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author | mae <qt-info@nokia.com> | 2010-08-16 08:11:20 (GMT) |
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committer | mae <qt-info@nokia.com> | 2010-08-16 08:12:42 (GMT) |
commit | af675cf96d4d13b066a669eae847ad56485927d0 (patch) | |
tree | fcc3cfdc6b27c03e8ccb5385a4c830f22e317611 /demos/declarative | |
parent | b83c295650b3f28bc9da542acf4652f4ce2d168b (diff) | |
download | Qt-af675cf96d4d13b066a669eae847ad56485927d0.zip Qt-af675cf96d4d13b066a669eae847ad56485927d0.tar.gz Qt-af675cf96d4d13b066a669eae847ad56485927d0.tar.bz2 |
Fix game could not be restarted
Task-number: QT-3668
Diffstat (limited to 'demos/declarative')
-rw-r--r-- | demos/declarative/snake/content/snake.js | 5 | ||||
-rw-r--r-- | demos/declarative/snake/snake.qml | 16 |
2 files changed, 5 insertions, 16 deletions
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js index 0f0dbf7..fab7834 100644 --- a/demos/declarative/snake/content/snake.js +++ b/demos/declarative/snake/content/snake.js @@ -35,9 +35,12 @@ function startNewGame() if (heartbeat.running) { endGame(); startNewGameTimer.running = true; + state = "starting"; return; } + state = "starting"; + numRows = numRowsAvailable; numColumns = numColumnsAvailable; board = new Array(numRows * numColumns); @@ -80,7 +83,6 @@ function startNewGame() waitForCookie = 5; score = 0; startHeartbeatTimer.running = true; - heartbeat.running = true; } function endGame() @@ -94,6 +96,7 @@ function endGame() } lastScore = score; highScores.saveScore(lastScore); + state = ""; } function move() { diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml index b1344af..ed3bac9 100644 --- a/demos/declarative/snake/snake.qml +++ b/demos/declarative/snake/snake.qml @@ -94,6 +94,7 @@ Rectangle { Timer { id: startHeartbeatTimer; interval: 1000 ; + onTriggered: { state = "running"; heartbeat.running = true; } } @@ -208,21 +209,6 @@ Rectangle { Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0); Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2); - Connections { - target: startHeartbeatTimer - onRunningChanged: { - if (startHeartbeatTimer.running) - screen.state = "starting"; - else - screen.state = "running" - } - } - Connections { - target: heartbeat - onRunningChanged: if (!heartbeat.running) screen.state = ""; - } - - states: [ State { name: "starting" |