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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:49:54 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:51:38 (GMT) |
commit | 32a9237c49fd126bee0cbe02c3c5bff5145a6e21 (patch) | |
tree | 6fc313f62e0eafeda35483c9f3630f4275a472ec /demos/sub-attaq/boat.cpp | |
parent | 429c7c6760c100685e9800b89fca7f0afd2d8abc (diff) | |
download | Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.zip Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.gz Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.bz2 |
Simplification and use of QGraphicsObject in sub-attas demo
Reviewed-by: alexis
Diffstat (limited to 'demos/sub-attaq/boat.cpp')
-rw-r--r-- | demos/sub-attaq/boat.cpp | 92 |
1 files changed, 23 insertions, 69 deletions
diff --git a/demos/sub-attaq/boat.cpp b/demos/sub-attaq/boat.cpp index 864a099..3b1bac7 100644 --- a/demos/sub-attaq/boat.cpp +++ b/demos/sub-attaq/boat.cpp @@ -46,7 +46,6 @@ #include "pixmapitem.h" #include "graphicsscene.h" #include "animationmanager.h" -#include "custompropertyanimation.h" #include "qanimationstate.h" //Qt @@ -60,79 +59,35 @@ static QAbstractAnimation *setupDestroyAnimation(Boat *boat) { QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat); -#if QT_VERSION >=0x040500 - PixmapItem *step1 = new PixmapItem(QString("explosion/boat/step1"),GraphicsScene::Big, boat); - step1->setZValue(6); - PixmapItem *step2 = new PixmapItem(QString("explosion/boat/step2"),GraphicsScene::Big, boat); - step2->setZValue(6); - PixmapItem *step3 = new PixmapItem(QString("explosion/boat/step3"),GraphicsScene::Big, boat); - step3->setZValue(6); - PixmapItem *step4 = new PixmapItem(QString("explosion/boat/step4"),GraphicsScene::Big, boat); - step4->setZValue(6); - step1->setOpacity(0); - step2->setOpacity(0); - step3->setOpacity(0); - step4->setOpacity(0); - CustomPropertyAnimation *anim1 = new CustomPropertyAnimation(boat); - anim1->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim1->setDuration(100); - anim1->setEndValue(1); - CustomPropertyAnimation *anim2 = new CustomPropertyAnimation(boat); - anim2->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim2->setDuration(100); - anim2->setEndValue(1); - CustomPropertyAnimation *anim3 = new CustomPropertyAnimation(boat); - anim3->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim3->setDuration(100); - anim3->setEndValue(1); - CustomPropertyAnimation *anim4 = new CustomPropertyAnimation(boat); - anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim4->setDuration(100); - anim4->setEndValue(1); - CustomPropertyAnimation *anim5 = new CustomPropertyAnimation(boat); - anim5->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim5->setDuration(100); - anim5->setEndValue(0); - CustomPropertyAnimation *anim6 = new CustomPropertyAnimation(boat); - anim6->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim6->setDuration(100); - anim6->setEndValue(0); - CustomPropertyAnimation *anim7 = new CustomPropertyAnimation(boat); - anim7->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim7->setDuration(100); - anim7->setEndValue(0); - CustomPropertyAnimation *anim8 = new CustomPropertyAnimation(boat); - anim8->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim8->setDuration(100); - anim8->setEndValue(0); - group->addAnimation(anim1); - group->addAnimation(anim2); - group->addAnimation(anim3); - group->addAnimation(anim4); - group->addAnimation(anim5); - group->addAnimation(anim6); - group->addAnimation(anim7); - group->addAnimation(anim8); -#else - // work around for a bug where we don't transition if the duration is zero. - QtPauseAnimation *anim = new QtPauseAnimation(group); - anim->setDuration(1); - group->addAnimation(anim); -#endif + for (int i = 1; i <= 4; i++) { + PixmapItem *step = new PixmapItem(QString("explosion/boat/step%1").arg(i),GraphicsScene::Big, boat); + step->setZValue(6); + step->setOpacity(0); + + //fade-in + QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity"); + anim->setEndValue(1); + anim->setDuration(100); + group->insertAnimationAt(i-1, anim); + + //and then fade-out + QPropertyAnimation *anim2 = new QPropertyAnimation(step, "opacity"); + anim2->setEndValue(0); + anim2->setDuration(100); + group->addAnimation(anim2); + } + AnimationManager::self()->registerAnimation(group); return group; } -Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0) +Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big), + speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0) { - pixmapItem = new PixmapItem(QString("boat"),GraphicsScene::Big, this); setZValue(4); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsFocusable); - resize(pixmapItem->boundingRect().size()); + setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsFocusable); //The movement animation used to animate the boat movementAnimation = new QPropertyAnimation(this, "pos"); @@ -223,13 +178,13 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) destroyedState->setAnimation(destroyAnimation); //Play a nice animation when the boat is destroyed - moving->addTransition(this, SIGNAL(boatDestroyed()),destroyedState); + moving->addTransition(this, SIGNAL(boatDestroyed()), destroyedState); //Transition to final state when the destroyed animation is finished destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); //The machine has finished to be executed, then the boat is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(boatExecutionFinished())); + connect(machine,SIGNAL(finished()), this, SIGNAL(boatExecutionFinished())); } @@ -255,7 +210,6 @@ void Boat::updateBoatMovement() } movementAnimation->stop(); - movementAnimation->setStartValue(pos()); if (direction == Boat::Left) { movementAnimation->setEndValue(QPointF(0,y())); |