' got '
+ for (var i = 0; i < rs.rows.length; i++) {
+ r += (i+1) + ". " + rs.rows.item(i).name + ' got '
+ rs.rows.item(i).score + ' points in '
+ rs.rows.item(i).time + ' seconds.\n';
}
@@ -223,13 +239,15 @@ function saveHighScore(name) {
);
}
-function sendHighScore(name) {
+function sendHighScore(name)
+{
var postman = new XMLHttpRequest()
- var postData = "name="+name+"&score="+gameCanvas.score
- +"&gridSize="+maxColumn+"x"+maxRow +"&time="+Math.floor(gameDuration/1000);
+ var postData = "name=" + name + "&score=" + gameCanvas.score
+ + "&gridSize=" + maxColumn + "x" + maxRow
+ + "&time=" + Math.floor(gameDuration / 1000);
postman.open("POST", scoresURL, true);
postman.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
- postman.onreadystatechange = function() {
+ postman.onreadystatechange = function() {
if (postman.readyState == postman.DONE) {
dialog.show("Your score has been uploaded.");
}
diff --git a/demos/declarative/samegame/samegame.qml b/demos/declarative/samegame/samegame.qml
index f66c40e..ab49c04 100644
--- a/demos/declarative/samegame/samegame.qml
+++ b/demos/declarative/samegame/samegame.qml
@@ -92,9 +92,7 @@ Rectangle {
enabled: nameInputDialog.initialWidth != 0
}
- onOpened: nameInputText.focus = true;
onClosed: {
- nameInputText.focus = false;
if (nameInputText.text != "")
Logic.saveHighScore(nameInputText.text);
}
@@ -116,7 +114,7 @@ Rectangle {
TextInput {
id: nameInputText
anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
- focus: false
+ focus: visible
autoScroll: false
maximumLength: 24
onTextChanged: {
@@ -133,7 +131,7 @@ Rectangle {
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 58
color: activePalette.window
anchors.bottom: screen.bottom
@@ -156,6 +154,7 @@ Rectangle {
anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
font.bold: true
+ font.pixelSize: 24
color: activePalette.windowText
}
}
diff --git a/demos/declarative/snake/content/pics/pause.png b/demos/declarative/snake/content/pics/pause.png
new file mode 100644
index 0000000..056d97d
--- /dev/null
+++ b/demos/declarative/snake/content/pics/pause.png
Binary files differ
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js
index 2a99aa8..837b82a 100644
--- a/demos/declarative/snake/content/snake.js
+++ b/demos/declarative/snake/content/snake.js
@@ -39,7 +39,7 @@ function startNewGame()
return;
}
- if (heartbeat.running) {
+ if (activeGame) {
endGame();
startNewGameTimer.running = true;
return;
@@ -93,7 +93,7 @@ function startNewGame()
function endGame()
{
- heartbeat.running = false;
+ activeGame = false;
for(var i in snake)
snake[i].dying = true;
if (cookie) {
diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml
index 5cbf1be..585c0b2 100644
--- a/demos/declarative/snake/snake.qml
+++ b/demos/declarative/snake/snake.qml
@@ -47,6 +47,7 @@ Rectangle {
id: screen;
SystemPalette { id: activePalette }
color: activePalette.window
+ property bool activeGame: false
property int gridSize : 34
property int margin: 4
@@ -75,6 +76,7 @@ Rectangle {
Timer {
id: heartbeat;
interval: heartbeatInterval;
+ running: activeGame && runtime.isActiveWindow
repeat: true
onTriggered: { Logic.move() }
}
@@ -94,7 +96,16 @@ Rectangle {
Timer {
id: startHeartbeatTimer;
interval: 1000 ;
- onTriggered: { state = "running"; heartbeat.running = true;}
+ onTriggered: { state = "running"; activeGame = true; }
+ }
+
+ Image{
+ id: pauseDialog
+ z: 1
+ source: "content/pics/pause.png"
+ anchors.centerIn: parent;
+ //opacity is deliberately not animated
+ opacity: activeGame && !runtime.isActiveWindow
}
Image {
diff --git a/demos/declarative/twitter/twitter.qml b/demos/declarative/twitter/twitter.qml
index 4495523..74bab37 100644
--- a/demos/declarative/twitter/twitter.qml
+++ b/demos/declarative/twitter/twitter.qml
@@ -78,7 +78,7 @@ Item {
id: views
x: 2; width: parent.width - 4
y:60 //Below the title bars
- height: 380
+ height: parent.height - 100
Text {
id:title