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authorTom Cooksey <thomas.cooksey@nokia.com>2009-12-28 09:31:22 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-12-28 10:48:51 (GMT)
commit9709b10d691857209a684495799d163098bb44eb (patch)
tree3b13bbcc3c7e1030604d6aab0867baa2a068afb4 /demos/shared
parentf9ceaa5cee03c642665514c1da08a43de5c3a56f (diff)
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Move the 0.5 offset we add for aliased rendering to updateMatrix()
The old code set and unset a temporary matrix for every draw command when doing aliased rendering. Instead, we just use a flag to indicate that updateMatrix() should add the offset. This means the offset is added only once. When doing lots of small rendering operations on a (non-multisampled) QGLWidget, this gives up to 72% performance boost on the SGX. Reviewed-By: Kim
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